By Thom Compton 29.04.2017
Episodic releases can be frustrating, although they make a lot of sense. While it means the player has to wait months, or even years at a time, possibly playing each part of the adventure separately, it also has tremendous benefits. It helps fund the game's eventual completion, and gives the creative team time to gauge fan reactions and determine what to tweak in future releases. Herald: An Interactive Period Drama may only have two books out thus far, but if this is anything to go on, there's plenty of good story to be had when it comes to the following books.
In Herald: An Interactive Period Drama, you play Devan, a young man who was given up for adoption years before the events of the game. He is being held captive by The Rani, for reasons that aren't readily apparent. Devan tells her his story, which is where most of the adventure takes place. With a large cast of characters aboard the seafaring vessel, The Herald, there is clearly something not quite right happening on-board.
There are several different plots occurring on The Herald, and some characters are much more interested in malice than others. The story manages to keep the various plots from becoming chaotic or hard to follow. While not all storylines are as interesting as others, they all feel equally important.
The player, as you may expect, is required to drive the story forward with their choices. Most of the game plays out in dialogue, giving the whole experience a text adventure feel. This manages to be the highlight, because the remaining gameplay is little more than tiresome and boring.
In Herald: An Interactive Period Drama, you play Devan, a young man who was given up for adoption years before the events of the game. He is being held captive by The Rani, for reasons that aren't readily apparent. Devan tells her his story, which is where most of the adventure takes place. With a large cast of characters aboard the seafaring vessel, The Herald, there is clearly something not quite right happening on-board.
There are several different plots occurring on The Herald, and some characters are much more interested in malice than others. The story manages to keep the various plots from becoming chaotic or hard to follow. While not all storylines are as interesting as others, they all feel equally important.
The player, as you may expect, is required to drive the story forward with their choices. Most of the game plays out in dialogue, giving the whole experience a text adventure feel. This manages to be the highlight, because the remaining gameplay is little more than tiresome and boring.
While Herald: An Interactive Period Drama has some incredibly annoying issues, it's still shaping up to be an interesting experience overall. With some of these rough edges filed down, this could be one of the most compelling visual novels around. Hopefully, the next two books take what this game excels at and makes them even better, with feedback from gamers taken on-board.
6/10
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