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I like games that are good. I liked what I played of the first Uncharted too. It just so happens that most PS3 games are shit Smilie

knighty said:
I like games that are good. I liked what I played of the first Uncharted too. It just so happens that most PS3 games are shit Smilie

Smilie MGS4,ratchet & clank,LBP,flower,valkyria chronicles,killzone 2,Gran Turismo 5,Heavenly Sword,Warhawk,WipEout HD,Super Stardust HD,flOw,

and alot more coming this year how much do you want?

Simez said:
Knighty praising Uncharted????? Martin wanting a PS3??????????? Read your bibles I think the internet's gonna break. I never thought I'd ever see these comments.

Why? I don't kneel before my 360 every night before going to sleep, you know. It's just a console. If in the past I have seemed overly-opposed to the PS3, it's because it was a really shit console until some point last year when it started to pick itself up. Until then, all it had were multi-platform games with much shitter graphics than 360, and a few pants exclusives. This is no longer the case, and thus, people are now warming to the PS3.

Make sense?

360 is still overwhelmingly the better console, from a software POV, but the PS now has 2 or 3 exclusives that are hardware sellers. I won't be getting one until it drops to at least £150 (a very long time). Either that or I get given one by a non-gamer father who didn't listen when I told him to get a Wii instead of a PS3, never played the PS3 and bought a Wii package off ebay the other day. And is now busy telling me about the golf and the tennis and the 'just good fun' that the Wii provides. Yes. Yes. I know. I seem to recall a really really good-looking guy with incredible abs and bone-structure telling you that two years ago. Foo'
Smilie

Less posty, more gamey.

I forgot I posted here

@ Martin

Yeah it makes sense, I'm glad we talk now without getting into arguments (mainly caused by me). But I bought PS3 for Metal Gear and then I saw Uncharted which is an amazing game. Now the PSN titles are really starting to shine.
I like 360 but I don't think it has better games, all i ever see is games with chunky outfits who have small genitals with big guns to make themselves and the player feel more manly.

Master cheif looks like Robocop with a motorbike helmet jumping around throwing sticky grenades. I hate HALO such an overrated game.

@ Knighty (Uncharted 2 roll out of cover animation)

I don't get why it has that paused when he does it because the doesn't happen in the first game. They must be reworking the going into and out of cover to make it feel more like 8 days to Vegas.

Simez said:
I like 360 but I don't think it has better games, all i ever see is games with chunky outfits who have small genitals with big guns to make themselves and the player feel more manly.

This is the sort of thing that gets said quite often, but I don't see it. The vast majority of games on both of these systems are multi-platform titles. Thus, both consoles are largely home to the same games. PS3 loses out because the better part of it's multi-platform back-catalogue looks inferior to the 360 versions. At the best of times, it's just things like inferior anti-aliasing (PS3 games seemingly never have true AA, only that god-awful Quincunx AA which is basically a blur filter applied across the whole screen), and maybe a slightly worse frame-rate.

At worst, we're talking terrible screen-tearing, lower screen-resolution, inferior lighting and post-processing.. etc. It's a shame that many good games have terrible PS3 incarnations. The only thing your statement really applies to is Halo. But then PS3 has Killzone, which is just as crap as Halo, in my opinion.

As for overall game library, I do agree with art. 360 is still the better console, but then I don't play games very much any more, and the difference in graphics between PS3 and 360 versions of more recent games is largely too small to give a damn about. I find GRID perfectly playable on PS3, even though it has more screen-tearing. PS3 is starting to appeal to me as an all-round package. It's still the inferior games console, but not by much, and it's Blu-ray playback etc makes up for it.

Smilie still like to know what are the AA game of 360 most of the one I want are on PC apart from banjo but we all know it not the banjo i want

Are you into blu ray Martin? I'm starting to watch these more then I game.

I was referring to Gears which also happened to RE5 because these guys have steroids as part of their five a day. Real men don't look that huge not even Arnie in his prime. That's why I like characters like Nathan Drake and Leon Kennedy they look like normal men.

