Zelda series producer Eiji Aonuma recently spoke to Official Nintendo Magazine on all things Hyrule, including forthcoming Wii game Skyward Sword.
Aonuma reveals key decisions that have gone into the new MotionPlus project, re-affirming how the art and control styles have been pivotal in development and how traditional Zelda features have been revised and retuned for what will hopefully be a refreshing and new experience.
With Skyward Sword I think that we want people to play the game - once they first get a chance to pick up the Remote and Nunchuk and play, they'll understand how great the sword feels and how easy and natural to use the items are in the game......It's interesting - the problem with MotionPlus is that until people get it in their hands and play it, it is very hard to convey the experience. And now we have put Nintendo 3DS in the mix - so explaining Nintendo 3DS is even harder because until they see it, they won't understand. We have just created another obstacle for ourselves!
For more juicy details on Ocarina of Time for 3DS and Aonuma's influences, be sure to read the full interview at ONM.