Personally, I love this system. I'm going to buy one the day it's released, but I have some worries. Nintendo is putting all these awsome features into the Wii, but I'm afraid they won't be used. Take the GameCube and DS for example. The Broadband adapter for the GCN was used only once (I think), and that was for that Phantasy Star Online game. The same goes for a few other tools for the GCN. With the DS, you only use the microphone two times that I'm aware of... in Nintendogs and WarioWare.
I'm really starting to think people will be let down by the Wii Connect24. Yeah, it has wireless internet, great, that's awsome, but it won't mean jack you-know-what if the online features stink. I hated the Friend Code system for WiFi on the DS, and Nintendo said they would be porting that to the Wii. I would love to just jump into a multiplayer game with tons of people just like that, similar to Matchmaking on Xbox Live, not have to get someones 12 digit code, put it in, and use that.
Downloadable content also scares me. Nintendo creates all this hype about this stuff, but Japan gets all the goods. I played my DS on WiFi for months, and there's hardly any updates from Nintendo. Now I know they won't put much into a handheld compared to a next-gen console, but it could become a habit.
However, the virtual console seems very promising. Paying $4-9 to buy my favorite retro games like Super Smash Brothers, Super Mario 64, the LOZ games, ect... plus it has backwards compatibility for the GCN.
Currently, we don't know the status of having a DVD player in the Wii. It would be nice because the Wii is so small, but I don't think it's needed. I think it's good that Nintendo is just focusing on the console. They are doing there best to keep price point down. DVD is not a necessity but certaintly nice for certain people in certain situations. The problem with the Xbox version is that it was (somewhat) costly since not only did you need to pay the license cost, but you also were buying a bad remote. With the Wii, I am hoping for a very small plugin device on the back that is essentially the decryptor on a chip with a connector. Even better would be a pure software solution that takes up 10 or 20mb of your internal memory.
The odd thing is the system doesn't have an optical out. Which would suggest that movies (if they do add a DVD player) won't be in Dolby Digital unless they release some additional hardware to enable that.
I think it's really targeted at dorm rooms and kids rooms. If a kid has a small 19 inch TV with 1 composite video input it's cheaper to spend 20 bucks for a Wii add-on than it is to buy a 30 dollar DVD player and composite splitter. Not to mentioned easier for the kid to use.
Internal memory... 512 MB seems like nothing, but it could go pretty far. BUT... if you want to load up your Wii, it will be nothing. Say you download Legend of Zelda: OOT and Majora's Mask. BAM! You just used up 66 MB. Add Conker's Bad Fur Day to that? 102 MB, which leaves you left with 410 MB and all you did was download three games. Nintendo 64 games are usually around 10-15 MB, SNES is around <1-2 MB, and NES would be a few KBs, but we don't know anything about gamesaves yet. For the GameCube, a 69 block memory card is about 4 MB, a 251 block memory card is equal to 16 MB, ect... Some games were too big for the 69 block, and that was for just one save. Imagine you have 10 or more saves for that game. There goes 40 MB. We've used up 142 MB so far and we've only had the console for a day. This is all based on GameCube saves. I'm willing to bet Next-gen Wii gamesaves will be much bigger, but we'll have to wait and see.
I'm very satisfied with the price. If it's $250 in Japan, it will be around $199-225 here in the States (just an estimate). I also think the launch titles are awsome and will bring in a nice crowd of gamers.
What do you guys think about it?