Devs do treat the PS3 unfairly when it come to multiplatform games which is a shame. I mostly play exclusives then multiplatform. I'm gonna stay away from Capcom for a while because that engine is starting to annoy me. Same with UE3.

call me crazy but i really wish some one will ban UE3 i know it easy to use and so on but god it make all games look the same i think it somthing with a lighting

games all ways look better if they dont use UE3 and use one made for that game

i dont care what anyone say UE3 game just look shit next to all over

Leon S. Kennedy FTW. Chris just looks ridiculous in comparison.

And Martin, I really don't think it's fair to judge the 360 and PS3 as consoles rather than games, especially since I doubt we've seen what the PS3 can do yet, even if it's because it's too expensive to develop for.

Personally I would say the PS3 is better as a console, but for a lot of people the 360 is better when it comes to games, and for me, that's all I really give two shits about.

Twitter | C3 Writer/Moderator | Backloggery

Games don\'t \"all ways look better\" if they don\'t use UE3. The lighting and over-reliance on normal maps tend to give an idiosyncratic \'sheen\' which isn\'t to everyone\'s taste, but the engine can produce some incredible and unique-looking games (I\'d cite Mass Effect, Mirror\'s Edge and the upcoming Arkham Asylum).

The engine defaults help developers get a great (if generic) looking game from the get-go. If they\'ve got the time they can customise any part of it. Saying all UE3 games look shit (and the same) is wrong, and you\'re ignoring the many advantages and opportunities it offers.

Edit.
I\'ve been thinking about AA games of the 360 that jump asked for. I\'ve realised that its really not that much of a gap as far as exclusives are concerned. Forza, Fable, Halo, PGR4 and Banjo are the only indispensable exclusives I\'ve got, and they\'re a matter of taste (as all this is). All the others are multi-plat or available on the PC. Thing is, I still vastly prefer the 360 in spite of its RRoDness. CoD4, L4D, Bioshock, The Orange Box, Braid - all available elsewhere, but for me they feel \'at home\' on the 360. I think it\'s mostly the pad. Might seem like a tiny detail, but as the point of entry and interface to any console it\'s bloody vital. I can\'t believe people put up with the Dual Shock. It irks me. I am irked.

Also Live is a massive part of the preference. Sony have a long way to go to equal it. But they\'re pulling their socks up in the software dept, so online could come too. But price is still the main barrier.

( Edited 19.05.2009 14:22 by dartmonkey )

Less posty, more gamey.

UE3 is pretty much the best engine out there right now. Anyone who disagrees is a moron who doesn't deserve an opinion. If you're going to sit here and tell me that Bioshock, Gears of War, Mirrors Edge and Mass Effect look like crap...well....Smilie

My stance is that I'm fed up with it. I've never said it was shit.

Mirror's Edge uses different middleware tools like Illuminum Labs' Beast Lighting solution for example.

I knew straight away Arkham Asylum used the UE3 before I was told it does. That's where the problem is, when we start recognising the engine's assets.

I haven't played Mass Effect because I didn't like the character's dead faces when they talked to each other.

That Wolverine game looks just like Gears. Epic should make new tool sets or start anew.

UE3 is completely modular though - if you want a different lighting system then you can use one. You're condemning the engine because the gritty worn-urban environment is overused by developers. Unreal does that look very well. It's not Epic's fault that Unreal is being exploited for its default strengths. The engine is capable of pretty-much anything - it's up to developers to go against the standard grotty realistic space-marine look.

Less posty, more gamey.

Every engine can apply different middleware. Mirror's Edge's lighting technique is in Tomb Raider Underworld. Yes things like SpeedTree are available with the UE3 but any engine this gen can implement such things. Not once did I mention gritty war-torn or condemned such an environments, I play Killzone 2 and MGS4 those are my favourite types of environment. In fact neither Jump or SuperLink said that they hate the war torn environments, nor did they condemned it. Like me, Jump just doesn't want to see it in most multiplatform games.

