Kid Icarus: Uprising

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Great review Adam, although I'm pretty sure Sin and Punishment 2: Successor of the Skies came out in 2010 and not last year. Smilie

It seems that the controls are the deciding factor when it comes to reviews and general opinions on this game. Those who only had little problems with them said they had a blast, while it's the opposite for people having a lot of trouble with the controls. Everything else about the game sounds truly great, so I hope I'll end up in the former camp of gamers when I get the game next Monday. Smilie

Controls are something I can get used to. I don't think I'll have that much trouble with them myself, but we'll see when it's released.

Glad to hear that every other aspect of the game is great though. Smilie

( Edited 19.03.2012 14:36 by Mush123 )

Are those Metroid in that screenshot? Smilie

Characters that indeed look like Metroids, but go under a different name. You can't shoot the damn things either! Need to get up close and personal to whack them.

Adam Riley [ Director :: Cubed3 ]

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Willy Wonka (guest) 19.03.2012#5

Sadly, I'm not interested in this.

The controls look and sound awkward, from what I've gathered.

Our member of the week

Metroids were already in the NES game (Metroid and Kid Icarus were developed around the same time, and by the same team Smilie )

Cubed3 Limited Staff :: Review and Feature Writer

I am a college student.
I have no money.
I have no time.

But this week I WILL buy Kid Icarus Uprising! Smilie
Been looking forward to this game since the original trailer. Great to see stellar reviews all over the place.

If anyone has any questions about the game, just let me know and I'll see if I can answer them Smilie

I'm really pleased to see how well this finally turned out, since the preview versions had put me off...the only thing that kept me going were the fantastic air-based shooting sections, so I'm pleased the ground-based bits were tweaked to improve them considerably.

Adapting the control settings also helps a bunch, since the default setting can indeed be overbearing at times.

Adam Riley [ Director :: Cubed3 ]

UNITE714: Weekly Prayers | Bible Verses

Can you use the ABXY buttons for movement kind of like in Metroid Prime: Hunters?
And if you can, does it seem responsive and a decent option for lefties ( I know that may be hard to answer if your right handed) just i'd rather not have to rely completly on the CPP add on.

For the most of the review I used the default setting, but this is the control main setup I used because it felt much more comfortable:

Circle Pad - moving the reticule
Face Buttons - moving Pit / dash-strafing
Up/Down D-Pad - scroll through special items
Left D-Pad - change to first-person view
Right D-Pad - use special item
L shoulder - realign the camera
R shoulder - shoot

Adam Riley [ Director :: Cubed3 ]

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Our member of the week

I don't know which control setup I'll end up liking the most. The one you used Adam sounds like Sin & Punishment on N64 all over again, so this might be what I go for since I was an ace player at that game, with such a control setup Smilie.

However I was hoping that aiming with the stylus and moving pit with the circle pad would be more accurate ?? I dunno yet, I guess I really need to buy the game and try it for myself before I can decide for sure.

Cubed3 Limited Staff :: Review and Feature Writer

During the flight mode the stylus was amazing, but for the Land Battle I prefered the control setup listed above...

There are many different things to tweak:

Control Configuration
Step 1 - Choose how to move Pit (Circle Pad or ABXY)
Step 2 - Choose how to move the reticule (Touch Screen, D-Pad, Circle Pad)
Step 3 - The following six options can be switched around (L, R, four D-Pad directions): Align Camera, Attack, Select Powers (scrolling left), Select Powers (scrolling right), Change View, Use Power

Reticule / Camera
You can independently change the speed at which the reticule can be moved horizontally and vertically, as well as change how quickly or slowly the reticule stops moving after it's been flicked across the screen. This can be done for the Land Battle mode alone, the Air Battle alone, or both. So you can indeed tweak both modes separately! You can also invert the reticule movement either horiz or vert, or both at the same time, and the same goes for Pit's movements (on-screen arrows on the touch-screen show the changes to avoid any confusion).

More Controls
There is the option to turn off guide arrows on the ground, switch off homing shots, turn on an aim assist that guides the reticule automatically towards enemies in the Land Battle sections, and even an auto-fire function that fires whenever the reticule moves over an enemy.

Adam Riley [ Director :: Cubed3 ]

UNITE714: Weekly Prayers | Bible Verses

Adam Riley said:
During the flight mode the stylus was amazing, but for the Land Battle I prefered the control setup listed above...

There are many different things to tweak:

Control Configuration
Step 1 - Choose how to move Pit (Circle Pad or ABXY)
Step 2 - Choose how to move the reticule (Touch Screen, D-Pad, Circle Pad)
Step 3 - The following six options can be switched around (L, R, four D-Pad directions): Align Camera, Attack, Select Powers (scrolling left), Select Powers (scrolling right), Change View, Use Power


You mentioned you could use the Circle Pad to move the reticle? I was only aware of the stylus aiming in this game. In that case, the game is compatible with the Circle Pad Pro (which we all know), but can you use the CPP so left Circle Pad = Movement and right Circle Pad = Reticle?

