By Coller Entragian 14.12.2016
The virtual singing sensation Hatsune Miku has captivated millions all over the world. With the advent of VR, Miku's fans can now get closer than ever, where they can get up on stage with her. Incorporating very light rhythm game mechanics into this VR experience, Hatsune Miku: VR Future Live's season pass promises the ultimate in concert spectacle with several of Miku's songs per stage. Cubed3 attends the first stage in Miku's performance.
Hatsune Miku: VR Future Live is barely a rhythm game. Most rhythm games keep score and indicate various levels of successful hits or have some kind of multiplier. Past Hatsune Miku titles featured such mechanics, but VR Future Live does not. Face buttons are barely used if using the DualShock 4, which is awkward enough as is, since the controller is meant to be a glow stick in the concert proper. Thankfully, the PS Move controllers are supported and make for a more natural baton for this kind of motion-controlled rhythm game.
Assuming the role of an audience member, the goal is to shake a glow stick to the rhythm of the songs Miku performs and that is about it. The gameplay is as bare bones as shaking a stick. There is some metrics going on that the game is not communicating directly, since doing good equates to getting the rest of the audience more pumped and can lead to the concert having some dynamic theatrics. These can lead to Miku getting a costume change or some slightly more elaborate laser shows. Really, this is why anyone would play Hatsune Miku: VR Future Live: the concerts. SEGA fully takes advantage of the VR format and Miku's shows can reach such a spectacle that is just not possible in real life. The option of being able to teleport to the various vantage points is also a great feature, since now it is possible to be right in front of the pop idol and dance with her.
Hatsune Miku: VR Future Live concerts play out in a three-song structure. After each performance, the next song is chosen, and depending on how good of an audience member the user was, he or she is treated to a bonus private performance, which is the final song. The first stage of the season pass is about six or seven songs total, with a variety of costumes and various cosmetics batons for the audience to unlock. It must be reiterated that this is not really a video game, and is really closer to being a VR experience. It is a cute little novelty that makes the $39.99 cost of the season pass feel rather steep. The songs themselves are pretty catchy and par the course for Miku; just do not expect a deep or challenging rhythm game.
Hatsune Miku: VR Future Live is an impressive albeit pricey VR experience. It is not a terribly exciting rhythm game at all, since it is just relying on such a basic shaking gesture. Only those who are interested in a VR experience or are Hatsune Miku fans should apply here, since that is what its strengths are: a passive musical spectacle.
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