The History Of Nintendo

By James Temperton 04.12.2003 1

Contents

And in the beginning, there was Nintendo...
Months in the works, we bring you a truly massive feature. As part of the very exciting (can we have an 'ooooh' there people) V5, we have been writing away like dogs to produce every sniff of Nintendo history. Right from the start, more than 100 years ago through to the GameCube and every machine that proceeded it. This is the definitive guide to the history of a great company.

Keep it on C3 for the next few days for massive updates for this feature as V5 starts to go live very very soon indeed.

Part One: Find out about the Nintendo of the 19th Century. From detailed card games to taxi firms and even Love Hotels, the early days for the Big N were certainly mixed, but none the less fascinating. So what are you waiting for, get reading!

Part Two: As we promised, here is the second part of our massive look at the history of Nintendo. This section looks at the years between of 1969 and the 1981 and explains how computer entertainment got off the ground at Nintendo, plus much more besides!

Nintendo
The Pre Console Years

(1889-1968)

Article by James Temperton (tempo88)


Timeline
1889: Nintendo Koppai is formed by Fusajiro Yamauchi and the company begins production of Hanafunda cards in Japan.

1907: Nintendo expands as Fusajiro Yamauchi sets up a deal with the Japan Tobacco & Salt Public Corporation to have Nintendo's cards sold in their shops.

1929: Sekiryo Kaneda takes over as president of Nintendo following Fusajiro Yamauchi's resignation. Tei Yamauchi, the daughter of Hiroshi marries the new Nintendo president thus keeping the name of Yamauchi in the company.

1933: Nintendo set up a bigger and better HQ next door to their existing one.

1945: Nintendo start the production of western style cards and games.

1949: Hiroshi Yamauchi is appointed president of Nintendo and promptly goes about firing dozens of staff to establish his authority in the company.

1953-9: Nintendo start producing plastic coated cards and strike a deal with Disney to produce playing cards with the famous characters on.

1962-8: Nintendo start to move away from playing cards and Hiroshi Yamauchi oversees the opening of a 'Love Hotel' and a taxi firm. They also began producing small toys.



Image for The History Of Nintendo


Image for The History Of Nintendo



eldset>Every company comes from humble beginnings and Nintendo are no exception. The year is 1889 and Fusajiro Yamauchi, living in Kyoto, founded Nintendo Koppai a company with the aim of producing and selling a history drenched and legend entangled Japanese card game Hanafunda that was and still is also known as Daitoryo and President. Nintendo Koppai made Hanafunda cards from the bark of the mulberry tree with each one being individually hand crafted. On each of the crafted cards there was a symbol depicting things like types of weather, animal and plant. Different combinations of symbols got you a different total of points.

Hanafunda is how Nintendo started out over 100 years ago The cards were decorated with various images, each with a speical meaning and full of Japanese culture

For many years Yamauchi was more than happy to carry on selling these cards in various small shops in the Kyoto and Osaka regions but soon interest in them began to increase and as they did more money came into Nintendo and it was clear that an expansion was imminent. With the Japanese Mafia (Yakuza) now using the cards for high-stake gambling. Soon demand was impossible to keep up with and Nintendo Koppai started to employ more and more men to work on the much sort after cards; it was the start of a business that would go onto become the biggest card manufacturer in Japan. Before 1907 Nintendo Koppai as a company never really looked outside of Japan but as western influences began to strengthen in the country it was clear that starting to manufacture western card games would be a rather shrewd business move, and it paid off. Never before had a company successfully sold western games in Japan, but Yamauchi had done it with remarkable success. Again demand grew and grew and it was clear that the company was getting too big for its small shops and so it was time to turn to a nationwide method of distribution: cue the Japan Tobacco & Salt Public Corporation who struck a deal with Nintendo Koppai to sell the companies card games in their shops. Due to poor health and fatigue Fusajiro Yamauchi left Nintendo in the capable hands of Sekiryo Kaneda. After his marriage to Yamauchi-san's daughter Tei Yamauchi, he changed his surname to keep the family title in the company.

Image for The History Of NintendoIn 1949 Nintendo changed forever. Hiroshi Yamauchi was appointed as president of the company and promptly went about firing all the managers. His reason was simple, nobody had any respect for him, so what better way to establish your authority than by completely restructuring the company. Throughout the 1950's, under the guard of their dynamic new president, Nintendo saw many changes that bought the company into the 20th centaury. Perhaps the most poignant was their successful experiments with plastic coated playing cards. This was a totally new medium for Nintendo to work in and started a love affair with all things plastic that still continues today. Nintendo looked once again to the west for some more inspiration and found it in the Nazi-support riddled mind of Walt Disney where they struck a deal to put the 'loved by all' faces of various Disney franchises on a new set of playing cards. With the mass production of TV sets in Japan Nintendo crowded the airwaves with masses of adverts which helped the new card set to shift over 600,000 packs that very year. As the 1960's started to spin into action and 'groovy' drugs tore their way through the west Nintendo made the bold move of manufacturing instant rice and showed the world that they were also willing to take a walk on the wild-side, but this was only the start
of the madness, no really...

