The Legend of Zelda Discussion

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Yeah, it would be nice for them to give us like a half price or 2 for the price of 1 deal on the Oracle games. I can't see it happeneing, but it would be nice.

Also, don't forget about the free Four Swords for DSiWare. So much Zelda goodness, if all the things from the last few posts happen. Smilie

Jesus fucking Christ. Did anyone else have trouble doing the wind pipe songs in Spirit Tracks?

I had lots of difficulty on the second to last song, and now I'm trying to learn the last one, and it's the most frustrated I've been in ages. Games shouldn't be doing this to me, but this is fucking ridiculous. Further more, the mic on the 3DS is in an awkward place which doesn't help.

One of the worst features I've ever seen in a Zelda game. I wanna finish this game off, but the game won't fucking let me! Raging.

I'm halfway through Spirit Tracks and yes, the Spirit Flute is fucking annoying. I've gotten better because I discovered you don't have to hit the notes in perfect time with the song, but even the first song it gives you to try is BAD. I know some people said the Windwaker's baton made things tedious, but I never avoided using it like I have the spirit flute. It has actually impeded my progress through the game on more than one occasion.

Not only is it a bad mechanic, you look stupid using it too. I would vote it as the worst thing ever to be in a Zelda title.

Can't say I had that much trouble with it, personally. I remember it causing a problem once or twice, but that's about it. I found the central dungeon more annoying, but at least they improved it over the one in Phantom Hourglass.

The wolf howling in Twilight Princess is the worst musical experience I've had in a Zelda game. I still don't know how that thing works properly.

( Edited 31.08.2011 17:22 by Marzy )

I had some serious problems with the Spirit Flute as well but only for two songs. I actually got completely stuck on the song for the last temple and was raging as well. However, I actually don't think it's a bad mechanic at all, I loved it. The real problem lies within the strict song recognition of the game. If it weren't so strict and allowed notes to be off by a decent amount of time, I'm sure a lot more people would actually enjoy it.

PS: Good to see you're finally finishing up Spirit Tracks and some other games, Azuardo. Smilie

Duggler657 said:
I would vote it as the worst thing ever to be in a Zelda title.

Same here. I should maybe go back to try it out on my original DS but I just can't be arsed. However, it's causing real trouble on the 3DS, with it playing notes twice when I'm only blowing once.

SirLink said:
PS: Good to see you're finally finishing up Spirit Tracks and some other games, Azuardo. Smilie

I know, it's badly needed. Wanna at least get some unfinished ones done before new games come out or before starting other games. I'd love to get to a stage where I don't have any incomplete games, and can just come home and chill on just one game, taking my time with it until I finish it and buy another. But I've got so damn many to beat that it'll take me months and months for that to happen. Just thinking about the total hours pains me inside.

Phew, finally finished Spirit Tracks. The song in the end seemed to be a case of needing to blow a little longer for each note. I couldn't believe it when they added another song in the final battle though. Fuck. Had some trouble again, but not nearly as much as that final sage song; got it after a few goes. Even managed to fuck up and blow twice on a note, yet it still registered correctly at the end!

The final parts of ST were pretty good in the end. Some good puzzles in the sand dungeon, showcasing the best of Zelda. Overall I was pretty happy with the game. Better than Phantom Hourglass, but the central spirit tower with phantom controlling got a bit long-winded in the final part especially. The train thing was a bit too much for me as well. Too tedious. Beat the game with very few hearts and upgrades too. Couldn't be arsed getting any extras. Makes me wonder what the hell the point is in making 20 hearts the max when I needed less than 10 to beat it. They should add in secret super bosses in Zeldas to make max hearts and sword upgrades worthwhile, rather than pointless completionist achievements.

But yeah, was an enjoyable Zelda when I was actually on foot and off the train. Liked the ending too.

So, Four Swords. I take it everyone's got it now? Who's beaten it already then? Smilie I've only just done the first land. Gonna play it on and off over the next day or two I reckon. Seems good so far, but I keep wanting to press R to roll quickly, like in Minish Cap! Haven't played Minish in bloody ages, but as soon as I switched this on, it all came back to me and I had the urge to continuously press R to roll! Pisses me off that I just keep halting the play and switching to my other Link. Getting used to it though lol.

