3D Fantasy Zone: Opa-Opa Bros. (Nintendo 3DS) Review

By Rudy Lavaux 20.02.2015

Review for 3D Fantasy Zone: Opa-Opa Bros. on Nintendo 3DS

The mid 1980s was a blessed era for shoot 'em ups. It was one of the earliest genres of videogame, with such historic pieces of graphical interaction as Spacewar! pioneering what would later become one of the most prominent genres in the late 1970s and early 1980s in the arcades, through Space Invaders in 1978 and Asteroids in 1979, which took the world by storm. By the time the game at hand in this review got released, the genre had seen many improvements and refinements, as other great titles continued to introduce new elements, most notably Defender's horizontal scrolling, Konami's Scramble and its forced scrolling and distinct levels, Namco's Xevious bringing the notion of vertical scrolling in the most influential way, and later Tecmo's Star Force really cementing all of the previously introduced elements in a cohesive fashion, laying down the basics on which every subsequent scrolling shoot 'em up is based. If all of these may not seem to have a direct connection to today's 3D Fantasy Zone Opa-Opa Bros., the latter owes a lot to all of its predecessors, as well as other games released close to it, like Konami's Twinbee, aka i<>Stinger in North America, which is probably the earliest example of a "cute 'em up." Having now set the stage in which the original title was released, it's time to dive into 3D Fantasy Zone Opa-Opa Bros., the latest in SEGA's line of 3D Classics on the 3DS eShop.

It can be assumed that the Fantasy Zone, in which this game takes place, has to be the same one referenced in the previously reviewed Space Harrier, hinting at the fact that both games likely take place in the same brightly coloured universe. The overly pastel looking colours are indeed a common theme to both games and feature prominently here, reinforcing the cute 'em up feel of the game (a portmanteau of "cute" and "shoot 'em up") as seen in the previously mentioned and contemporary Twinbee, or later the Parodius and Cotton series. Enemies are all designed to look either very cute or overtly bizarre, which is a defining aspect of this particular sub-genre pioneered by Fantasy Zone, and discovering new types will do more in favour of enticing the player to continue playing than the levels themselves, which feature more uninspired settings, even if they are still pleasing to the eye.

Gamers travel through eight planets of the Fantasy Zone, taking down enemy bases that keep spawning enemies and wiping clean each planet of all bases, triggering a boss to show up, whom, if destroyed, announces the end of the level. This is as straightforward as it gets. In a sense, this game could also be described as a Defender clone.

Screenshot for 3D Fantasy Zone: Opa-Opa Bros. on Nintendo 3DS

This is mainly because of the fact that each level can be explored to the left and right and that they loop on themselves. Travelling to the far left brings the player back to the far right of the level. Also, its mini-map, showing the different sections of the level and marking red those in which there's an enemy base still active, reminds of the mini-map in Defender. New to this adaptation of Fantasy Zone, however, is a second, more detailed mini-map of each stage displayed at the top of the bottom screen of the 3DS, which offers more details on the positions of enemy bases in each level.

Strangely for a shoot 'em up, and part of this game's key defining aspects, is that money is of the utmost importance here. Coins are dropped when enemy bases and certain types of enemies, or waves thereof, are taken down. These can be spent in an in-game shop, represented by what looks like a red balloon flying by occasionally during gameplay which, if touched, lets Opa-Opa enter it and purchase better parts for the ship, better guns and bombs, and so on. Some upgrades offer permanent advantages, at least until Opa-Opa gets destroyed, while others last only for the duration of a constantly decreasing progress bar.

Screenshot for 3D Fantasy Zone: Opa-Opa Bros. on Nintendo 3DS

The variety of types of weapons available to purchase at a wide range of prices, really does contribute to the overall enjoyable factor. Among the additions that this new release has, however, is that all coins collected during gameplay not only go into the player's active wallet, but also into a coin stock. At the start of every play session, before being thrown into the game, there is the possibility to withdraw coins from that stock to start a new game with, meaning that access to some of the shop's more expensive weapons and items will be possible much earlier to give an advantage in battle early on, to help progress the game further. However, increasing the amount inside the coin bank is imperative to unlocking more features in the options menu, so spending time collecting those and saving them rather than using them might be a good idea.

Indeed, this particular port also has the honour of being probably the most feature-rich as well! It includes two extra alternative bosses taken straight from the Master System port of the same game that replaced two of them by other ones, which come and take the place of the normal one directly in the battle if certain conditions are met, which is a nice addition.

Screenshot for 3D Fantasy Zone: Opa-Opa Bros. on Nintendo 3DS

Upa-Upa, Opa-Opa's brother, is also an unlockable playable character upon clearing the game, and this changes up gameplay quite considerably, such as being able to select the engine of the ship at the start of a play session, or renting weapons instead of purchasing them, spending coins for each bullet fired, and so on, which brings new, previously unavailable, depth to the gameplay of the classic title.

Lastly, the usual heap of options common to all of M2's arcade ports on the 3DS eShop is back here as well, with a sound test allowing owners to listen to the game's fantastic soundtrack (again, not while the console is folded, unfortunately), dip switch settings for difficulty, the save feature allowing to save and pick up the game later, and so on. All of these are merely the icing on the cake, making this release the definitive one at time of writing. Such a title, however, cries even more for a leader-board online for encouraging people to chase after high scores, as it would further expand the already good replayability of the software. As it is, scores don't really matter since the owner will be the only one to see them, and that's unfortunate.

Screenshot for 3D Fantasy Zone: Opa-Opa Bros. on Nintendo 3DS

Cubed3 Rating

8/10
Rated 8 out of 10

Great - Silver Award

Rated 8 out of 10

Although it does not impress quite as much as other recent SEGA 3D Classics re-released on the 3DS eShop, like 3D After Burner II, for example, it certainly still deserves its own place on the platform and manages to stand on its own. What it doesn't provide in terms of wowing stereoscopic 3D, is more than made up for by the rest of its intrinsic qualities, namely the colourful cute visuals and the more laid back and comfortable classic 2D gameplay, which is certainly easier to approach and get into in terms of handling. However, the game itself is still devilishly challenging, although options in this release allow the difficulty to be brought down to make it more approachable. The original has seen many ports over the years, from the Master System and Famicom, to more recent appearances in compilations as bare-bones emulated arcade versions for various home consoles, as well as a 2.5D version remade with polygon graphics. However, this new version, like many of M2's other efforts on the 3DS eShop, might just be the ultimate way to play the original, given its extras. It comes highly recommended as it perfectly allows a replay of what was already an excellent classic in its original form, if perhaps a bit too repetitive in execution. The similar port of its sequel, also by M2, is already available on the 3DS eShop in Japan and here's hoping that it also comes to the West.

Also known as

3D Fantasy Zone

Developer

M2

Publisher

SEGA

Genre

Shooter

Players

1

C3 Score

Rated $score out of 10  9/10

Reader Score

Rated $score out of 10  0 (0 Votes)

European release date Out now   North America release date Out now   Japan release date Out now   Australian release date Out now   

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