Recently finished playing this and I gotta say this game still holds up incredibly well today. Obviously the new control scheme is great and much more convenient, but the actual dungeons and game overall are still extremely good. Although I definitely am eager always for plot in 3D Zeldas nowadays, the simplistic approach and lack of lots of text in between dungeons in OOT felt good, as it just let you constantly play great dungeon after great dungeon.
Some random musings:
- Odd that they left in Link spinning in circles when a short scene occurs to show a door unlocking/opening.
- Water Temple was much better with the colour markers to the water switches.
- Dark Link was nerfed so bad, which was very disappointing. No challenge whatsoever.
- What on earth was dirty Nabooru promising to do to young Link originally? "I promise I'll do something good for you" she said as she asks him to crawl through that hole in the Spirit Temple. Then after she becomes a sage: "Who knew you'd become such a handsome man? I should have kept my promise back then..." (maybe not 100% accurate). Makes me think she was planning on doing something a bit more than a kiss.
- Not sure I liked Master Quest being mirrored, but don't think it's too big of a deal considering it's simple to know how to get to each dungeon and that the dungeons will be new anyway. But Link being right-handed is a bit of a bother, especially when you're used to things like brushing passed the right side of a torch to light a deku stick on fire. I'll probs do MQ slowly when I can be bothered. In Dodongo's atm.
There might be more random musings that made me take note, but I forget now :/
Can anyone seriously get their head around Link travelling back and forth through time though? I mean, when Zelda sends Link back to his original time at the end, it makes two timelines, but what about the times he goes back in time multiple times in the game? He has to go back to being a kid at least twice, so what exactly happens there? I'm not sure I can process that he's supposed to be travelling the same timeline up and down, because surely time is supposed to carry on for the people of the future even when he goes back. Is he actually creating multiple timelines that we simply never end up seeing the result of? If anyone can explain I'd be grateful because I'm not sure I've even been arsed to look into this before, or if there's a genuine answer.
Anyway, still a great game, but cut-scene skipping needs to be a thing in MM3D. I also think the reason we haven't heard of MM3D happening is because they're working on Master Quest dungeons for it, which would definitely take some time if they've never made any for MM before.
( Edited 16.10.2014 01:18 by Azuardo )