I'm sick devs who use the oldest engines in 2009 like Valve, Source looks so squared In My Opinion.

It's because Source can run on basically anything and Valve pride themselves on that, plus its implementation of HDR is still one of the best about, and lets face it, TF2 is still stunning even without many special effects because of the texture work.

I didn't say you mentioned those environments, whether you like them or not. But the games that have come to signify the 'Unreal look' all have a similar environment aesthetic. The engine can be used to create pretty-much anything - you're saying you're fed up with it on the basis of the games that typify its use. That's not the fault of the engine or Epic, but the developers who employ it. Saying (as Jump has) that all Unreal Engine games look shit (or even the same) is simply untrue.

Although Source is showing its age, it's still producing some great stuff. I reckon H-L2:Ep3 will be its last hurrah before evolving for H-L3.

Less posty, more gamey.

knighty said:
UE3 is pretty much the best engine out there right now. Anyone who disagrees is a moron who doesn\'t deserve an opinion. If you\'re going to sit here and tell me that Bioshock, Gears of War, Mirrors Edge and Mass Effect look like crap...well....Smilie

they look good from artist use of UE3 but most game just look shit and 50% done

and MGS4 war torn environments are not that much really they the starting area but over then that you in big open areas in a city and so on you not just in one area like alot think

they big areas like MGS3

( Edited 19.05.2009 16:18 by Jump_button )

Smilie oh and this just poped up

The wait is finally over for Playstation 3 owners, this morning Bethesda announced that downloadable content will be coming to the PS3 version of Fallout 3. They also revealed two new DLC packs for all.

Operation: Anchorage will hit the PS3 in late June, followed by the release of The Pitt and Broken Steel four to six weeks apart. In addition, a new patch will be released for the PS3 that will let gamers download and play the new DLC.

As rumored, there are also two new DLCs planned for the PC, PS3 and Xbox 360:

Point Lookout - Explore a massive new swampland area filled with new quests and content. Point Lookout will be available in late June for Xbox 360 and PC. Cost will be 800 points or $9.99. It will be available through Xbox Live and Games for Windows Live and through token cards available at retail. Point Lookout will be available on PS3 after the first three DLCs have been released.

Mothership Zeta - The aliens have returned, and they\'re pissed. Experience an alien abduction first hand and find out if you\'re tough enough to survive. Mothership Zeta is scheduled for release in late July for Xbox 360 and PC. Cost will be 800 points or $9.99. It will be available through Xbox Live and Games for Windows Live and through token cards available at retail. Mothership Zeta will be available on PS3 after Point Lookout.

Finally, Bethesda plans to release some of the DLC on disc this summer and a Game of the Year edition this October.

Fallout 3 Game Add-on Pack #1 includes The Pitt and Operation: Anchorage on a disc and will be available for Xbox 360 and PC on May 26. The Fallout 3 Game Add-on Pack #2 includes Broken Steel and Point Lookout on a disc and will be available for Xbox 360 and PC in August.

Retail versions of the game add-on packs for PS3 are not possible and the DLC will only be available for download online via PlayStation Network.

A Fallout 3 Game of the Year edition will be available in October. It will include the original game plus all five add-ons for $59.99 for Xbox 360 and PS3, and $49.99 for PC.

Stay tuned for our impressions of Point Lookout, which will be playable at E3 this year.

Smilie still need to get this just be too busy

( Edited 19.05.2009 16:34 by Jump_button )

Jump_button said:
Smilie still like to know what are the AA game of 360 most of the one I want are on PC apart from banjo but we all know it not the banjo i want

That doesn\'t make much sense. It sounds like you\'re trying to say something like \"I\'d like to see what AA there is in 360 games, but the only 360 games I want can be gotten on PC, too. Plus, Banjo-Threeie was shit\" ..?

