Non 480p Games List

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I've experienced that alot of VC games that try to run 50 HZ over my Component cable screw up the picture badly. And I see that Call Of Duty is mentioned on the list over games that don't support 60 HZ in PAL regions, will this game also look terrible if I run it on Component cables on a HD-TV?

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This list desperately needs updating so any info is welcome.Smilie

will this game also look terrible if I run it on Component cables on a HD-TV?

Theoretically it should look fine (within the limitations of interlaced 50hz on an LCD), but some TVs might not do 50hz via component at all just to piss you off, stupid stuff like that always happens with TVs especially cheap ones.

It's going to be shit and you jolly well know it.

To be honest, it doesn't bother me that some games don't support pro scan. I don't even buy the cables as it looks fine to me and doesn't seem worth it. I'd rather revel in my "ignorance" than get so pedantic about something I think is minor to the actual game itself. Smilie

If Nintendo announced tomorrow that BWii or even SSBB wouldn't support wide screen or progressive scan, I'd be irritated as it is lazy, but I would still buy the game. A good game is a good game, regardless of if it doesn't run in pro-scan. Sure its the principle of the thing, but I'd rather have my game and play it too, with or without pro-scan, then boycott it.


By the way, for the list, I read on IGN that Tony Hawk Downhill Jam won't support either pro-scan or wide screen, but the developer said that it might when the game is finished. Smilie

( Edited on 08.02.2007 20:22 by Jacob4000 )

Mario Galaxy doesn't do 60Hz, widescreen, or 480p Smilie

( Edited on 08.02.2007 20:22 by Oni )

Oni-Ninja said:
Mario Galaxy doesnt do 60Hz, widescreen, or 480p Smilie( Edited on 08.02.2007 20:22 by Oni )

Smilie.................Smilie

IANC said:
Dude yuor totally awesome. And i won't be killing you anytime soon.

Oni-Ninja said:
Mario Galaxy doesnt do 60Hz, widescreen, or 480p Smilie( Edited on 08.02.2007 20:22 by Oni )

Really? That's odd, I would atleast expect Nintendo to take advantage of their own hardware, especially on such a high profile game...

Oni-Ninja said:
Mario Galaxy doesnt do 60Hz, widescreen, or 480p Smilie( Edited on 08.02.2007 20:22 by Oni )

Of FFS.
Nintendo seem to be getting more cunty all the time.

Oni-Ninja said:
Mario Galaxy doesnt do 60Hz, widescreen, or 480p Smilie( Edited on 08.02.2007 20:22 by Oni )

I won't believe that for a second.Smilie

Even with a source.


but I'd rather have my game and play it too, with or without pro-scan, then boycott it.

Yeah I've just revised my first post, seeing as fucking loads of games are not having 480p and 16:9.Smilie
480i games are still completely useless to me though.

It depends if you give a shit about getting your moneys worth I suppose. If you don't care about playing games in crap quality when the machine you paid

It's going to be shit and you jolly well know it.

Especially when all the released shots have been in widescreen format Smilie

Image for

It depends if you give a shit about getting your moneys worth I suppose.

I think that what people consider is their "money's worth" varies from player to player. For me the money's worth of a game has almost nothing to do with what resolution the game is displayed in. If the game is wonderful and provides me hours and hours of fun, I'm not going to say I didn't get my money's worth because it didn't support pro-scan, while game B does.

I completely agree that it is lazy on the part of the developer, I think that in this gen the games should run in pro-scan, but I just don't think it is as big a deal as some people make of it. Then again, I don't play my games on a computer monitor so it doesn't affect me. Smilie

It is a big deal. Graphics, looks, sound etc add to a games atmosphere and style. Gears just wouldn't be the same if it looked like a piece of shit.

Well when I buy things I usually think do these people deserve my money?, and if they've cut pathetic little corners that will a dramatic effect on the enjoyment for a lot of people, even if not me, I don't think they do, unless the game is amazing.

Boycotting seems drastic, but there really is absolutely no other way to do it. It's the only language they understand.

And it doesn't even mean not buying the game at all, you can just wait a few weeks and buy it mint second hand anyway.Smilie
It is possible to insert a few tiny ethics into your consumerism.

( Edited on 08.02.2007 21:19 by Grumbler )

It's going to be shit and you jolly well know it.

I try not to give money to companies whose policies or practices I don't like or agree with too, but on the case of resolution, I just find it such a small issue to not buy a game for. If they made a great game that I really enjoyed they deserve my money, and I'm going to give it to them. Being somewhat lazy by not supporting pro-scan isn't a good enough reason for me to buy the game second hand or refuse to buy the game at all. Smilie

COD3 has no widescreen either as far as I know Smilie
EDIT:

Nintendo's Ace up their sleeve?

