By Thom Compton 29.04.2017
The truth is that clones are an inevitable part of any successful product. For every Minecraft there's a Castle Miner, and for every The Legend of Zelda there's five hundred knockoffs. A few years ago, an unassuming little mobile game came out called Threes!, which required the player to mix numbers together. Of course, then comes 2048, which had the same goal. Now, here comes Fourtex Jugo, which manages to integrate several other features into the number mixing formula - too bad none of them manage to be very fun.
Fourtex Jugo has the player combining numbers, trying to reach 15. Once one does so, the pieces turn to different coloured tiles, and mixing tiles of the same colour makes a white piece with black spheres in it. Combining different coloured tiles makes black tiles with white spheres in them, and combining different tiles at this point destroys part of the board. All of these actions give out points, which can be used for… well, nothing.
It all begins with the levels all unlocked, and scoring a certain amount of points just gives the player stars. These don't really matter, and the player can play any of the levels they want. There's absolutely nothing for the player to feel like they've won or accomplished. The target scores are listed in how they relate to the thousands, so for instant, two million is 2000k. It's a bit weird, though not enough to really hurt the overall fun.
Re-read the first paragraph of this review, and realize that's infinitely more detailed than the lacklustre tutorial involved. Players will have to figure out almost everything on their own, which would be fine; it would be fine if each target score weren't so absurdly high, but the game is difficult and deserves a bit more explanation than it gets. So much of what happens seems to be by chance, though it's clear there's a formula here. Unfortunately, that formula is so deceptively hidden it is ridiculous to expect from anyone to figure it out.
Once you clear spots on the board, there's a chance a hand will appear. It will steal tiles off the board, and fill in the space the player just cleared. It's a cool touch, but it doesn't manage to save the game from being incredibly lifeless. Truth be told, Fourtex Jugo feels so sterile, there's no adventure to be had. The theft of tiles is interesting, but it doesn't really carry any weight.
The one non-sterile part of the game is the music, which manages to cross the entire board of fun and enter into obnoxious territory. The music just thumps in the background, the same beat pretty much the entire time you play. It gets a bit of a mix up when the player successfully combines tiles, instead producing an annoying "wah" sound.
Fourtex Jugo works well enough, but that doesn't resolve its problems. Everything here runs the gambit between lifeless and annoying; there's no rhyme or reason to how the game functions, and nothing that does make sense is engaging. This seems all too happy to make the player feel stupid, and comes off like the arrogant jerk telling everyone how cool he is.
3/10
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