Basically, 360 games tend to have anything up to 4x true multi-sampling anti-aliasing. Now, this is hardly \'loads\' in terms of how much AA PC games can pile on, but even 1x multi-sampling AA would look better than the Quincunx blur filter used on PS3 instead of true AA. This means that edge smoothing is similar on both consoles, but the 360 version will maintain clearer details, with the PS3 version appearing blurry in comparison.

I got Race Driver: GRID through the post today for my 360. Been playing loads of it on PS3, and you can tell the 360 looks a bit better. Only a bit, mind. Basically, it looks a little clearer, frame-rate is that bit smoother, and there\'s much less screen-tearing. The difference isn\'t the gaping chasm of past games.

Simez said:
Are you into blu ray Martin? I\'m starting to watch these more then I game.

I\'ve rented a bunch of HD films off Xbox LIVE. So I\'m into HD films, and by extension, the Blu-ray format. I don\'t think it\'s great for everything. In my opinion, the things which benefit most are documentaries and dramas. Stuff with lots of still camera shots. Action films don\'t benefit so much, since you don\'t have time to notice the extra detail, and also the over-the-top computer effects used in these films tends to look a bit shit in HD, I find. You can see stuff that\'s been super-imposed really easily.


Simez said:
I was referring to Gears which also happened to RE5 because these guys have steroids as part of their five a day. Real men don\'t look that huge not even Arnie in his prime. That\'s why I like characters like Nathan Drake and Leon Kennedy they look like normal men.

Come now.. one game? You were generalising quite heavily, I think.


Simez said:
Devs do treat the PS3 unfairly when it come to multiplatform games which is a shame. I mostly play exclusives then multiplatform. I\'m gonna stay away from Capcom for a while because that engine is starting to annoy me. Same with UE3.

If that\'s what you believe. There is of course the other argument, that the PS3 is not as powerful, and hopelessly complicated. Developers have tried very hard just to get their PS3 games to the point where they look nearly as good as the 360 version. I don\'t necessarily agree with that point, but I certainly don\'t think PS3 versions have been rougher-looking simply because devs can\'t be arsed with PS3 games. I think it\'s naive to say that, there\'s almost certainly more to it.

You can\'t just sit there and say \"It\'s pure laziness\". The fact is, none of us really know. I trust people like John Carmack when they say the 360 is more powerful, then when you look at all the hundreds of games that have a superior 360 version.. this just backs up his statements, and people like him. Personally, I would say that the truth lies somewhere between developer laziness, and the PS3 being somewhat under-powered.

And yes, I\'ve played Killzone 2. I didn\'t think it looked that amazing. Quite small, completely grey environments (I\'m not usually one to think \"there isn\'t enough colour\", but damn), only basic physics, repetitive textures and character models (you fight the exact same bad guy pretty much, throughout the entire game), and quite a bit of aliasing. It looks like a game that\'s been completely designed around the PS3\'s few strengths, whilst mitigating the consoles\' weaknesses through clever design.

There\'s nothing wrong with this, per se, but it\'s the reason why Guerilla Games\' engine for Killzone 2 will never be used as a licensed game engine by third parties. It won\'t be anywhere near as flexible as your UE3s, your Source engines, your Cry Engines, etc. The only time we may see it again is Killzone 3. Ultimately, it\'s probably not all down to developer laziness. The lower video RAM, lower fill-rate, lower system bandwidth, etc etc probably play some part in PS3 versions looking worse, and for this the developers can hardly be blamed.

The reason PS3 appeals to me is because, as I said, I hardly do any gaming any more. I wouldn\'t much care about the slightly worse graphics when I do want to do some gaming, and when I don\'t, I\'ve got a sic Blu-ray and media player. We put some random DivX VCD into my sister\'s PS3, and it just worked, no questions asked. That\'s pretty awesome. When I do play my 360, it\'s usually one of the retro games I\'ve gotten from XBL Arcade. I\'ve been playing so much of both the original Banjo games on my 360. Golden! Incidentally Simez, if you like the content on PSN, XBLA would blow your fucking mind. So much more choice. I\'ve really been getting into the Community Games, lately. Supercow rocks!

