The Wii U is far from dead, great first party software alone will keep it propped up over the coming years, in addition to a plethora of indie games, looking at the reception it's received from the community thus far. However, In place of blatant shovelware, low quality mobile projects pose a danger down the line. We're already starting to see junk on 3DS and I expect the ratio will increase significantly on Wii U, given how easy Nintendo has made things.
The problem I see with Wii U, is it not being able to fulfill the aim of accommodating the very best third party content, and directly appeasing the gamers Nintendo claimed would be catered for with this console. I think the risks involved for some developers, are just too high this time around, Wii U doesn't have the astronomical audience numbers to command consideration for certain projects. On the technical side, it's weak CPU-GPU combo simply won't be able to handle the heavy physics rich games that are coming, games that track thousands of AI models in real-time and show the sort of graphics effects we see commonly in films today - like it or not, that's where videogames are heading with certainty.
Severely reduced versions, if you get lucky, will have a very negative impact among gamers, it will only compound opinions about Nintendo and the Wii U brand.
Nintendo made a catch up console, seemingly believing all they needed to push was HD graphics and decent memory caching ability to allow for the better looking games with bigger richer gameworlds, but the industry has moved on significantly. Nintendo are so behind on all fronts, they recently admitted they have a deficiency in knowledge of shader tech many devs are well accustomed to, hence why they are looking to others to support games they should be making themselves. And even those that are helping are Japanese, and just as deficient in the cutting edge realm. Eg: "X", not one of those creatures moved in a realistic manner, no procedural morphing or soft-body physics on display, you can bet your arse the best games made in the West will. Despite it's artistic beauty, it doesn't look like a next gen game. You'll see what those look like next month at GDC.
Original content is the key for Wii U's success, problem is such projects are costly and fraught with risk, multiplatform projects are less so. I cannot see many developers putting extra development resources into Wii U projects, because that's exactly what it will take to get the best out of Wii U. Reducing spec and fracturing development teams, while concerns about the audience for such games are present, is beyond risky.
If PS4 & Durango sell in droves, the developers will be prompted into thinking they can survive alone with those two, without the distraction of Wii U and the problems it poses. They survived well enough last gen.
( Edited 05.02.2013 11:59 by Linkyshinks )