The Legend of Zelda: Ocarina of Time 3D - Official Topic

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Discuss The Legend of Zelda: Ocarina of Time (Nintendo 3DS), news, the latest pictures and videos!

Stulaw said:
Just got past the water temple, which was easy anyway and made way too easy by the markings.

Yea the markings made it way too easy. The temple was much quicker than the console version, had found myself going into the menu screen switching between boots a pain in the ass, now with the simple press you can switch between them so easily Smilie

Other than the easy swapping of boots, have they actually changed the Water Temple to make it easier? If they have - fail.

The only bit that makes the water temple hard is if you miss that one key, cause you'll spend hours trying to find it. Otherwise it's pretty easy xD

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Martin_ said:
Other than the easy swapping of boots, have they actually changed the Water Temple to make it easier? If they have - fail.

Physically its the same, the layout of the rooms etc remains unchanged. Only thing they have made it easier is guidelines across the temple, for instance the 3 water level markings clearly displayed. I think for new players it's helpful.

One thing I did notice is that when you play the melody to raise the water to the second level, the camera points to the room underneath the block, I can't remember if it was in the first, but it took me a while to notice the room was there on the N64.

On the spirit temple now Smilie.

( Edited 06.07.2011 17:12 by Stulaw )

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Stulaw said:
One thing I did notice is that when you play the melody to raise the water to the second level, the camera points to the room underneath the block, I can't remember if it was in the first, but it took me a while to notice the room was there on the N64.

It wasn't there on N64, I'm sure of this. There are a couple more hints like that over the game, but all very minor.

I like the new figurehead on the ship in the lower level of the shadow temple. Absolutely creepy and suits the mood of the temple much better Smilie

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Thought it wasn't.

Having finished the game, I could swear they made it easier in some places, Gohma and Gannondorf took far less hits + you could hit them more when they were stunned. Also Gannondorf seemed to be missing his second attack where he gathers up darkness with you having to shoot him with the light arrow while he concentrates.

On MQ now, going to take my sweet time with that and unlock absolutely everything.

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Ganondorf has that attack where he gathers darkness.

mmmh didn't seem to me that they took less hits here? They didn't take a of of hits in the original either, especially if you did it with the Biggoron Sword

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Nah, I didn't use the Biggoron sword, and with Gohma, I only stunned her twice, and the second time I stunned her she stayed down for about 6-8 hits, maybe it's just me.

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I always do jump hits against bosses to finish them off faster so, I couldn't tell how many normal hits Gohma took me per stun Smilie, but even on N64 I only needed to stun her twice, I'm sure of that much.

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Kafei2006 said:
I always do jump hits against bosses to finish them off faster so, I couldn't tell how many normal hits Gohma took me per stun Smilie, but even on N64 I only needed to stun her twice, I'm sure of that much.

Same here, always do the jump hit, with biggoron sword is even better Smilie

really awome game I preoder my capy at game and got it the day it cameout.

Yes! Just got the soundtrack, gonna listen to it now.

bornforthis43 said:
Yes! Just got the soundtrack, gonna listen to it now.

Yea registered for a copy too, though it said 8 week wait...

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Good to know that Nintendo UK are fast at sending stuff. I know from past experience that it's not the case in my home country though Smilie. I even had an occasion when I never got what I ordered from them. I complained via email, got answers that they were gonna look into it, and still never got what I traded my stars for. So I only traded my stars for Wii Points afterwards.

Hope it won't be the same for the Zelda CD Smilie

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I think bornforthis is American. My T-shirt took 6 weeks to come through.

I'm not really getting my hopes up with getting the soundtrack soon. As I said to Mush on facebook, the last time I ordered something from the stars catalogue, the parcel took so long I forgot that I'd ordered it.

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Lrrr said:
I think bornforthis is American.

Yep. Though it sucks that you guys have to wait so long, But then again, over here we aren't getting Xenoblade, Pandora's Tower, or Last Story.

Just managed to get to Princess Zelda with all 3 Spiritual Stones Smilie, made a video of how to do it.

http://www.youtube.com/watch?v=q-z4paj9_NU

Recently finished playing this and I gotta say this game still holds up incredibly well today. Obviously the new control scheme is great and much more convenient, but the actual dungeons and game overall are still extremely good. Although I definitely am eager always for plot in 3D Zeldas nowadays, the simplistic approach and lack of lots of text in between dungeons in OOT felt good, as it just let you constantly play great dungeon after great dungeon.

Some random musings:

- Odd that they left in Link spinning in circles when a short scene occurs to show a door unlocking/opening.

- Water Temple was much better with the colour markers to the water switches.

- Dark Link was nerfed so bad, which was very disappointing. No challenge whatsoever.

- What on earth was dirty Nabooru promising to do to young Link originally? "I promise I'll do something good for you" she said as she asks him to crawl through that hole in the Spirit Temple. Then after she becomes a sage: "Who knew you'd become such a handsome man? I should have kept my promise back then..." (maybe not 100% accurate). Makes me think she was planning on doing something a bit more than a kiss.

