Ys X: Nordics (Nintendo Switch) Review

By Eric Ace 25.10.2024

Review for Ys X: Nordics on Nintendo Switch

The Ys series has been a familiar staple in the JRPG genre since the 1980s, following the story of the seemingly endless adventures of red-haired Adol across various lands. Although the battle system changes between versions, it has always been more on the 'action' side of the equation with fast attacks and dodges, and a player's skill is more important than raw stats. The latest entry brought to Nintendo Switch from developer Nihon Falcom & published by NIS America, Ys X: Nordics, takes place earlier chronologically. The younger Adol is in a northern European area where he meets a pirate girl and the adventure begins sailing around the various islands. Will it prove as engaging as earlier entries?

Ys VIII (and its many re-releases) largely was a beloved entry when it came out, it was the first time the series hit a mainstream console, and was liked for its combat, story, and exploration. Ys IX took a darker tone, including city exploration instead of a huge island mountain. Ys X: Nordics entails sailing around islands, and unfortunately really feels like the series needs some serious innovation, because other than wearing out the formula, there are outright backward steps taken.

Right off the bat a named character getting killed that sets an unrealistic expectation for the rest of the plot. This is a criticism that often applies to JRPGs, but especially the modern Falcom games where often the player feels like 'nothing matters' in the story. From a plot point of view when someone dies it suggests a darker world, or if done especially well indicates an 'anyone can die' trope. This is not to say characters have to die to make a good story, but when a tale crosses into this realm, when the plot later pulls punches it comes off as weaker than if it had never gone there at all.

Screenshot for Ys X: Nordics on Nintendo Switch

The problem with this narration style is that the main characters have bulletproof plot armour, and far too often entire towns get decimated but everyone is okay in the end. It leaves a bad whiplash or even disengagement from the player to go from feeling supposed to care for a character or think something serious will happen, then lo and behold no-one that important actually encounters harm. Any big destruction feels more like a weekend cartoon where all the enemies bail out of the tank right before it gets nuked to oblivion.

Like many of the recent Falcom games, Ys X: Nordics feels like previous Ys titles with a slightly different skin. The story is filled with a lot of quantity, but not a lot of quality. Every single side character has a long story, and NPCs are talk about how their day is. Some gamers are going to enjoy this formula, but the problem is it dilutes the main story which is already weak; focusing on two characters, one of whom doesn't talk beyond the meaningless narrative choice occasionally offered.

Screenshot for Ys X: Nordics on Nintendo Switch

To further clarify this point, the story revolves around Adol and the pirate girl Karja. Their relationship borders on sibling-like with bickering, joking, and they are there for each other in moments of need. Karja is a cool character, but is hardly awesome enough to carry the whole plot which is what the game unfortunately places on her. Adol is largely the silent protagonist trope, and with the only other playable character being Karja means she has to do a lot of the talking. Contrast this with the large groups of previous entries this alone is a huge knock against the game. It is easy to get tired of both of them after only a few hours of gameplay.

Exploration is a weak point in Ys X. In Ys VIII each area had its own unique feel, and there was an awesome culmination of realizing that an entire mountain had been climbed while traversing these areas. Looking back at where they came from upon reaching the summit was a memorable moment. Nordics will be remembered for how annoying the sailing section is. This perhaps calls for a side discussion on how certain things that are enjoyable or meaningful in real life are just mundane in a game. Consider a nice stroll or hike through the woods, it gives someone time to think, reflect, and enjoy the atmosphere. In a game, however, there is a reason why characters run, and any walking sections can often evoke anger and impatient feelings. In real life sailing is an enjoyable experience of sensing the sea, the air, and seeing an island in the distance. In Ys X how slow the ship moves is an annoyance and just endless sailing of blue. Each separate island does nothing to tie together a larger narrative or experience like the huge mountain of the Ys VIII.

Screenshot for Ys X: Nordics on Nintendo Switch

Combat is also yet another downgrade in Ys X. There are only two playable characters as mentioned, Adol the sword user and Karja who wields an axe. Neither of them are particularly deep personalities, which means the enjoyment of them burns out pretty quick. They introduce a new mode where the characters fight in unison, defending and attacking together. It looks stylish, but it is completely broken, rendering normal mode useless. It automatically blocks most attacks, and players will fall into a really repetitive cycle of block, unleash a guard break attack, then spam attacks and repeat.

Screenshot for Ys X: Nordics on Nintendo Switch

Cubed3 Rating

6/10
Rated 6 out of 10

Good

Ys X: Nordics isn't a bad game, but it's not great either. The graphics don't look any better than when Ys VIII came out years ago on older systems. The story and characters are passable, but in a crowded field of games, this isn't enough anymore. The time spent on this game felt more like a reminder of what it could have been rather than an entertaining adventure. One's enjoyment of this is going to be directly proportional to if someone wants 'more of the same' of the recent Falcom formula. It is clearly selling, so the trend is likely to continue for better or worse, but there is a lot here that is tough to recommend except for diehard series fans.

Developer

Falcom

Publisher

NIS America

Genre

Real Time RPG

Players

1

C3 Score

Rated $score out of 10  6/10

Reader Score

Rated $score out of 10  0 (0 Votes)

European release date Out now   North America release date Out now   Japan release date Out now   Australian release date Out now   

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