Phantom Brave: The Lost Hero (PlayStation 5) Review

By Eric Ace 24.01.2025

Review for Phantom Brave: The Lost Hero on PlayStation 5

Once upon a few generations of consoles ago, the humble PS2 was a monster of JRPG games. It seemed like every week there was some new big hit coming out. Along with the popularity of used game stores it was a time to be a gamer with literal walls of games to be had cheap. One of the biggest JRPG names at the time was NISA/NIS; with some huge hits like the Disgaea series, they had a very successful niche of anime-esque JRPGs. One of the ones that came out was a game called Phantom Brave which was an experimental twist on the formula NISA was largely using. It was a well-received, if extremely niche, game, and almost an entire generation later a surprise sequel hits the PS5.

As mentioned in the intro, NISA/NIS was once one of the top JRPG makers around. It seemed like every big hit was often theirs, with many common characters like the ones from Disgaea and the Prinny. Fortunes, successes and tastes wax and wane, and NIS's releases are far more infrequent and often lost in a sea of games nowadays. Still, their games had a rare charm that fans still yearn for to this day. This sequel demonstrates many of the company's strengths but also shows some of its age.

Taking place after the first game, the story follows very little allowing new players to jump right in. Following a girl named Marona who has the ability to summon ghosts into physical objects to fight for her, the player travels across pirate islands trying to help people. Divided between story sections, a base management, and battle, players will craft new units, level them up, and go throw down with residents of different islands.

Screenshot for Phantom Brave: The Lost Hero on PlayStation 5

If a player has played any of NIS's strategy games, many of the same general things are here. There are different classes, tons of weapons ranging from guns to swords to staves, with skills and passives to boot. People looking for a lot of stat crunching will be happy to see the typical fare here. Story-wise the game is light-hearted with a dark undertone such as one of the main characters being a dead daughter of a famous pirate captain. Subtle things like seeing toys by her grave are a very nice touch to the atmosphere of the game.

One of the personal knocks was the chibi 3D models the game uses. This seems to be the way the industry is going (the usage of 3D models versus sprites) and it is unfortunate. The models simply lack the charm and heart that sprites do. Most certainly it is a time or cost thing, but look at any old sprite game and the art still holds up today, whereas any '3D' looks dated and is rarely recommended. NIS games are no exception; some of their old sprite work is phenomenal, one can only hope they go back to it compared to this cheaper-looking alternative. The models just feel so soulless in comparison, even if these are more sprite-like than most.

Screenshot for Phantom Brave: The Lost Hero on PlayStation 5

Combat is a little different than typical. At the start of a round Marona must use objects in the battle field to summon the spirits of ghosts into them. Things like trees, barrels, or even starfish are fair game to house the soul of warriors. Each item gives different bonuses, such as a sword giving a big percent increase into attack, but decreases intelligence, so a good place to put a fighter character. Units take turns attacking, and instead of a grid the battle is 'free roam', meaning in general it turns into a huge melee in the middle with ranged units lobbing attacks in.

It's fun and a little crazy, but don't expect a lot of strategy here. There is simply too much going on; from who will be in range to being able to steal weapons from others or the massive friendly fire - those looking for some brain-burning tactical play will be disappointed. Far too often ranges don't work as indicated or as it seems, and the player has to be okay with this rather than becoming easily frustrated. One of the problems, which will be discussed further, is that there is simply too much going on for players to feel a strong sense of strategy. Instead, it often feels like a matter of simply hoping everyone survives the melee.

Screenshot for Phantom Brave: The Lost Hero on PlayStation 5

A large portion of units are based on their equipped weapon. So, a fighter, a thief and a mage using a dagger are all going to have mostly the same moves - the dagger's. Players can learn moves from the weapons, but it feels like a disappointment with all the classes that it is more weapon-driven than class-driven; while there are certainly class skills which are cool to level up, something feels wrong with it being so hinged on weapons.

Another nit-pick is menus and everything feels more complicated than it needs to be. It is tough to articulate, other than the menus, unlocks, upgrades and so on do not feel intuitive to where the player needs to go to find them. Even hours in, things like finding stats, or where the class upgrades were again, still feel unintuitive. In some regard that is how a lot of NISA games are; unfortunately a little difficult to penetrate casually (or pick back up after a break).

What normally would be a fun, light-hearted romp of making some characters and doing some island battles, is partly weighed down by its own systems. Further, everything mostly being driven by weapons makes each individual character not feel that unique. This being said though, battles are pretty fun trying to fight a way up a hill while mages and healers are bombing from the top and strong units are blocking the path. It's great to see some old NISA games, now we just need a sequel to Zettai Hero Project or Soul Nomad.

Screenshot for Phantom Brave: The Lost Hero on PlayStation 5

Cubed3 Rating

7/10
Rated 7 out of 10

Very Good - Bronze Award

Rated 7 out of 10

Some parts of the game are undeniably charming, such as the story, the character art and the bright colours. However, reusing a dated system really shows a lot of its age. Along with design choices that are simply confusing, it drags down the experience along with the 3D models. While there is certainly a level of 'too much' going on, this also applies to battles in a good way if a player is ready for it. The craziness is part of the charm and many of the battles are surprisingly hard, short of power leveling.

Developer

Nippon Ichi

Publisher

NIS America

Genre

Turn Based RPG

Players

1

C3 Score

Rated $score out of 10  7/10

Reader Score

Rated $score out of 10  0 (0 Votes)

European release date Out now   North America release date Out now   Japan release date Out now   Australian release date Out now   

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