Renamed as Nintendo Co. Ltd. the focus at the company quickly shifted to the productions of toys and games as it was clear that it was time to leave the playing card era behind and move to newer, more modern ideas. Bizarrely one of the first of these was the opening of a 'Love Hotel' (we speak the truth) were rich Japanese businessmen could fulfil all their sexual needs for an extortionate fee paid by the hour. Needless to say it was a great success for quite some time, but it was decided to be a poor move by the company and it was quickly shut down and was never spoke of again. So what better way to follow up a giant sex hotel? With a taxi firm of course! Daiya was a company from the mind of Yamauchi-san himself and was a simple taxi company that saw an abrupt end when its employees dared to ask for a perfectly reasonable pay rise. This was the first time Yamauchi-san was compared to the devil, but certainly not the last. With the 1970's coming into view Nintendo had come a long way since their inception nearly 80 years ago, but the biggest innovation was still waiting in the wings...


Computer Entertainment
The First Steps

From bowling allies to world domination....

Article by James Temperton (tempo88)


Timeline
1969: Nintendo open up a new 'Games' division in Kyoto, Japan.

1970: Gunpei Yokoi starts work on various beam gun games, the most popular of which, the Ultrahand sold in excess of 1 million units.

1972: The Nintendo Beam Gun is developed by Nintendo and goes onto be Nintendo's biggest success to date. Selling at only 5,000 Yen it was popular with the Japanese public and bought in a lot of money for Nintendo, enabling them to expand their HQ once more.

1973-4: Nintendo start to buy and demolish various neglected bowling allies throughout Japan and adapt them to support their revolutionary new Laser Clay Shooting System which becomes a social essential in the far-east. The Wild Gunman is exported to America and Europe.

1977: Yamauchi-san starts to look into microprocessor technology in entertainment and starts to steer Nintendo into the videogames industry. Also in this year Shigeru Miyamoto joins the company to start work as a games designer.

1978-9: Nintendo start releasing various systems under the 'Colour TV Game' title that start the ball rolling on console entertainment in Japan.

1980: Gunpei Yokoi develops the Game & Watch system which goes onto take the world by storm. Shigeru Miyamoto also starts work on a new arcade game called Donkey Kong. The system becomes Nintendo's biggest success yet and Miyamoto-san is labelled a 'genius'.

1981: Nintendo announce they are working on a revolutionary new home console system, this was later discovered to be the NES.



Image for The History Of Nintendo


Image for The History Of Nintendo



The year was 1969 and the start of a new Nintendo. From this moment forward it would become the new niece for Nintendo in the entertainment world. Yamauchi-san heads the opening of a new division of Nintendo, simply entitled 'Games' and it did exactly what it said on the proverbial tin: it made games, rejoice! Beam Gun was the new buzzword about the company and the company went flat out before Christmas to make sure that their products were at the top of every brats list. The Ultrahand was the brainchild of the quite wonderful Gunpei Yokoi and sold over 1.2 million units over the Yule-tide period; Nintendo and Yokoi-san had introduced Japan to first class electronic entertainment! From the next few years Nint
endo had a love affair with all things 'Ultra' and from this new moniker the Ultra Scope and Ultra Machine (don't ask) were born but neither were amazingly successful and so the Nintendo Games division went away and came back a few months later with the idea of a 'Love Machine' the explanation was in the name. Unless you are exceedingly dirty minded you will by now of guessed that rather than a machine that gives love it was purely for the purpose of reading how much love there was between a pair of sweethearts. A few handles and knobs coupled with some pretty lights and 'funky' sounds made this a massive hit in Japan and just about every person you met would tell you just how much in love the machine had said they were. With two massive successes now under their belt, Nintendo's Games sector continued to expand and the development of Nintendo Beam Gun began, a project that saw massive advances in electronic entertainment technology. Experiments lead to them discovering small solar cells could detect a signal from an outside object, in this case a light gun. After many more months in development it was released onto the Japanese market for about 5000 yen.. It was a great success and sold well over 1 million units.

Sheriff Shigsy. The smile of creative genious!

Once again Nintendo needed to expand and not wanting to hang about the company invaded the small area around their original HQ and turned all the buildings into new offices keeping the original headquarters into the manufacturing plant for the now defunct Hanafunda cards. Moving into 1973 Nintendo were about to experience their biggest success in their electronic toy history. The plan involved Nintendo being inspired by Yokoi-san once again as he suggested that the technology used in the Nintendo Beam Gun could be used in more advanced projects. Yamauchi-san set his crude business brain into motion. With clay pigeon being very popular in Japan at the time the logical brain of Nintendo fell on the sport for a new game: The Laser Clay Shooting System was born! Buying numerous bowling allies a massive development team set about destroying said bowling allies and set them up for giant pigeon shooting ranges much to the confusion of the locals. Little did they know that they were watching the development of the latest social craze in Japan; to put it simply it wasn't worth living if you hadn't shot a simulated Nintendo pigeon!

