During a recent interview with IGN, The Legend of Zelda producer, Enji Aonuma, revealed some interesting information about development hiccups that occurred with Skyward Sword. In fact, one of the issues was one of the games main selling point's. Aonuma revealed that for a 3 month period, The Legend of Zelda: Skyward Sword didn't feature MotionPlus controls.
This decision was apparently made after years of development of Skyward Sword, with the MotionPlus technology in mind. Aonuma had second thoughts about the control option and wondered whether is was the right direction to go for a big Zelda release. This then lead the game into a 3 month period were no MotionPlus was used whilst the team at Nintendo worked on it.
Aonuma was brought round again though, through the persuasion of Katsuya Eguchi, who worked on Wii Sports Resort. Aonuma said: "Mr. Eguchi came to me and said, 'Look at all these things you can do with Motion Plus, why wouldn't you use this in a Zelda game? It would be strange not to!". He also stated that there's going to be "bigger and bolder swordplay experience to the game" and the team has been hard at work during the past year to create powerful enemies and bringing sword clashes to the gameplay.
The last year of development has "been testing those ideas, fleshing them out, and integrating them into the game, bringing the whole package together. Tying all those elements together has been a big part of what we've done in the last year" said Aonuma.
Skyward Sword is set to be released this holiday, but for those wanting to get a slice of Zelda action now, The Legend of Zelda: Ocarina of Time 3D is hitting stores today!