( Edited 19.05.2009 19:18 by Martin_ )

A large amount of the KZ2 engine isn't made by Geurilla as far as I know. I think the deferred rendering system it uses is in development largely by Sony to try and get games looking better, since deferred rendering is the way forward right now. I just don't think KZ2 made most use of it. DR gives you much better lighting but I don't recall ever seeing it massively used in KZ2. Not that I've played it, but whatever.

You ever played the original Killzone? I have it. It's an absolute amoeba of a game.

No one denies that Smilie

I played Braid and Worms HD and that's all. Once I get an Internet connection on my 360 i'll be looking out for more like Rez and Castle Crashers.

Little Big Planet and InFamous use deferred rendering. You can put so many different light sources into LBP levels it astounding.

I read your comment regarding PS3's graphical shortcomings and I do agree and disagree on a few parts. MGS4 uses Temporal AA and Uncharted uses MSAA. Both those game look sharp and are never blurry unless Depth of Field is use. Killzone 2 Engine is 1st party so you'll never see other developers using it.

I mentioned RE5 as one example, I like these games I just don't like what the did to Chris' arms or the cover based gameplay in RE5. Army of Two, The Club and Wolverine being other examples.

Smilie im really not in a good mood to be reading all of that Smilie

look i know every one not going to think or feel the same way, But when a game done by UE3 I can all way tell and not in a good way.

games that use stuff made just for that game all way look better to me

PS3 and 360 are in no way the same and it up to developers to get the best out of them and same for for wii

look at wii games most are just lazy to do they own work from the ground up

the one that are from ground up it really shows

Simez said:
I played Braid and Worms HD and that's all. Once I get an Internet connection on my 360 i'll be looking out for more like Rez and Castle Crashers.

Ah, there's loads I could recommend. Golden Axe is an excellent buy, since it's the somewhat sought-after arcade original (with the better, more colourful graphics, and better sound effects). Soul Calibur is a must. Space Giraffe is a must. Bankshot Billiards 2 never gets old. I've probably got like seventy full XBLA games. Best thing about the console. There's some real gaming gold, on there. Street of Rage 2.. with online play!! Obviously, you have to get both the Banjo-Kazooie games off XBLA. They're the Director's Cut versions, essentially.

Simez said:
I mentioned RE5 as one example, I like these games I just don't like what the did to Chris' arms or the cover based gameplay in RE5. Army of Two, The Club and Wolverine being other examples.

The Club and Wolverine are Z-list games, and are on both PS3 and 360. Army of Two isn't that great either, and is also on both 360 and PS3. Earlier on, your comment was pointed directly at the 360, and I'm saying that that's unfair. The one game that can only be had on 360 is Gears, and I think singling out the 360 for having too many stupid muscle-men shooters is unfair, since the PS3 also has all of them, bar one (Gears).

Simez said:
Little Big Planet and InFamous use deferred rendering. You can put so many different light sources into LBP levels it astounding.

Loads of games have deferred lighting, though?

Simez said:
I read your comment regarding PS3's graphical shortcomings and I do agree and disagree on a few parts. MGS4 uses Temporal AA and Uncharted uses MSAA. Both those game look sharp and are never blurry unless Depth of Field is use. Killzone 2 Engine is 1st party so you'll never see other developers using it.

Right, but what I said was that the majority of PS3 games simply use Quincunx, and I'm not sure, but I think the ones you mention there are again not as good as true multi-sampling AA.

I think ultimately the important thing is that developers have now narrowed the gap significantly, and according to Marzy's quote, developers have worked fucking hard to achieve that, and that shouldn't be forgotten. It's too easy to just blame lazy devs when you see two different versions of the same game, and the PS3 one looks rougher. It's not that simple. The PS3 is not as powerful, and is also more complex to boot.

None of this matters anymore, though. I'm happy with the more recent PS3 games.

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