Jacob4000 said:
They don't. There's literally a handful of games that actually cost that much. Most are around half that (edit: as in AAA games -- there are reports that the average cost of a current gen game is ~30 million, but we're restricting our talk to big budget AAAs).
I think that's simply untrue, here's the Skullgirls dev talking about how much characters in his indie game cost to make compared to the same in Battlefront 2 that he worked on, a 2005 PS2 game with many reused resources:
http://youtu.be/U5SZIs5KzOc
It cost approximately
$80mil, that was in 2005, before the huge development cost jumps of current gen. It turned a profit cause it was very successful, and really I'm as surprised as you that TR is seen as a failure, so it probably is Square's problem.
But the fact remains that there is a serious problem and developers need to stop focusing so much on power and cinematics out the ass and actually making good, interesting and unique games without worrying about spending so much on it.
There certainly is a crisis of creativity though. Under the guise of budget terror, devs simply won't dare to do anything original. Which is why games like Bioshock Infinite are frankly going to sell gangbusters. Because they're big budgets quality titles that actually do something unique. Bioshock Infinite is the proof that the problem doesn't lie with the money: it lies with the people making the decisions. In other words, publishers.
Here I agree with you. Also on tangent since you mentioned the word terror, there's a general consensus in the games industry that "horror" games just don't sell enough, so horror fans shouldn't expect to see any AAA horror games anytime soon.
I'm tired of hearing big budgets being blamed for everything though. AAA games have gone wrong -- but it's because of that rampant pursuit of the bottom line without actually trying to develop games people want to play. You say that's a budget problem, but it really isn't one. That's also a form of mismanagement. Making cookie cutter $75 million games with only the bottom line in sight is mismanagement.
Indies will carve out their place for sure and will serve as a well of quality ideas. But the AAA stuff doesn't have to die. The math itself says they don't have to die. Publishers frankly just need to get their heads out of their asses.
And I agree with this too. Honestly I wasn't trying to say that AAA games should die completely, but that publishers need to stop ordering developers into dumb design philosophies like power > all in order to make a game sell. Bioshock Infinite, white man with gun boxart not withstanding, seems like a genuinely original experience made possible with the right amount of development/publisher interaction.
AAA games aren't going to stop being made because they're too expensive, I'm just holding out hope for the day publishers like EA get a reality check, that people actually don't need the most expensive possible game for it to be enjoyed and bought widely. Too many studios have virtually lost the freedom to make amazing games in an effort to keep up kicking and screaming with this tech-race.
EDIT: I guess my overall point is that development costs are part of why publishers are so immovable, they don't want to take risks because they're too busy pumping too much money into making games cinematic, not reaching a middle man for any well of creativity.
Flynnie said:
Well how some of these games do not make a profit but yet still sell successfully is poor projections from the early board meetings. I mean lets look at Nintendo games, surely games like Skyward Sword would have had a ton of dev time, money and resource spent on it but only sold in the region of around 3.5million but yet still commercially successful. How does that happen? Are Eidos overspending or are Square Enix relying to much on Tomb Raider to turn millions?
Despite my comments in the other thread I have no problem playing as a female protagonist, and I can't imagine this really being the case for too many people?
I guess Nintendo are just super smart with their funds, they've been in a position of making a profit even during bad years for a while now. Their development is probably well planned rather than hastily and cost-effective. It might be the one thing they're consistently pretty good at. But.. they haven't had to deal with "HD development" til now, so I wonder if they'll also start to suffer that.
And believe it or not it seems to effect a lot of people. I've been seeing people saying that they didn't want to play Skullgirls because all the characters are girls even though they love fighting games, because they're worried it'll make them look gay or transgender them against their will or something, lol. (male gamers are silly and insecure?)
( Edited 26.03.2013 21:57 by SuperLink )