- Not sure I liked Master Quest being mirrored, but don't think it's too big of a deal considering it's simple to know how to get to each dungeon and that the dungeons will be new anyway. But Link being right-handed is a bit of a bother, especially when you're used to things like brushing passed the right side of a torch to light a deku stick on fire. I'll probs do MQ slowly when I can be bothered. In Dodongo's atm.

There might be more random musings that made me take note, but I forget now :/

Can anyone seriously get their head around Link travelling back and forth through time though? I mean, when Zelda sends Link back to his original time at the end, it makes two timelines, but what about the times he goes back in time multiple times in the game? He has to go back to being a kid at least twice, so what exactly happens there? I'm not sure I can process that he's supposed to be travelling the same timeline up and down, because surely time is supposed to carry on for the people of the future even when he goes back. Is he actually creating multiple timelines that we simply never end up seeing the result of? If anyone can explain I'd be grateful because I'm not sure I've even been arsed to look into this before, or if there's a genuine answer.

Anyway, still a great game, but cut-scene skipping needs to be a thing in MM3D. I also think the reason we haven't heard of MM3D happening is because they're working on Master Quest dungeons for it, which would definitely take some time if they've never made any for MM before.

( Edited 16.10.2014 01:18 by Azuardo )

Is this the first time playing OoT Az? Or just the first on the 3DS?

Time travel is tricky, you are right, technically Link is lost in limbo and he is creating multiple timelines by going back and forth in time. (Canonically he isnt) but I'd say if you could to talk to Doc Brown he'd explain it pretty good. In fact there used to be a YouTube series I used to watch called Game Theory that could help explain this. (They also stated how Mario is actually faster than Sonic , and so is Robotnik for that matter!)

Major spoilers for Majoras Mask, Ocarina of Time and Twilight Princess in this video
http://youtu.be/7S1SVkysIRw

http://youtu.be/i1TSpfPFNlE


( Edited 22.10.2014 09:04 by Flynnie )

Not my first time playing the game - I own the original in different forms - but is the first time playing on 3DS.

Thanks for the vids, I'll get watching them soon!

Watched, and very interesting. Once again, more seemingly legit theories surrounding Majora's Mask. I rather like how Nintendo has literally said bugger all about the theories and ideas used in MM for all this time, leaving it up to others to come to conclusions. A lot of the theories proposed seem too good to just be mere coincidence, so it really does make you wonder how much thought went into the story of MM, with so many hidden meanings beneath its surface. Makes you wonder if such hidden messages and further theories are tucked away in other Zeldas, but tbh, I don't get the same vibes as what MM has given us.

But glad to know my initial thoughts of Link creating multiple timelines seems correct, and the 'Game Over' timeline does make sense that it's not possible to create unless you have a multiverse theory in place. Just turns out that Nintendo has only chosen to focus on three possible outcomes, out of the infinite ones that could exist.

Thanks, Flynnie - some very interesting stuff!


Back on the game, I'm stuck in Dodongo's Cavern in Master Quest haha. Trying hard not to revert to any guides or hints, but I'm actually stumped atm.

( Edited 22.10.2014 10:27 by Azuardo )

The YouTube series has a bunch of myths and theories for other games too. They are quite interesting and fascinating to watch. The Majoras Mask one sounds so legit, it actually makes perfect sense when put like that and the tie in with Twilight Princess also makes good sense too. 

If anything though I chalk them up to being great games and don't want to deleve to deep into the stories that  weren't intended to be there. I still have chills thinking about playing MM as a young teenager thinking "WTF" , not many games have really made me feel like that since to be honest!


Yeah, that's a fair point. I like a good theory so long as it seems completely legit and turns out it was what the devs intended. On the one hand, I wish Nintendo would come out and tell us exactly what is true and not, and what their real intentions were, but on the other, we wouldn't have much to debate about afterwards! There is definitely a part of me that wishes I knew all the facts, though.

It reminds me of a theory for Final Fantasy 8 - the 'Squall is Dead' theory. That one sounded very legit too, but I think has a few inconsistencies. There was another one that I won't name for the same game (spoilers), but that one was shot down by the devs. So even when things sound legit, it can turn out that they're just flat out wrong, or not what the devs intended. So for all this 'Link is Dead' talk, for as much as it sounds possible, it could be 100% wrong. We'll just never really know unless Nintendo says something. And would they say anything? I wish we could just ask the devs in an interview, or at least wish someone would. You'd think someone has seen these vids before who could ask Nintendo in an interview.

Indeed there are a lot of stirs around the internet over-looking for things. Although Zelda has a had a lot of religious controversy before I don't think Nintendo really intended to piss anyone off but part of me just thinks "What if they did do it intentionally?" 

I have yet yet to play through my copy of OoT3DS. It's been sitting there for me to play. I've told myself that I must complete the other zelda games I own first before 'replaying' this. That could take a stupidly long time! I have Zelda 2, DX, Seasons, Ages, FSA (3DS), Minish Cap and Phantom Hpurglass to get through! Smilie 

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