Vorash Kadan said:
Yes the 80's crash eas caused by everyone & his uncle making consoles that over loaded the market, but the comparison I am making is focused on an ever growing focus on visuals & other shallow aspects of games that don't last the test of time since consoles are always evolving. It may seem important & nice now, but if quality in graphics is overly focused & other, more influential aspects of game development are ignored the audience as a whole will lose interest...just like the 80's crash. You'll understand what I mean once you've been playing for a couple of decades & have lived through 4-5 console generations.
Wow you're being really patronising. I've lived through 4 console generations so ?????? not sure what point you're trying to prove here, but if it's "I'm older so I know better" you should probably quit while you're ahead because it seems pretty clear that you're by no means an industry analyst - you don't seem to properly understand demography. The audience changes and evolves, and because game developers aren't idiots they change along with them. Isn't it obvious why everything has a touch screen and apps? Or why everything has a motion controller now? Those things sell, and whatever sells is going to be done by everyone until the next thing that sells pops up. Game software itself is no different, this is why you have games which take the visual aspect a little lightly trying to imitate 'Wii Sports' and 'Wii Fit'.
And you're wrong, the focus on visuals is part of what makes games appeal to such a wide audience. Each gen improves on itself, each new visually impressive big game is a big deal, they get big launches, big sales. You have a mainstream market for games like Wii Sports, who just want a bit of harmless family fun, and you have a mainstream market for games like CoD which continue to sell shitloads simply for powerful graphics and its brand name.
The console industry needs a nice grasp on both these markets if it wants to remain as successful as it is now, and yes, it is currently very successful, the sheer number of cash-ins with low quality gameplay but nice-enough graphics also just happen to sell pretty darn well, so the personal interests and tastes of a few hardcore gamers (a niche) will never cause the industry to crash.
If you think all game developers do is care about visuals you're not looking very far, there's still shitloads of artistic and developmental variation even outside Nintendo you know.
Sure people can have different views on things, but those views are constantly evolving through experience. Juat because you feel a certain way now doesn't mean you'll feel the exact same way when you understand something new. I'm not saying what I say to sound pompous, it's the experience I've gained over the years that have helped broaden my understanding of certain situations.
Which you ironically use to assert your 'wisdom' as superior right.
Fact is I'm 21 and have a nice handful of experience, Martin's a fair bit older than me - and who cares all that is practically irrelevant considering the ~younger generation~ will be ultimately the new mainstream. Treating others like kids is only gonna get you treated like a kid.
And yep you're right, those are the main reasons FFVII is popular. But it's a lovely game so.. who cares? Sure people bum Cloud a little too much and people think Sephiroth's totally badass when he's actually really pathetic, but either way, Cloud's a well-written and good protagonist, and Sephiroth's a well-written and good antagonist.
PS. Zack is my second favourite FFVII character
after Tifa. For reasons.
( Edited 15.02.2012 20:40 by SuperLink )