Supreme Commander 2 (PC) Review

By Athanasios 17.07.2015

Review for Supreme Commander 2 on PC

Once upon a time, Cavedog Entertainment's lead designer came over to Gas Powered Games and created what is considered to be the spiritual successor of Total Annihilation - and the fans lived happily ever after, because Supreme Commander turned out to be one the genre's very best, featuring complex, plus well-made gameplay mechanics that enabled a variety of ways to play, letting each and every gamer's unique strategic talent to unravel. It would be expected that the sequel would be in the same vein with the original - maybe be even better, and, most importantly, much more massive - however that's not the case with Supreme Commander 2, which is nothing more than just another futuristic RTS.

It's hard to sympathise, or get attached to, protagonists that look like secondary NPCs, have mediocre voice acting, and take part in a story so generic and clichéd that the main events are as memorable as the silly jokes and casual talk that these characters like to exchange. The worst thing about this futuristic war "saga" isn't really this, though; Supreme Commander had a lazily written campaign, too, yet it also had great gameplay, which is exactly what this sequel lacks.

Forget about the urge and necessity to expand and capture territories, and forget about a complex resource system where certain structures would constantly drain energy, forcing the one pulling all the strings to carefully think when to build, activate, or deactivate something. Furthermore, forget about tiered units, about the massive army-killers called Experimentals, and most importantly, forget the epic scale of Total Annihilation and Supreme Commander, where battles with large armies, in levels larger than life, used to be the norm.

For starters, there is only one strategy here - especially in the campaign levels that tend to recycle the same, mundane battle scenarios over, and over again. What's this strategy? Turtling. Why risk capturing far away territories, or creating lightly-defended resource structures away from home, when it's unacceptably easy to remain in the base, and spam energy generators, which produce energy from thin air (and can be converted into another resource with the push of a button), or lots of research stations in order to unlock all available technology in a matter of minutes?

Screenshot for Supreme Commander 2 on PC

Human-versus-human skirmishes are, without a single doubt, the best part of this title, but only when compared with the lifeless main quest because even those seem to be nothing more than base-building races, with all players trying to create the strongest/largest army as fast as possible before unleashing it into the enemy "fort," with the second most used "technique" requiring the constant construction, and dropping of, troops into a certain key area, until the opposition finally wears out.

Another major flaw is the little differentiation between the three factions, with all units and technologies being roughly the same. Speaking of units, they are a bit of a let-down. First of all they are somewhat unbalanced, like, for example, some air units - such as gunships - that can dominate the battlefield, even when the enemy has a substantial amount of anti-air turrets and tanks. However, the biggest disappointment are the Experimentals; the gargantuan, but also very expensive, destroyers of Supreme Commander, which are now cheaper, but also so weak that a team of only 10 strong units can blast them to smithereens.

Generally, this isn't a bad game. However, it's only good when viewed as a standalone title, since it's just a watered down version of the original, which was far more complex, far more innovative, and far more entertaining. Some might think, "Okay, so it's not as fantastic as the first one… so what?" The thing is that there is a significant number or RTS out there that aren't just a lot better, but also unique. Supreme Commander 2 isn't. It's good, but it's just that. Good.

Screenshot for Supreme Commander 2 on PC

Cubed3 Rating

6/10
Rated 6 out of 10

Good

Gas Powered Games has committed two sins: the first is the betrayal of its fan base, since Supreme Commander 2 is, unfortunately, an oversimplified version of the 2007 classic. The second one, which in many ways is the worst, is the fact that this is just a nice, working piece of software, which, while not bad or broken, cannot compete with real-time strategies like StarCraft, Command and Conquer: Red Alert, and so on. Cubed3's conclusion: what used to be a massive practice in macro-heavy war tactics is now just a shadow of its former self - a shadow best avoided.

Developer

Gas Powered

Publisher

Square Enix

Genre

Strategy

Players

1

C3 Score

Rated $score out of 10  6/10

Reader Score

Rated $score out of 10  0 (0 Votes)

European release date Out now   North America release date Out now   Japan release date None   Australian release date Out now   

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