By David Lovato 28.02.2016
Point-and-click adventures owe a lot to the King's Quest series, but any franchise needs to evolve with time to stay relevant. King's Quest: Chapter 1 - A Knight to Remember showed that Sierra and The Odd Gentleman have been paying attention to the genre over the years, and brought on a game meant to rival other exploration titles, but it was bogged down by some pacing issues. How does Chapter 2 stack up?
From a gameplay standpoint, not much is different from Chapter 1, although there are a few improvements. Notably, most scenes can now be skipped, which was easily the biggest problem last time around. Character speed seems to also have gotten a boost, and the developer has ingeniously used things like sighs and posture to convey Graham's emotions, rather than holding the players back with slow walking speed to reflect his sickness or hunger, something very important in this time round.
Some puzzles are complex, although most can be boiled down to increasing complicated fetch quests, but overall the importance is placed on the order in which things are accomplished. The chapter rewards thinking outside the box, and those who don't take the time to explore and plan things out before acting will find themselves with less-than-optimum endings to things, although how exactly this affects the overall story remains to be seen.
Graham, and several of the more prominent residents of Daventry, has been kidnapped by goblins, forced to live and work in their caverns. The play world seems smaller this time around, with a lot of back-tracking, but thanks to the smaller spaces, it doesn't get too frustrating. Graham is made to be an errand boy, and with little at his disposal, he must find a way to free his friends.
Most of the actual choices don't seem to matter much - the game begins with Graham as King relating this story, so there isn't a whole lot to change on the way, and it seems like the biggest consequences are often just in what narration those 'in control' will get. Still, some of the characters' lives appear to be at stake, and with the colour and depth they have been given, saving them is a task fans will want to succeed at.
King's Quest: Chapter 2 - Rubble Without a Cause presents a new environment, one that is attractive, if a little small, along with the same challenges as before, the same lovely graphics, strong morals, and goofy characteristics, along with a voice cast that is very talented, bringing a lot to the table. There have been some much needed improvements brought in for this chapter, thankfully, which bodes well for the next episode, although more emphasis could be put on actual decisions made throughout the adventure.
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