I won the game from the cube competition. I was sooo excited after watching the trailer. Unfortunately it was frustrating from the very beginning.
The spiky plants have the same dull colour pallette, to begin with I constantly walked into them. The first time I wasnt even sure what was hurting me.
The flying bugs are annoying since you can only shoot forwards. Often I would jump to avoid them only to collide in their circular path. Shooting itself was dull.
The music in the first level began to subconsciously annoy me until I finally realized and muted the TV. After 2 hrs I stopped playing. Because it was free I didnt feel like I had to force myself to enjoy it. I was bored and frustrated.
I played the demo today of cavestory and what a difference. The shooting mechanic is amazing. Felt like gradius or any of those old school flight games. Ending up with a crazy over the top gun. And shooting upwards made flying enemies a pleasure to battle.
The enemy design is so simple, yet it has real character. In robox, the enemies are really boring.
To sum up. A game with promise marred with poor decision after poor decision. Poor enemy desing, poor platforming, poor combat, repitive music, poor fx sounds.