( Edited 29.09.2011 14:08 by Azuardo )

Azuardo said:
So, Four Swords. I take it everyone's got it now? Who's beaten it already then? Smilie I've only just done the first land. Gonna play it on and off over the next day or two I reckon. Seems good so far, but I keep wanting to press R to roll quickly, like in Minish Cap! Haven't played Minish in bloody gaes, but as soon as I switched this on, it all came back to me and I had the urge to continuously press R to roll! Pisses me off that I just keep halting the play and switching to my other Link. Getting used to it though lol.

Haha, I have exactly the same problem as you. I just can't stop myself from trying to roll and screwing myself over because I just end up switching to the other Link. I was constantly rolling in Minish Cap and since it looks the same I can't stop myself from pressing R all the time. XD I can see that leading to many deaths in battles because I'm going to try to roll around and evade.

I haven't played much of it yet since I've been kinda busy lately but I heard that the new levels are really challenging, so I'm really looking forward to that.

Good to hear that you finally finished Spirit Tracks! I personally loved the final song and was surprised to see one. Got it on the first try too and it sounded really epic. I actually downloaded a perfect play of it from Youtube and constantly listened to it after I finished the game. The vocals in that were really sweet as well.

Did you try the Take 'em All On Challenge, similar to the Cave of Ordeals in Twilight Princess? I remember that one got pretty challenging even with a decent amount of heart containers. The secret boss there was awesome too. If you didn't check that out, I'd highly recommend doing so. Smilie



( Edited 29.09.2011 14:19 by SirLink )

Nope, where is that challenge located? Probably won't bother though, but at least there is something extra that gives max hearts a reason.

It's in a building in Castle town, there's a woman in there and three doors.

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It's a pretty nice challenge, since there are no hearts throughout the three challenges and you are limited to two potions in the DS games. Not to mention, there are previously beaten bosses as well. If you don't want to bother, that's fine though.

( Edited 29.09.2011 14:27 by SirLink )

What do you get for beating it?

Nothing of importance, really. Had to have a quick look on Zeldapedia and you get, unsurprisingly, a heart container and a bomb bag upgrade. The rest is just treasures (high-value ones for the third, hardest challenge), which are going to be pretty meaningless as well if you don't want to get the golden train parts. I did get all of them btw. Smilie Fucking golden train ftw! Smilie

The last challenge has a lot of tough enemies and all the bosses in succession, along with a secret boss I've mentioned. I'd do it for the challenge alone but it's up to you.

( Edited 29.09.2011 14:33 by SirLink )

A heart container!!! Unbelievable.

Guess the golden train makes up for it though lol.

Although short, Four Swords is enjoyable. I like how the maps are different each time you play. Single player mode works well, and I just love the retro stages. So nostalgic. Link's Awakening stages were awesome.

I might give them another go to get the gold keys, although I hear unlocking the Gold Keys is near enough impossible in 1-player :L

Edit: It's not impossible at all, did it tonight.

( Edited 11.10.2011 17:31 by Azuardo )

Our member of the week

At first I wondered what you were talking about SirLink cuz' I had no memory of that and still I was pretty sure I got everything in that game. After you posted that screenshot though, it all came back to mind. Tough place indeed.

Cubed3 Limited Staff :: Review and Feature Writer

Can't wait to get my hands on one of these Smilie

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( Edited 11.10.2011 12:36 by Squidboy )

3DS Code 2578-3122-0744

Wow, love the brand new Link artworks. How do we get one of those? Is it only for people going to the concerts?

Azuardo said:
Wow, love the brand new Link artworks. How do we get one of those? Is it only for people going to the concerts?

I believe so. I'll be buying more than I need Smilie

3DS Code 2578-3122-0744

I'm expecting mates rates ;p

*Puts down a reservation* Smilie


 

The winners of the 25th Anniversary Flipnote Studio Contest for Japan. They look awesome and have some really cool ideas too, especially the one where everything Link touches explodes Micheal Bay style and one where Link comes out of the DS and fights the stylus of the guy who drew him with a Zelda Collector's Edition disc as his shield. XD

Hell yeah, I'm a Hylian Knight now! Smilie

( Edited 14.10.2011 13:06 by SirLink )

Wow, those are all fantastic!

The Tingle one made me laugh.

Looks cool.


 
Follow Me on twitter :: @Stulaw90 || My Youtube || Backloggery
NNID: Stulaw

 

It's rare that I get this excited about the music of a game.

Awesome.

Tom Barry [ Reviewer - Editor - Resident Sim-Racer @ Cubed3.com ] 

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