If F-Zero and Burnout don't count as racing games, then what does?
I'll be keeping my Cube for a while yet. At the moment the Wii is just too expensive!
( Edited on 10.12.2006 18:56 by fenno2001 )
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If F-Zero and Burnout don't count as racing games, then what does?
I'll be keeping my Cube for a while yet. At the moment the Wii is just too expensive!
( Edited on 10.12.2006 18:56 by fenno2001 )
F-Zero has very little in common with F-Zero X which has even less in common with F-Zero GX. The focus is completely different in each one, F-Zero X is the only one that got it right.
F-Zero X is the best one yet, if only for one godlike track:
SECTOR β !!
I see a distinct lack of Second Sight in many people's list of which games they're playing to say goodbye to the 'Cube. And, although it wasn't exclusive to the Gamecube, I thought it was one of the best games on the console, although it had practically no replayability which was a shame.
I had many good moments on the Gamecube but probably the most memorable moment was when I first saw a game being played on it. It was Rogue Leader and, as I was just coming from playing Playstation games, I thought the graphics looked amazing. It was the first time I was ever taken aback by the graphics in a game.
Probably the most disappointing moment was getting FF:CC and finding out it was completely shit.
Overall despite the many good games that were on it (like Paper Mario, Viewtiful Joe, SSBM etc.), I felt the Gamecube was a bit of a disappointment. It never fulfilled its potential. Hopefully the games for the Wii will turn out much better. The Wii already has one thing on its side, and thats the strange law that the console with the worst graphics always wins (think the NES and the Master System, the Playstation and the N64 etc.)
-Bart- said:
F-Zero X is the best one yet, if only for one godlike trackECTOR !!
It was all about the radon X Cup!
Bye Bye Cube, :'( Oh and the freeloader does work i think, but it has difficulties loading or something.
That was a crazy and at times terrifying cup with sometimes 20 cars being out before the first lap was over, but sector β was the king of track design in that game. Just for that small bit going upwards with the walls on each side for a couple of seconds and then WHOOM, going down in a curve on a superslim piece of track with no walls on either side. Madness.
The rest of the track was amazing too.
[b]P
The Cube may have not seemed as revolutionary as the N64 and didn't have the benefit of having Rare on board for long (Donkey Kong Racing looks like the best game unfortunate enough to have never been completed). However, the controller was better, it had cute, small discs and it had more user-friendly games that you didn't need to have a pHD in gaming to finish without a guide. I preferred The Wind Waker to Ocarina of Time, Resident Evil was a work of art which you wouldn't necessarily expect from a remake (in fact I think of it more fondly than RE4), Luigi's Mansion was a better showcase of the Cube's effects than any game, 1080 Avalanche was arcade-style greatness, Metroid Prime was more close to perfection than any videogame I have played (shame the sequels can't quite live up to it) and Paper Mario: The Thousand Year Door, after failing to massively excite me for about the first hour, slowly assured me of its greatness as I moved from chapter to chapter until it became the only game that I would stay up until the early hours to see what was next. Beyond Good and evil might have been multi-format but it seemed more right to play it on the Cube rather than the Xbox. Viewtiful Joe was a post-modern joy. Donkey Kong: Jungle Beat was a very novel and colourful, if short-lived, experience. Eternal Darkness was a wonderfully eerie game rich in a sense of history and quite claustrophobic but, in the end, I prefer the thrills of the RE remake.
Super Mario Sunshine is perhaps the most difficult major game to assess. It lacked the variety of levels of Super Mario 64. Many said SMS was too difficult but I found it relatively easy, just a bit time consuming sometimes to get from one end of a level to another. It sometimes seems that you have too much freedom to wander around and not enough to do.
( Edited on 10.12.2006 20:13 by Picnic )
( Edited on 10.12.2006 20:19 by Picnic )