I know for a fact you can move Pit with the right Circle Pad (CPP) and aim with the stylus in your left hand. But is what I stated above also available?

This game sounds like it has a lot of control options. Sounds very good indeed. Smilie

( Edited 20.03.2012 00:26 by Mush123 )

Monkey D Super (guest) 20.03.2012#14

Good review, getting KIU when it comes to EU this week, even though I don't have a 3DS yet.

Mush - sadly I don't have a CPP to try with the game. Nintendo didn't send that out, or the stand, or the AR cards...

Thanks Monkey D Super Smilie Are you planning on getting a 3DS with KIU then?

Adam Riley [ Director :: Cubed3 ]

UNITE714: Weekly Prayers | Bible Verses

Monkey D Super (guest) said:
Good review, getting KIU when it comes to EU this week, even though I don't have a 3DS yet.
I've seen you post here before. You should definitely make an account. Smilie

@Adam, thanks for all the info anyways. I should be getting the game Thursday so I'll find out then. Smilie

( Edited 20.03.2012 22:01 by Mush123 )

Jman (guest) 21.03.2012#17

Definitely picking the game up, but I am disappointed they're not using the CPP to the fullest. I don't think 3DS games can receive patches, but if they can, I'd like to see a proper dual stick control option for CPP.

Mush - hope you enjoy it and find a good enough control system Smilie

Jman, they couldn't incorporate the CPP in the way they wanted purely because the team only found out about it at the end of the development cycle. It was fortunate they were able to squeeze in the button-swap feature for left-handed players.

Thanks to everyone for not mentioning the shocking error in the final overview paragraph, by the way Smilie Smilie Fixed now Smilie

Adam Riley [ Director :: Cubed3 ]

UNITE714: Weekly Prayers | Bible Verses

Adam Riley said:
Mush - hope you enjoy it and find a good enough control system Smilie

I will do, don't you worry. I don't mind having to adapt to a control scheme. Shouldn't take me too long. Smilie

Okay then, who has bought this now? Initial thoughts?

Adam Riley [ Director :: Cubed3 ]

UNITE714: Weekly Prayers | Bible Verses

Adam Riley said:
Okay then, who has bought this now? Initial thoughts?
I recieved it yesterday and I've only played up to chapter 3 so far, with a couple of online games as well. The land controls are pretty awkward (I sucked in the online mode, haha) but they're something I could get used to after playing for a while. Btw, the control set up I'm using is the CPP. Controlling Pit with the right stick and aiming with the touch screen. (Sadly there is no dual analogue control scheme.)

Overall.. so far, so good. Smilie

( Edited 23.03.2012 16:07 by Mush123 )

Our member of the week

Should get my copy tomorrow when I'm in town, if there are any copies left on shelves.

EDIT: Just got it! Last copy in that shop too. The shop owner said it flied off shelves on the day of release (yesterday) and today in the morning.

( Edited 24.03.2012 14:17 by RudyC3 )

Cubed3 Limited Staff :: Review and Feature Writer

This game is pure unadulterated magic. I can't get enough of it! Sakurai is a freak'n genius.

I was a bit skeptical about the humor and dialogue getting so much praise, but they weren't kidding, it's a riot. Fourth wall shattering galor. lol

Chance favors the prepared mind.

Started playing it yesterday night after it arriving Friday morning. So far I've done 3 chapters and I'm already blown away on some levels.

- The music, holy shit it's fantastic
- The amount of content! There's SO much to do, is this really a sequel to the TINY Kid Icarus NES back then?
- The voice acting quality, why couldn't Metroid Other M have VA this brilliant? It's got some of the most genuine and humorous VA in a game I've played in ages
- The comedy in general is fantastic

I could probably say a lot more but like most I've had a few issues getting to grips with the camera controls during land battles, I'm getting used to it though. It'd be nice if the CPP could be used to control it properly but it can be gotten used to and once you get past that the game is, frankly, amazing so far.

My brother's much farther than me and he said the plot and characters get really good too, I honestly wasn't expecting a game this big from such a small and simple NES game.

Yep I already think this one belongs in every 3DS owner's collection.

Twitter | C3 Writer/Moderator | Backloggery

NES --> GB -----------------------------------> 3DS Version

Really glad to hear people are enjoying this as much as I did and the review score's justified Smilie

As for those asking about why the CPP wasn't used for an alternate control set-up, it was simply down to timescales. Sora Ltd only found out about the CPP very late in the day and wasn't able to re-jig things for dual-analogue control. Sad, but true.

Adam Riley [ Director :: Cubed3 ]

UNITE714: Weekly Prayers | Bible Verses

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