Don't Die, Mr. Robot! (iOS) Review

By Luna Eriksson 29.12.2016

Review for Don

It is quite interesting to see in how many different ways and different rule-sets people play bullet-hell games. Some like to go high score hunting, some try pacifist runs, and others try to kill everything they can. Don't Die Mr. Robot is quite an interesting title as it comes with a huge number of stages, most of which offer a new game mode with different rules in-between each other, playing on this sense of self-imposed challenges. Will it be as entertaining when it is enforced as it is when freely chosen, though?

Don't Die, Mr. Robot! is a bullet-hell title at its very simplest core, with almost everything stripped from the genre besides very basic things such as dodging enemies and grazing. It is, actually, not even possible to shoot enemies. Instead they are killed by picking up fruit, which creates shockwaves when touched that kill enemies and make other fruit in its way explode into new shockwaves.

Screenshot for Don't Die, Mr. Robot! on iOS

While the gameplay is simple and might get repetitive very fast, Don't Die, Mr. Robot! does a weird thing in how it handles stages. Instead of traditional stages, each arena is a game mode with different rules and criteria to win. It can range from a pacific survival round to a grazing challenge. It seems like nothing stopped the creativity when it came to different challenges.

However, the problem is that Don't Die, Mr. Robot! has an expiration date, and it is not fun for as long as might be desired. While the modes are enjoyable to a degree, they are only fun for a couple of runs. It grows old extremely quickly as the core mechanics are too shallow to do the fun challenges justice.

Screenshot for Don't Die, Mr. Robot! on iOS

The single biggest problem, though, is the way it controls. Everyone who has ever played a bullet-hell title knows that precise and tight controls are a must, since any mid-game twitch is going to result in instant death. Unlike in the extremely precise and addictive Death Ray Manta, for which Mr. Robot's developer, Infinite State Games, actually did the soundtrack, this is not the case here, as the game is steered by the smart phone's gyro. While in theory it seems logical, as it is extremely sensitive and can go in many directions, anyone who has ever tried to play a game with a gyro can testify that it is not at all precise and does often get its own life. This makes the game near unplayable as a bullet-hell title, since deaths will occur too often thanks to the faulty input.

Screenshot for Don't Die, Mr. Robot! on iOS

Don't Die, Mr. Robot! has interesting ideas, but makes some disappointing design choices. Making the gyro as the controller is the tip of the iceberg, but it could also have fleshed out the core mechanics more to make things more interesting. Overall, this all feels rather faulty, and that is sad as the game could have been extremely enjoyable with more polish and better controls.

Screenshot for Don't Die, Mr. Robot! on iOS

Cubed3 Rating

3/10
Rated 3 out of 10

Bad

Having gyro-based motion controls in a bullet-hell title might be the craziest idea in a long while. The problems it presents take what could have been a fun title and make it close to unplayable. The only saving grace for Don't Die, Mr. Robot! is the creative and fun challenges that could have held up this game by itself if only the controls did not make it unbearable to play. This, mixed with the fact that the basic gameplay is extremely shallow, makes it difficult to recommend to anyone, save someone who can deal with pausing and fixing the gyro every twenty seconds or so.

Developer

Infinite State

Publisher

Infinite State Games

Genre

Action

Players

1

C3 Score

Rated $score out of 10  3/10

Reader Score

Rated $score out of 10  0 (0 Votes)

European release date Out now   North America release date Out now   Japan release date None   Australian release date Out now   

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