The First Steps
From bowling allies to world domination....
Article by James Temperton (tempo88)
1969: Nintendo open up a new 'Games' division in Kyoto, Japan.
1970: Gunpei Yokoi starts work on various beam gun games, the most popular of which, the Ultrahand sold in excess of 1 million units. 1972: The Nintendo Beam Gun is developed by Nintendo and goes onto be Nintendo's biggest success to date. Selling at only 5,000 Yen it was popular with the Japanese public and bought in a lot of money for Nintendo, enabling them to expand their HQ once more. 1973-4: Nintendo start to buy and demolish various neglected bowling allies throughout Japan and adapt them to support their revolutionary new Laser Clay Shooting System which becomes a social essential in the far-east. The Wild Gunman is exported to America and Europe. 1977: Yamauchi-san starts to look into microprocessor technology in entertainment and starts to steer Nintendo into the videogames industry. Also in this year Shigeru Miyamoto joins the company to start work as a games designer. 1978-9: Nintendo start releasing various systems under the 'Colour TV Game' title that start the ball rolling on console entertainment in Japan. 1980: Gunpei Yokoi develops the Game & Watch system which goes onto take the world by storm. Shigeru Miyamoto also starts work on a new arcade game called Donkey Kong. The system becomes Nintendo's biggest success yet and Miyamoto-san is labelled a 'genius'. 1981: Nintendo announce they are working on a revolutionary new home console system, this was later discovered to be the NES. |
endo had a love affair with all things 'Ultra' and from this new moniker the Ultra Scope and Ultra Machine (don't ask) were born but neither were amazingly successful and so the Nintendo Games division went away and came back a few months later with the idea of a 'Love Machine' the explanation was in the name. Unless you are exceedingly dirty minded you will by now of guessed that rather than a machine that gives love it was purely for the purpose of reading how much love there was between a pair of sweethearts. A few handles and knobs coupled with some pretty lights and 'funky' sounds made this a massive hit in Japan and just about every person you met would tell you just how much in love the machine had said they were. With two massive successes now under their belt, Nintendo's Games sector continued to expand and the development of Nintendo Beam Gun began, a project that saw massive advances in electronic entertainment technology. Experiments lead to them discovering small solar cells could detect a signal from an outside object, in this case a light gun. After many more months in development it was released onto the Japanese market for about 5000 yen.. It was a great success and sold well over 1 million units.
Once again Nintendo needed to expand and not wanting to hang about the company invaded the small area around their original HQ and turned all the buildings into new offices keeping the original headquarters into the manufacturing plant for the now defunct Hanafunda cards. Moving into 1973 Nintendo were about to experience their biggest success in their electronic toy history. The plan involved Nintendo being inspired by Yokoi-san once again as he suggested that the technology used in the Nintendo Beam Gun could be used in more advanced projects. Yamauchi-san set his crude business brain into motion. With clay pigeon being very popular in Japan at the time the logical brain of Nintendo fell on the sport for a new game: The Laser Clay Shooting System was born! Buying numerous bowling allies a massive development team set about destroying said bowling allies and set them up for giant pigeon shooting ranges much to the confusion of the locals. Little did they know that they were watching the development of the latest social craze in Japan; to put it simply it wasn't worth living if you hadn't shot a simulated Nintendo pigeon!
With the Japanese economic crash in the mid 1970's Yamauchi looked to the west with the next project. The old saying 'if it aint broke, don't fix it' was on the lips of all Nintendo employees as they continued to peruse with their shooting games. The Wild Gunman was introduced to USA and later Europe to a mixed response, Nintendo were in trouble and more than ever they needed a breakthrough product...
And from the most unlikely of sources it came. Yamauchi-san had a long dinner discussion with one of his oldest friends where they talked about the impact of microprocessors and how Nintendo could use them in the next stage of electronic entertainment. After that crucial discussion Nintendo moved back from the brink of going out of business and a new direction for the company was established. Looking to America for inspiration Nintendo started to develop various produc
ts that played the games taking the USA by storm (Pong for example) but interest was not too great in Japan. The company knew they were onto something hot though and when loyal employee and close friend of Yokoi-san, Masayuki Uemura, suggest that they get in bed with a big electronics firm to develop microprocessors for entertainment software. Yamauchi-san was very keen on the idea and soon Nintendo teamed up with Mitsubishi Electrics. The two companies made a quite formidable partnership and in 1977 the 'Colour TV Game 6' was launched. It sold millions of copies and showed Nintendo that videogames were the way forward.
Then something massive happened. At the time it was just another new emploee joining one of Japan's biggest companies, nobody noticed but Nintendo had just recruited a man that would go onto make some of the greatest videogames of all time: Shigeru Miyamoto. With more and more money coming in all the time Nintendo started to produce more and more advanced machines. The 'Colour TV Game 15' was another huge hit but Nintendo still lacked a spark that would take them to the next level. Once again inspiration came from the strangest of places, this time calculators. The 'handheld adding machines' as they were called by the ignorant were getting smaller and more powerful by the say and Gunepi Yokoi had an idea. He wanted to make a portable gaming device that was affordable to average man. With components developed by Sharp the Game & Watch was released in 1980, it was unbelievably successful.
A new decade and a new Nintendo company appeared Nintendo of America Inc opened in New York. With this new western sector of the company up and running Nintendo released the Game & Watch into the western world with it brining in millions of dollars for the company. Not content with just developing games for the home and hand Nintendo looked to the booming arcade industry and a piece of the very financially interesting pie. The games produced were all very geared to the new and fresh western market with titles like Hellfire and Sky Skipper going for all out kill everything appeal rather than proper innovation and magic. Shigeru Miyamoto was asked to work on a similar title dubbed Radarscope, disgusted by the idea of developing such a title he and Gunepi Yokoi started to work on what would go onto be on of Nintendo's most famous games ever Donkey Kong. Inside Nintendo many people were not taken with this game during development. For starters it wasn't cool. To have a plumber as the main hero who saves a pink princess from a monkey was not the done thing at the time. However Miyamoto-san plugged away at it and after months of hard graft the game was ready for release. Donkey Kong went on and became the most popular arcade game of the year, selling 65,000 units in America alone. The employees who had doubted Miyamoto and his project were spitting blood and one even resigned amid a fury of controversy.
Nintendo now looked back to home entertainment for their next big project. Yamauchi-san wanted something markedly more advanced than Color TV Game systems that had ensured Nintendo
success before. Atari, Commodore, Bandai, Takara and Sharp had or were planning to release a gaming system and Nintendo would need to hit the market with something big. The hard task was set for a machine that was better than all the competitors but also cheaper, with $75 being the quoted price. This new console would go onto be Nintendo's greatest success to date and start a long line of imitating and improving machines for years to come. Enter the NES!
The simple design and cheap price of the LCD-screened Game & Watch handheld machine that put Nintendo at the top of the gaming tree when it hit the market in the 1980's. The whole thing was a major leap forward in technology and people were amazed at just how powerful something so small could be. The units were an instant hit and were played all over the world. There were various different units available to buy with Mario, DK, Zelda and Mickey Mouse all getting their own titles. The success of the unit enabled Nintendo to put a lot of money behind its immediate successors and the games on the system are still popular today with various compilations being released on Nintendo systems. Some of the units are very valuable in today's market with some fetching well over