Project Needlemouse -New 2D Console Sonic

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Ifrit XXII said:
SuperLink said:
There's a ����£30 difference between the two. Atleast SEGA didnt charge ����£40 for Sonic 4, which you know Nintendo would have done.

From what i've heard, the average play time for NSMBW is around 10 or more hours(depending on whether or not you go for all coins etc), pretty decent for a full retail release. Sonic 4 Episode 1 is said to take about 1-1 and a half hours to complete with all emeralds. NSMBW has the social side to it through co-op to add more replay value and S4 has the potential through lock-on.

When Sonic 4 is 'complete' and all 3 or 4 episodes are out, you're looking at a ���£30/���£40 game for a playtime of a similar length. At the end of the day, you're paying quite a lot for what is a digital release.

If the entirety of Sonic 4 was released onto a disc for full retail, a lot of people would be questioning it's value. In some comparisons to NSMBW, for some people, it may even come out short despite it being obviously bigger than the classics (though they are very short games themeselves).

Also, a silly side note but, from what I've seen, I'd say that S4's stages are more Sonic 1 length than the lengthy S3 stages. Also, 6 zones > 4. Smilie

Another note, I'll be getting S4 day 1 on Xbox as I've gotten hold of a points card for next to nothing so I guess Sega win whether I like it or not. Smilie

When it all ends, NSMBWii will seem more bang for its buck than Sonic 4. The whole idea of making numerous episodes is almost for the sake of milking the game just because they couldn't get it right in the first place. The fanbase should not have to pay up for this rodents failure.

Speaking of tech, it never mattered to me what tech was like in a game. I welcome 8-bit because it is quite possibly my favorite style of gameplay. Anyone can make an 8-bit fan game true, but it doesn't mean all of them are good. Capcom still proves they can take the Mega Man series and make it really good.

I hope SEGA reconsider dropping the price and make episode 2 a lot harder and visually better. Or they can kindly go screw themselves.


Mario, Mega Man and Rayman FTW!!!

Fucked Gravity


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Tried pretty hard to ge that glitch working so it doesn't look like something that would happen in normal gameplay situations

It's very easy to do that on the PS3/360 versions. I did it by accident twice on my first play through of the demo.

As I thought, Sonic is like a tank. Hopefully they completely scrap episode 1 physics and build something with actual momentum.

I can't find it on PSN. Smilie

Ifrit XXII said:
It's very easy to do that on the PS3/360 versions. .

Really? Wow..Smilie

I think everyone is being extremely unfair on Sonic 4, Sonic Team are really trying to clean things up, no old Team members remain so they won't get it right first try, but from the sounds of things they have developed a quality game.

When it all ends, NSMBWii will seem more bang for its buck than Sonic 4. The whole idea of making numerous episodes is almost for the sake of milking the game just because they couldn't get it right in the first place.

Fuq. Let's not let them improve it, they have to get it right first try or they can fuck off. Critic/fan feedback is illegal.

Longest ever Sonic game for cheaper than a full price Mario game which is the same length as all the others?

Speaking of tech, it never mattered to me what tech was like in a game. I welcome 8-bit because it is quite possibly my favorite style of gameplay. Anyone can make an 8-bit fan game true, but it doesn't mean all of them are good. Capcom still proves they can take the Mega Man series and make it really good.

When you're using the exact same engine it's extremely easy to come up with a similar result. Why else do you think MM7 and 8 turned out so weird? They were on different engines with different physics.

Also, 8-bit isn't a "gameplay style", the MM games are that way because the engines are extremely limited in what they can do, "physics" wise too (if you can even call them that).

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Longest ever Sonic game for cheaper than a full price Mario game which is the same length as all the others?

Thats just sega finally releasing a sonic game at it's proper value.

Marzy said:
I can't find it on PSN. Smilie

Store updates around 3/4 oclock

There isn't a demo on the PSN store in the UK. If you can, try it on the 360 first or create a US or JP account to get the trial on PSN.

Also, Superlink, I know this is their first try, but did they have use Sonic 4 as a test dummy? Why not create a Sonic HD Remix first or something like that?

Also, this game was promised to be "built from the ground up" when it clearly used the rush engine as a starting point. They've gone the cheap way and re-used an existing (wrong) engine.



( Edited 13.10.2010 15:01 by Ifrit XXII )

Am I playing this wrong? Every time I go into a ball I start to instantly slow down, it doesn't make sense in my brain.
It's crazy how rigid sonic is, the minute you let go of right or left he is just pulled back to the ground in a completely straight line.

I could probably get used to it but it seems like an odd design choice to make when there calling it Sonic 4 :/

Edit:
Easy way to cure that thing where it removes momentum when you jump is just to keep holding the dpad in the direction your running, shouldn't really have to do it but there you go!

( Edited 13.10.2010 15:27 by Jimmy2000 )

About to download the demo on XBLA now. Not entirely sure on whether I'll buy it yet though.

Ifrit XXII said:
so, Superlink, I know this is their first try, but did they have use Sonic 4 as a test dummy? Why not create a Sonic HD Remix first or something like that?

A game like this would get much more hype, attention, essentially people care a hell of a lot about this project.

The more feedback they get the better, that's what they're probably thinking. Past Sonic remixes have turned out shoddy and terrible, I'm sure SEGA didn't want to release a remake to almost instant negativity, so they went for a quick throwback instead.

