This topic is based on the recent news article based on the UK games company Rareware, who developed Donkey Kong Country, GoldenEye, Killer Instinct, Conker's Bad Fur Day and Banjo-Kazooie (to name a few) for Nintendo...but are now completely owned by Microsoft. To read the full article please click the following link:
Rareware in Turmoil | Nintendo's Wise Decision
But now we want to open up the topic to the masses.
What are your thoughts on Rare, its games from the past, present and future, the sale to Microsoft and the reported problems within the company...?
Did Nintendo Dupe Microsoft?
Article by Adam Riley [ Jesusraz :: Head Writer :: Moderator ]
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Apparently, according to various sources, some members of the ex-Nintendo partner Rareware - now owned solely by Microsoft - as well as a few of its former staff members got together and started discussing the current situation at the company. From what can be read below it does not look like things are as rosy as Microsoft would have us believe and it is looking more and more likely that Nintendo has pulled a 'fast one' on the XBOX-developer, dropping the once-almighty Twycross company on the American monster's lap just before the developer was about to self-implode. What follows are ten short messages that were posted, have been slightly amended so that they are easily readable (some were rushed and in rather messy English), each one followed by a few personal C3 comments.
"Please someone from Microsoft go into Rareware and fire all the producers they are all useless and very rich, it's not fare on the artists as they are some of the best in the world, but most of them have gone on to better companies as they have lost faith in there team leaders. Someone I know got made redundant the other day, while four of my work colleagues were taken off a team and put into a room with menial tasks to do. The tasks were going to be reviewed each month until the management decided they have grounds to fire them. Do you think Microsoft can sort it out? What do you think..."
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"Rare: the classic example of power. It corrupts. One last tip though. If you are in anyway in control of another employee.....please go on a management training course. Really...do. Because you lack the skills needed to manage. This is not a Rare thing. Lots of people in this industry think that because they're a good artist or programmer that they can be a good manager. Oh well. Such is life."
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Ho hum."
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"So why was he escorted from the building? Oh yes....I remember. The Art Director and the Designer (married to a Stamper sister) decided that they where being "restricted" too much. If you read that correctly you will instantly know this of a case of too many cooks (see if you can finish the sentence for me?). How long did it take them to replace him with a lead programmer that had finished a game? Over 1/2 a year. When can we expect PDZ now (remember I feel it WOULD have made this Xmas previously)? When the Devil has to defrost his car in the morning. So work hard and get rewarded? Or work hard for 2 years then get kicked out because you told the Designer and Art Director they can't have all their toys in the playpen at the same time?"
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Evidence that whilst the XBOX is undoubtedly a more powerful system than the GameCube, the Nintendo machine is far easier to work with and, therefore, simpler to produce great results with...? That really is a shame for the series, if true, because whilst Perfect Dark on the N64 did not compare entirely favourably with the sublime GoldenEye, it was certainly a great step for a branching-off series. There is definitely a lot of potential, that will hopefully (for the sake of gamers and the people that originally worked on the game) be realised.
Rare was indeed a rare company with such acclaimed titles on the Nintendo 64, but they did begin to go downhill toward the end of the console's illustrious several year history. Their first, Goldeneye was superb and will probably be the favoured title for most fans of the genre and of the James Bond franchise and a game that established the UK based company to where they were, but perhaps not where they are today.
The only title currently from Rare is mediocre, and for those who have followed their portfolio from the past until now, there is a clear sign that their once profound ability to create some of the most loved games is slipping somewhat. However, the charm once found in titles from the company I do belive is found in the recent Xbox game, the style, characters and so forth is there, but the gameplay itself is pitiful, reviews mixed.
Nintendo sold their shares in Rareware a while ago, it shattered fans for both the developer and Nintendo - gone where the days of Banjo, excellent shooters and so forth, but instead I think Rare are introducing their past style and charisma to a new audience. Time will tell if they shall succed. Regardless of anything, I wish them all the best.
- Jorge Baoh [ JB, Admin :: Founder :: Editor ]
What is happening at Rare is a strange old business. When Nintendo sold them off it seemed like a strange decision, the company very much kept the Nintendo 64 system alive and consequently kept Nintendo afloat in the industry. It was the plucky and innovative style of Rare that was so appealing and a factor that made them one of the world's most desired developers. When they finally went to Microsoft some strange things happened at Rare, it all started to go wrong. The best people all wondered off to different projects and companies as a way of showing their displeasure as to the new way the company was being run. Apart from that nothing was heard. Until recently that is. Two forums IGN and Fatbabies have been filled with ex-Rare employees airing their displeasure about the company. It was certainly a big shock and reading all the information to be found on the forums it would seem that the company is in big trouble. The magic is gone and the games industry isn't being filled with quality Rare games anymore. I was never truly bitter about Rare leaving Nintendo, yes like many I was annoyed about it, but to wish bad fortune onto them is foolish. Rare still have the talent to survive and get back onto their feet. I just hope they can get there in time.
- James Temperton [ tempo88 :: Sub-Admin / Editor :: Head of PR ]
At the time the decision to sell Rare off to the highest bidder, despite there major contribution to the life of the N64 seemed like the most bizarre of choices, and confused many gamers, eventually that confusion led to anger, and now after much time to calm down, things seemed to have turned dramatically around. Rather than the likes of Perfect Dark Zero, Conkers Bad Fur Day 2 or what have you, the XBOX has been gifted with just one title, Grabbed By The Ghoulies, a game that has received mixed reviews, and certainly not something that is living up to Rare's reputation. So what is going on? Well these newly discovered forum posts on two major websites could have the answer. Is Rare finally falling apart? Did Nintendo actually make a good business decision? Only time will tell. Perhaps it was all a big scheme between Nintendo and Rare, so Nintendo could buy them back for a fraction of a price, and reunite them to their former glory, but that seems like a bit of a long shot. All we know at the moment, is if the company do start to pick themselves back up again, it's probably not going to happen until the next generation of consoles...
- Karn Spydar Lee Bianco [ Spydarlee :: Writer ]
Anyway, this is not a Rare-bashing news article, as personally I reckon that despite many of the team members leaving to join other developers (such as Bits Corp, Zoonami and, of course, Free Radical) there is still a vast amount of talent over at Twycross - as can be seen from the excellent Banjo-Kazooie: Grunty's Revenge and the upcoming tasty-looking Sabrewulf for the GBA. But perhaps Nintendo called it right by letting the troubled developer go off to Microsoft for a quite hefty sum of money?
( Edited 13.10.2012 13:05 by Adam Riley )