It's time for a new Nintendo system. The Wii has tailed off significantly, and there's probably not really any 'saving' it at this point. It's not dead in terms of sales, things have just levelled out to more normal levels after the insanity of a few years back, but the technology is definitely looking dated (though I still think certain Wii games look fantastic despite everything - good art styles have saved plenty of titles). Not convinced we'll see a full reveal at E3, maybe a teaser, but we'll see. If we see it at E3 properly, early 2012 release; if not, then late 2012. Likely will give them a year’s head start before Microsoft and Sony join in; they’ll be wanting to get more out of Kinect and Move.
Pulling together everything we've heard, I've come to some (reasonably sane) conclusions about what I think 'Nintendo 6' is. No mental technology, just existing technology refined to their purposes. Doubt it's going to be called 'Wii 2'. I do think that it's going to retain the Wii Remote style for the controller, pointer et al, and I reckon it'll be a PS3.5 in terms of power - a decent leap that will probably leave 'N6' in the same situation as PS2 last generation. Can't see Microsoft and Sony wanting a mega leap forward after their strategy was stomped over by an under-powered Wii.
I think it's doubtful that the Vitality Sensor will come to Wii, and I'll be a bit disappointed if it does. The concept of using heart rates, etc., has plenty of potential - games adjusting difficulty according to how stressed you're getting, for example; I'm sure creative sorts could come up with some interesting uses - and to see it used on one game, the mentioned 'Wii Relax', would be a waste. Instead, I imagine the 'Vitality Sensor' is actually a part of the new controller. Could be built into the casing itself, data read off fingers, similar to gym equipment, or perhaps on the wrist strap.
That's where I believe the screen comes in - it displays the heart rate information. I think it'll be a pretty small screen that is meant to be tapped to flick between different statistic screens - some game-related, some 'health'-related. Probably some cool use that I’ve not thought of related to gameplay.
We had a rumour of a projector in the Wii successor, and recently the patent of Wii Light was discovered. I guess that the rumour originates from the same source and Nintendo will be using technology similar to Philips' Ambilight in an enhanced sensor bar, 'projecting' colours to increase immersion. May mean that the way the pointer works has to be altered.
Motion control will inevitably be improved, though how they do that I'm not sure. Probably won’t use a camera, it’d be too easy to copy Sony and Microsoft. Nunchuk goes wireless as standard. What I'd really like to see is haptic feedback, where the controllers actually resist you properly, pushing back with rotating motors like those exercise gyro-balls if you swipe forward, rather than just rumbling, but then again I wanted that with Wii and I didn't get it then either. It's the natural evolution for force feedback.
I can also see it being able to connect to 3DS, maybe even borrowing its StreetPass data.
Nintendo's strategy this time will be extremely interesting, and I don't think it's too much of a stretch to think that they will be wanting to make a stride towards the hardcore market. Their entire move towards casual gaming last time was because they spied an opportunity that nobody was exploiting aside Sony with SingStar, Buzz!, EyeToy. This time round, everybody has moved into that space - the rise of casual games on Facebook, smartphones, iPods was what began to eat away Wii's sales, and Kinect have added to that, with Microsoft now making a firm attempt at the casual space (and to a lesser extent, Sony and Move).
The casual market was the 'blue ocean', but it's now the 'red ocean', where everybody's crammed together competing for the same customers. Nintendo still have authority in the casual space, but if they could keep a hold on that with Wii Fit / whatever other casual titles they can come up with while simultaneously developing hardcore titles, courting third parties with a more powerful system, they could be aiming to shift to somewhere between the two markets.
( Edited 15.04.2011 20:50 by Mason )