Kid Icarus: Uprising

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Adam Riley said:
As for those asking about why the CPP wasn't used for an alternate control set-up, it was simply down to timescales. Sora Ltd only found out about the CPP very late in the day and wasn't able to re-jig things for dual-analogue control. Sad, but true.
I'm using the CPP to control Pit and touchscreen aiming. It's honestly good enough. Now that I'm getting used to the camera controls for Land Battles, I'm REALLY enjoying the game. Smilie

Our member of the week

I'm sticking to aiming with the stylus for now. Just had to play around with the sensitivity of the stylus aiming, to make it a bit less sluggish, and now I'm happy with how it controls. The battles on land are the only thing I'm still struggling a little bit with at the moment, but otherwise I'm breezing through it with difficulty set on 5 (which I found was the right balance for me).

Cubed3 Limited Staff :: Review and Feature Writer

So I'm finally owner of a copy of this game as well and it's simply amazing. I only had time to play the first 3 chapters today (freaking school...) but I can already safely say that this is my favourite 3DS game so far and will most likely stay my personal 3DS GOTY 2012.

The game is quite literally a blast to play. I actually like the land sections a lot and while I'm still getting used to the controls, I'm having no trouble with them at all. Dash attacking helps A LOT when on the ground, since you are just jumping all over the place which makes it very hard for enemies to sneak up on you from behind and they'll eventually appear in your line of sight if you keep performing them. Doing that takes away a lot of otherwise needed camera 'flicking' and just like Smash Attacks, they're really satisfying to perform as well, so it's basically a win-win for me.

The Fiend's Cauldron is another stroke of genius. It follows the simple, yet rarely used principle of "The greater the challenge, the greater the reward." and you're in direct control of it. I absolutely loved a similar system used in The World Ends With You, where you are able to purposely lower your own level in order to gain multipliers for the drop rate of items in addition to 4 difficulty settings with different item drop tables. It was the only game I've played that had such a brilliant system, up until now. It's not just the rewards either, the added intensity really does make the gameplay a lot more intense and turns it into quite an exhilarating experience. Definitely one of my favourite aspects of the whole game.

I'm playing the game with my new 2.1 sound system plugged into my 3DS and it sounds amazing. Voice acting and especially the dialogue are brilliant. It's been quite a while since I've genuinely laughed from some lines and jokes in a game. Absolutely love it. More games need to start taking themselves less seriously nowadays.

The amount of content is downright ridiculous and just what you'd expect from Sakurai and his team. There's just so much to do and the weapon system is really fun and addictive. This game is definitely going to last me a long, long time.

So yeah, after so much praise it's probably apparent that I really like this game..a lot. Smilie However, that just even makes me sadder to know that I won't have much time to dive into it until the end of the week. Smilie

Really pleased to hear you're enjoying it! I had it hooked up to a Cabasse system, with two satellite speakers and a mighty sub woofer - sounded AMAZING Smilie (Now I've got the gorgeous Mitsuda-san soundtrack from Inazuma Eleven 2 pounding through it! Smilie )

Do you have any questions for Sakurai-san and the team? I'm putting together a list to send over in the next day or so...please let me know by the end of the day on Friday if you have any Qs. Same goes for all readers Smilie

Adam Riley [ Director :: Cubed3 ]

UNITE714: Weekly Prayers | Bible Verses

I don't expect to get an answer, but I'll throw the question out anyway:

"Would you consider bringing a HD version to the Wii U, perhaps via it's eShop?"

I want a comfy controller and there's rumours that Okamiden is coming to the Wii U eShop in HD. Plus news hit this morning that Kid Icarus originally started as a PC and Wii game, which is pretty interesting.



( Edited 30.03.2012 09:24 by Marzy )

Willy Wonka (guest) 30.03.2012#31

Willy Wonka (guest) said:
Sadly, I'm not interested in this.

The controls look and sound awkward, from what I've gathered.

Actually, scrap that. I tried it myself yesterday and it's not bad! It does take some getting used to, but I'm reconsidering buying this now.

Actually, scrap that. I tried it myself yesterday and it's not bad! It does take some getting used to, but I'm reconsidering buying this now.

That's really good to hear! Do you mean just the Land Battle sections, or both air and land?

Adam Riley [ Director :: Cubed3 ]

UNITE714: Weekly Prayers | Bible Verses
Our member of the week

Since we're still Friday, then yes I might have a question for them, still:

"After working on the Kid Icarus franchise, do you have plans to include more playable Kid Icarus characters in the next Smash Bros?"

"Can we expect the Kid Icarus franchise to see new releases more frequently from now on, now that it's been resurrected in a proper fashion?"

"Is there any other old Nintendo franchise from those days which hasn't had any releases since then, that you would be interested in reviving?"

Hope it's not too late to submit those Smilie.

( Edited 30.03.2012 23:06 by RudyC3 )

Cubed3 Limited Staff :: Review and Feature Writer

Marzy said:
I don't expect to get an answer, but I'll throw the question out anyway:

"Would you consider bringing a HD version to the Wii U, perhaps via it's eShop?"

I want a comfy controller and there's rumours that Okamiden is coming to the Wii U eShop in HD. Plus news hit this morning that Kid Icarus originally started as a PC and Wii game, which is pretty interesting.



How could it be a PC game?

The team didn't have 3DS development kits at the time, so started creating it using PCs and Wiis.

The Real Willy Wonka (guest) 31.03.2012#36

Adam Riley said:
Actually, scrap that. I tried it myself yesterday and it's not bad! It does take some getting used to, but I'm reconsidering buying this now.

That's really good to hear! Do you mean just the Land Battle sections, or both air and land?

What the... I didn't post that! Smilie
Seems like someone is also posting comments under my name.

Jman (guest) 03.04.2012#37

Personally I think dual analog simply wouldn't work so well with this game. It'd be akin to playing a fast paced lightgun game with a dual analog controller, which, if anyone has every tried, knows how much it sucks.

I think the controls are fine and the game is excellent. between this and RE Revelations (picked it up a few days before KI), I'm extremely impressed with the 3DS hardware, and didn't realize how powerful it really is.
The flying portions alone have me scratching my head as to why Starfox 64 3D wasn't given a little more visual flair, because it's clear the system can handle it.
Best of all, in this day and age of shoddy value and dlc, the game is packed with content.

All I think of, in terms of Star Fox, is that it was finished really early on in the 3DS life cycle, but was delayed to spread out initial releases and keep the catalogue filled in slow months.

I'd love to see Treasure do Sin and Punishment 3 on 3DS after seeing what Sakurai and his team achieved...

Adam Riley [ Director :: Cubed3 ]

UNITE714: Weekly Prayers | Bible Verses

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