Martin, I just read the first point and he's already wrong. Nintendo have opened up the world in Skyward Sword and have used a method in which the whole game is basically one big dungeon, and it's more seamless. Weapons won't be used for certain dungeons and you'll also be going back to older temples and dungeons again, once you acquire new ones.
There's also two worlds in Skyward Sword, so it could be huge. We don't know what the underworld is like, since we haven't seen it yet. The sky world is like The Wind Waker, a vast sea of clouds with a number of different islands you can land on.
Same for some of the other points. In fact it's not all about saving Princess Zelda. Most of the games have a progressive story and saving her is only part of it usually (which comes later on in the game). Some Zelda games aren't about saving Zelda at all.
Whilst these are fair points, the article seems to be based on previous Zelda games, not this new one. If you've been following news on Skyward Sword, you will know Nintendo have addressed most of these issues. Plus we still hardly know much about the game, Nintendo have kept it very secretive, probably to stop the hype from dampening the final experience of the game.
Either way, I've not been following Skyrim at all, so I literally know nothing about it. So it would be unfair of me to say whether Skyward Sword could learn anything from it. At the end of the day though, they're both different games and Zelda needs to retain some of it's core elements to make it feel like a Zelda game.
( Edited 03.09.2011 11:27 by Marzy )