EDIT: Actually this time around the press feedback is more positive than the fanbase's.

I really just don't understand the Sonic fanbase. It was the polar opposite for Unleashed.

( Edited 13.10.2010 16:01 by SuperLink )

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After playing the demo a few times I kind of like it.
It's definitely not the best 2D Sonic game out there, more in line with Sonic Advance 2, 3 and Rush Adventure which I didn't enjoy as much as Sonic Advance 1, Rush or the Megadrives games.

Shame they couldn't get the feel of the old games down, it's definitely not a progression from 3&Knuckles too this so I can see why people may feel a bit butthurt when Sega are calling it 4 and going on for months about how classic it is and hyping people.

The special stages look pretty nice from what I seen in youtube videos.

( Edited 13.10.2010 16:13 by Jimmy2000 )

The game itself is pretty good, some of the special stages are particularly hard and take a few tries to complete. Definitely worth the money Smilie

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Just got to the final stage. The rest was pretty easy, The final boss is pretty damn tough. I have a feeling i was just short of defeating it last time, but I'm low on lives.

The special stages are alright, with you contollning the mazes instead of Sonic. They get quite tough as well as you have a time limit, although the option to retry helps (but you don't get that if you hit a goal)

Edit: The game haemorrages lives ridiculously. From 2 to 103 in 10 minutes

( Edited 13.10.2010 16:37 by Lrrr )

I think I'll pass, Shantae seems far more worthy of my Nintendo Points.

3DS Code 2578-3122-0744

Squidboy said:
I think I'll pass, Shantae seems far more worthy of my Nintendo Points.

I agree, that game looks really good.

I believe the only reason most people are interested in Sonic the Hedgehog 4 is because of the name. If it was called Sonic Brown, then I doubt much people would care much for it and they would have written it off from the start.

big space of nothing close to end are pissing me off is it that hard to full the space with somthing?

and trying to spin and roll geting more speed i cant make it up the wall! but running a little i can make it?

why do i need to homing attack into the cannons?

and why dont sonic roll into a ball all time in air it 50% if he do that

and bosses so far are just old one with a new bit on end really lazy

Marzy said:
I believe the only reason most people are interested in Sonic the Hedgehog 4 is because of the name. If it was called Sonic Brown, then I doubt much people would care much for it and they would have written it off from the start.

I honestly don't think changing the game's name would have made the difference between getting 8 or 9/10 like it has been.

If anything, being called Sonic 4 makes it less likely to get good reviews, due to the high expectations.

The fact that is has indeed been getting positive reviews across the board is nothing short of amazing, I wish people could see that instead of finding reasons to hate it just because it's not what they wanted.

Jump_button said:
and bosses so far are just old one with a new bit on end really lazy

That's completely intentional. Episode 1 is a throwback.

( Edited 13.10.2010 18:37 by SuperLink )

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Marzy said:
Squidboy said:
I think I'll pass, Shantae seems far more worthy of my Nintendo Points.

I agree, that game looks really good.

I believe the only reason most people are interested in Sonic the Hedgehog 4 is because of the name. If it was called Sonic Brown, then I doubt much people would care much for it and they would have written it off from the start.

I've played the demo a fair few times now and it's not doing anything for me, other than making me slightly angered because of it's shortcomings. Even the title screen and music upsets me - it's not just the physics, the approach to this game isn't to my tastes.

Shantae currently has a score of 92 on Metacritic:

http://www.metacritic.com/game/ds/shantae-riskys-revenge/critic-reviews

3DS Code 2578-3122-0744

I wish people could see that instead of finding reasons to hate it just because it's not what they wanted.

Sega: Yo gang were making CHOCOLATE CAKE just like we used to!

Fans: AWESOME!Smilie

SEGA: Here you go, we have worked hard on this.

Fans: *Tastes*

Fans1: The fuck? It tastes like mint!?
Fan2: I like mint! More please!
Fan3: BLEH! Yuck I hate mint
Fan4: Mint is nice but where the fuck is the chocolate? I didn't ask for this.

It's ok to pass it off as a good game in it's own right, if you are new to the series.
But for older fans (who this was aimed at remember) the fact they couldn't get the feel of the older games in place could be pretty disappointing an just turn them away. It's not what the wanted why shouldn't they find it disappointing?

( Edited 13.10.2010 19:49 by Jimmy2000 )

Holy shit, the final boss is hard.

Edit: Did it with zero lives remaining Smilie Must have been like 1 hit away on my attempt before that too.

( Edited 13.10.2010 20:22 by Azuardo )

So is this really worth the points? I played the demo and eh.. it was alright. It's only the one Act though, so I dunno if I can make a decision. :/

( Edited 13.10.2010 20:22 by Mush123 )

Jimmy2000 said:
It's ok to pass it off as a good game in it's own right, if you are new to the series.
But for older fans (who this was aimed at remember) the fact they couldn't get the feel of the older games in place could be pretty disappointing an just turn them away. It's not what the wanted why shouldn't they find it disappointing?

Because a new Sonic Team are working back towards that which they've lost.

It's the closest thing to the classic series since the classic series finished, I think, with the promise of further promise towards that goal, Sonic 4 achieved what it set out to do.

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