Hellfire Radarscope

With the Japanese economic crash in the mid 1970's Yamauchi looked to the west with the next project. The old saying 'if it aint broke, don't fix it' was on the lips of all Nintendo employees as they continued to peruse with their shooting games. The Wild Gunman was introduced to USA and later Europe to a mixed response, Nintendo were in trouble and more than ever they needed a breakthrough product...

And from the most unlikely of sources it came. Yamauchi-san had a long dinner discussion with one of his oldest friends where they talked about the impact of microprocessors and how Nintendo could use them in the next stage of electronic entertainment. After that crucial discussion Nintendo moved back from the brink of going out of business and a new direction for the company was established. Looking to America for inspiration Nintendo started to develop various produc
ts that played the games taking the USA by storm (Pong for example) but interest was not too great in Japan. The company knew they were onto something hot though and when loyal employee and close friend of Yokoi-san, Masayuki Uemura, suggest that they get in bed with a big electronics firm to develop microprocessors for entertainment software. Yamauchi-san was very keen on the idea and soon Nintendo teamed up with Mitsubishi Electrics. The two companies made a quite formidable partnership and in 1977 the 'Colour TV Game 6' was launched. It sold millions of copies and showed Nintendo that videogames were the way forward.

TV GAME 15 Blockbuster. Another TV GAME system

Then something massive happened. At the time it was just another new emploee joining one of Japan's biggest companies, nobody noticed but Nintendo had just recruited a man that would go onto make some of the greatest videogames of all time: Shigeru Miyamoto. With more and more money coming in all the time Nintendo started to produce more and more advanced machines. The 'Colour TV Game 15' was another huge hit but Nintendo still lacked a spark that would take them to the next level. Once again inspiration came from the strangest of places, this time calculators. The 'handheld adding machines' as they were called by the ignorant were getting smaller and more powerful by the say and Gunepi Yokoi had an idea. He wanted to make a portable gaming device that was affordable to average man. With components developed by Sharp the Game & Watch was released in 1980, it was unbelievably successful.

A more advanced TV GAME system Gunpei Yokoi, one of Nintendo's unsung heroes, and sadly no longer with us

A new decade and a new Nintendo company appeared Nintendo of America Inc opened in New York. With this new western sector of the company up and running Nintendo released the Game & Watch into the western world with it brining in millions of dollars for the company. Not content with just developing games for the home and hand Nintendo looked to the booming arcade industry and a piece of the very financially interesting pie. The games produced were all very geared to the new and fresh western market with titles like Hellfire and Sky Skipper going for all out kill everything appeal rather than proper innovation and magic. Shigeru Miyamoto was asked to work on a similar title dubbed Radarscope, disgusted by the idea of developing such a title he and Gunepi Yokoi started to work on what would go onto be on of Nintendo's most famous games ever Donkey Kong. Inside Nintendo many people were not taken with this game during development. For starters it wasn't cool. To have a plumber as the main hero who saves a pink princess from a monkey was not the done thing at the time. However Miyamoto-san plugged away at it and after months of hard graft the game was ready for release. Donkey Kong went on and became the most popular arcade game of the year, selling 65,000 units in America alone. The employees who had doubted Miyamoto and his project were spitting blood and one even resigned amid a fury of controversy.

Nintendo now looked back to home entertainment for their next big project. Yamauchi-san wanted something markedly more advanced than Color TV Game systems that had ensured Nintendo
success before. Atari, Commodore, Bandai, Takara and Sharp had or were planning to release a gaming system and Nintendo would need to hit the market with something big. The hard task was set for a machine that was better than all the competitors but also cheaper, with $75 being the quoted price. This new console would go onto be Nintendo's greatest success to date and start a long line of imitating and improving machines for years to come. Enter the NES!


Game & Watch
The simple design and cheap price of the LCD-screened Game & Watch handheld machine that put Nintendo at the top of the gaming tree when it hit the market in the 1980's. The whole thing was a major leap forward in technology and people were amazed at just how powerful something so small could be. The units were an instant hit and were played all over the world. There were various different units available to buy with Mario, DK, Zelda and Mickey Mouse all getting their own titles. The success of the unit enabled Nintendo to put a lot of money behind its immediate successors and the games on the system are still popular today with various compilations being released on Nintendo systems. Some of the units are very valuable in today's market with some fetching well over

Comment on this article

You can comment as a guest or join the Cubed3 community below: Sign Up for Free Account Login

Preview PostPreview Post Your Name:
Validate your comment
  Enter the letters in the image to validate your comment.
Submit Post

Comments

There are no replies to this article yet. Why not be the first?

Subscribe to this topic Subscribe to this topic

If you are a registered member and logged in, you can also subscribe to topics by email.
Sign up today for blogs, games collections, reader reviews and much more
Site Feed
Who's Online?
Chris125

There are 1 members online at the moment.