The Inquirer got word from a drunk NOA exec that the Wii GPU has full hi-def capabilities even if they are not exposed.

The reason you don't see it is two-fold, the fact that the console can't really push HD rez at reasonable frame rates and the fact that it would cost more. The latter will probably become a moot point with the first Wii refresh but the former problem is really here to stay.

I don't think this is really that big of a surprise. The Xbox had a bunch of games in 720p and if it turns out this is true I don't think the Wii needs to run things in 1080I. I'm thinking that in a year or so, we'll start to see some HD Wii games pop up. It's good to know that at least it's under the hood.

The Wii has it's Excalibur.

More at The Inquirer


Source

( Edited on 16.02.2007 20:43 by mijmorgs )

Well yeah i'm prety sure the wii technically could do some HD games the last gran turismo game on PS2 even had a HD mode. I doubt it will ever be used though.

That is a very nice list, which will help me quite a bit now.

I do think that all Wii games should support both 480p and Widescreen 16:9 ratios as standard, however, but at least Tony Hawk's Downhill Jam supports both, as before its release it did not. It is a shame that Metal Slug doesn't support 480p, otherwise things would have looked sharper indeed, just what is needed for a 2D game.

Yes that list is very interesting i have not seen one like it elsewhere, what gets to me is that Ubisoft, suck they do, dishing out their lackluster rubbish, it's amazing, you would think that they would aid the graphic output of C.O.D even just that little bit more to make thing run smoother, but no, they simply suck instead, they are currently being ridiculed for the quality of their Wii games within the industry, i read so in Gamasutra the other day, they deserve the flack imo. LS

( Edited on 18.02.2007 18:18 by Linkyshinks )

Yes, Ubisoft's output has been no less than awful, Raving Rabbids is obviously not widescreen because it is the same as the PS2 version, and they couldn't be bothered. Red Steel is plain awful from what I've heard, I won't even mention Far Cry.

Regarding Call od Duty 3, that was developed by Tryarch and published by Activision, I do not see why the European version does not support 60Hz. Still, it is a great game, the best FPS on Wii.

sporkhead said:
Yes, Ubisofts output has been no less than awful, Raving Rabbids is obviously not widescreen because it is the same as the PS2 version, and they couldnt be bothered. Red Steel is plain awful from what Ive heard, I wont even mention Far Cry.

1 Raving Rabits is quite different from the PS2 version because the wii version was turned into a series of mini games because UBIsoft thought the Wii wasn't suited for "proper" games.

2 Red Steel isn't awful, it could just do a lot better. Its mainly the control scheme and glitches that let the game down. But seeing as the control scheme is like the most important thing for a game...

And far cry managed to get the control scheme right (unlike Red Steel) even though they got everything else wrong.

Avoid Games Like the Plague, productivity++

The PS2 version of Rayman does have the same minigames, I'm sure of it.

ZeroSimon said:
sporkhead said:Yes, Ubisofts output has been no less than awful, Raving Rabbids is obviously not widescreen because it is the same as the PS2 version, and they couldnt be bothered. Red Steel is plain awful from what Ive heard, I wont even mention Far Cry.
1 Raving Rabits is quite different from the PS2 version because the wii version was turned into a series of mini games because UBIsoft thought the Wii wasnt suited for proper games.2 Red Steel isnt awful, it could just do a lot better. Its mainly the control scheme and glitches that let the game down. But seeing as the control scheme is like the most important thing for a game...And far cry managed to get the control scheme right (unlike Red Steel) even though they got everything else wrong.

Point number two is asking for trouble, OK the game my not be awful to the extreme sense, but the fact that i could show you ( as i did others on another forum lol) around 30-40 seperate bugs in the game is astounding at any level of games development

I am guessing you have the game yourself, like the others on the other forum who showed distain after i posted every single one of these comedy videos ( lol you have to see some of these glitches they are hilarious), understand this simple fact Ubisoft were the first licensed developer for Wii and that title was in development way before any others, and having fundamental flaws in the control scheme so you can take in the pretty vistas while your being shot at is just woefull, no excuse what so ever. LS

If you contend my view i wont say a thing in reply but to simply post all those vids. SmilieSmilie

( Edited on 18.02.2007 18:35 by Linkyshinks )

I too could start posting all those videos of the Red Steel glitches. I do not intend to buy the game, Ubisoft had no excuse for making the game as bad as it is, coming from the same team that developed the excellent XIII and Ghost Recon Advanced Warfighter it really is inexcusable for Red Steel, a game that a huge development budget as well, although I'm gathering most of that budget went towards gathering research on Japan, which went to waste considering how drab the environments are.

What!! Warioware doesn't support widescreen! Boo!!!

XIII was pretty rubbish aswell.

This is horribly out of date again, I'll have a perusal through IGN.

It's going to be shit and you jolly well know it.

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