After only a few hours in the public domain, the Nintendo 2DS has trigged a rage-fuelled meltdown from some fans, yet others have come away with a more positive approach.
The console will launch for $129.99 in the US and £109 in the UK.
The Cubed3 team got together to discuss the Nintendo 2DS and what potential the device can bring to an already prosperous market that's still very much lead by Nintendo.
Jorge Ba-oh, Editor/Founder
Buried within a press-release about the Legend of Zelda: The Wind Waker HD bundle was news on the announcement of the 2DS hardware, something I had initially felt was a "3DS" typo, but it dawned on me that it wasn't going to be a slow news day. The new hardware is certainly intriguing, and the initial reaction was confusion bathed in mocking. The Nintendo 2DS certainly different from the smaller, clamshell approach that Nintendo have taken in recent years, however, once digging further into the details and seeing images of the device in the flesh, it does make sense from a business perspective.Nintendo are no strangers when it comes to hardware revisions, having dabbled in form-factor and functionality changes since launching the Famicom/NES over three decades ago. Bigger, smaller, missing a component here and there, the House of Mario is renowned for providing affordable gaming that doesn't break the bank for both the consumer and Nintendo themselves.
There have been a few odd decisions, namely the bizarrely timed launch and gimped hardware of the Wii Mini, but most revisions have added comfort and further portability. Now with the Nintendo 2DS, the timing couldn't be sweeter for Nintendo. Pokémon X and Pokémon Y are primed to obliterate the video game charts on a global scale and despite the ever-increasing volume of Nintendo 3DS owners; there are likely a large number of players who have yet to purchase one.
The Nintendo 2DS now gives players three choices when it comes to playing the latest games - either a simpler, cheaper experience that still retains core functionality, to one that's slightly bigger and potentially more immersive; the XL.
The console certainly isn't for everyone - it's not exactly pocket friendly and the larger surface area to hold it could put off some consumers, but the fact of the matter is that there are multiple options for those wanting to leap into the experience, but retaining their existing Nintendo DS collection as well.
In terms of design, the hardware does look odd when contrasted directly to the long line of past DS consoles, but from a cost-cutting and demographic perspective, makes sense in its execution. Perhaps this may have been what the original Nintendo DS would have looked like if Nintendo didn't progress down the clamshell route; harkening back slightly to a more Game Boy Advance-esque design. Hands-on reports have already suggested that it's far more comfortable than it looks.
The drawback of the Nintendo 2DS release could come in the marketing messages - the use of the 2D within the name could, for some, alleviate some confusion, but could also further berate clueless consumers into complaining. Nintendo will need to be very clear when it comes to pushing both the 2DS and 3DS this holiday season. By placing both of the console varieties, or all three in-fact, together on the same page, it should help make deciding easier - 2DS should not be seen alone in the wild, or consumers could very well assume it's a successor to the 3DS.
At £109 in the UK and $129.99, it's a steal.
Adam Riley, Operations Director
Nintendo caught many people out with the revelation of the 2DS and thoughts on it have been mixed so far, to say the least! In fact, personally the initial reaction was "is it April?" Looking at the non-3D system more objectively, though, there are some merits to it, the main one being that it is lower priced than other models.However, that is probably the only major positive and even then it is not too much of a discount when looking at the Nintendo 3DS and 3DS XL.
Mono speaker, lack of Wi-Fi switch, no inclusion of a second analogue stick, back to the smaller screens that younger children will struggle with, increased chances of scratching the system due to its open, tablet form, removes the impressive 3D features of games that make great use of it, takes 3D photos that can only be seen on a 3DS system...
All that can be thought is that Nintendo is hoping to draw in the younger market by selling to parents by saying "now let your kids play all the great games without blinding them!" Perhaps?
There was no sign of the new Brain Training on the release list update, so perhaps a 2DS XL will also come out eventually to confuse matters even more by aiming at the ageing population.
Nintendo Wii, Wii U, DS, 3DS, 3DS XL, 2DS - nobody will be confused, obviously!
Javier Jimenez, Feature Writer
The "Nintendo Wedge, 3Dless, 3DS-lite". Nintendo's next iteration of the 3DS is here and it's... unique. One flat surface, no folding hinges, no 3D screens, and a bargain price of $129.99 US. Question is, why? With 3DS sales finally picking up in North America and elsewhere, why confuse the market with the new 2DS?Because it's cheap. Because it'll sell. And because, Pokémon. Say what you will about the design of the 2DS (personally I like it, reminds me of the Game Boy Micro in a way) and of the name (confusing), but you can't argue with the price. At 130 bucks, sitting next to the first fully 3D Pokémon, the 2DS is going to fly off shelves, wedge shaped, 3D-less and all.
"BUT WHY?!" you ask, though. Well, that's a big question. Let's go over a few things we know, or at least think we know. It's flat, without clamshell, because it's really just one big screen under the plastic face. It has a cheaper speaker and cheaper battery as well. And it lacks 3D screens. That makes it cheap. And cheap sells product, remember?
Ultimately, it's price (and software) that moves the market. PS3 at $599 didn't sell. PS3 at $299 did. Nintendo 3DS at $250 didn't sell. 3DS at $170 did. The new 2DS at $130 will sell even more, even without a clamshell design. From a pure business standpoint, that's all that really matters and, of course, gamers can always buy the XL with its big screens.
That's the why of the 2DS. That's the point of its existence. Preliminary adverts show it positioned as the "value" entry in the Nintendo 3DS line. So, if you hate it, just remember it's not for you. It's for skinflints and poor souls who can't afford the XL, with its honking huge screens. It's for kids who absolutely must play the "Pogeymanz". It's for Christmas presents. It's not for the core gamer, other than the collector, that's why.
And if it sells well this holiday, message board posters can heap all the scorn they want on it. It will have fulfilled its purpose.