slippy_toad said:
I'm pretty sure 3D holoprojection without some kind of screen doesn't exist in any useful or affordable capacity.
True.
Unfortuntely the whole idea of projected holograms is a myth film/tv keeps putting forward. You cant get light to just "stop" in midair.
The closest we have to that is some high powered lazers that can make small pockets of air explode in precise ways...giving you floating red dots.
Other then that, -all- forms of projection..3d or 2d..have to be onto something. (even if its just smoke or water). Apples system even needs a very special display for you to hang on the wall in addition to the projector - I could that as a "screen" personaly, even if it is passive. (to be honest, 70% of their patent diagram applies to all 3D techiques, so I'm not quite getting how the "allows anyone to view from any angle" bit actualy works...I'm guessing it tracks where the eyes are and moves the projection to match)
In either case, your still quite right, far too impractical for home use.
What would you consider a worthwhile upgrade? Not having a go, just genuinely curious! ![Smilie](/images/smilies/icon_smile.gif)
Well, I guess like the 3DS, I want both a graphics boast and some new innovation as well.
A few ideas;
Headtracking for first person game would be an easy thing to do. Did you see the Johney Lee wiimote demo with it? That was pretty impressive.
I'm sure for next gen it could be done just with a camera though. And it would be cool if it was standard for all next gen first person games. (or at least very very easy for developers to choose to use).
Other then that, obviously refinements to the wiimote.
Wireless nunchuck is "duh", but Id also like to see gyros in both bits, usb connector to charge while playing, better force feedback (recoil as well as shake), built in speaker better/mic added.
Also some way to give the wiimote better sense of 3d positioning when not facing the screen....fish-eye lens on its sensor maybe?
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As for software, this is a really silly idea, but wouldn't it be call if developers could define a bit of their game as "module" for other games to use if they wish. That way as you get a bigger and bigger game collection you build up a collection of modules on the systems SDD.
Other games could use this in freaky or fun ways...diving you into the middle of one game from another, or taking models/sound/art from different games and putting it in the current games world.
While not suited for everything, for some stuff I think it would absolutely rock - and give the player a more personal expirence as their unique game collection is influenceing the game.
( Edited 10.03.2011 13:55 by Darkflame )