Oni, sorry but you are actually acting fucking stupid.
Erm, no I'm not. I'm speaking from an overwhelming experiance with fighting games. The traditional fighting genre is among my favourite types of games, and has been for year.s IO've played them all, mate. So don't call me 'fucking stupid', you cunt 
I take it you're a smash bros' hater considering your first post.
Wrong.
You call it simple
Err, 'cause it is..?
but it beat every single fighting game ever, because it required you to think quickly, rather than remembering more button combinations than your opponent.
HAHAHAHAHAHAHAHAHAHAHAAA... *breathe* AHHHH HAHAHAHAHAHAHAAHAHAAAAAAAAA 
It may have 'beat every single fighting game ever', in your opinion, but that's actually very far removed from how most fighter fans see it. It's a great party game, nothing more. It's not a fighting for people who are serious about their fighters 
Smash bros is the onyl fighting game I've ever played that you can simply not win by button bashing. (Some do it really well too, but not as well as smash bros.)
That's bollocks. You can win at Smash Brothers by button bashing, it all depends on your opponent. I assure you that it's entirely possible to button bash your way through 'Melee, and through many versus battles and have a moderate level of success.
I'm absolutely certain that no-one could ever beat me at Street Fighter (any installment), Tekken (any installment), Virtua Fighter (any installment), Capcom Vs SNK (1&2), Marvel Vs Capcom (1&2), Dead or Alive (any installment), or King of Fighters (any installment).
These are extremely deep games, some of which have a depth that is beyond measure, ie; No matter how long you play it, you're always getting better, you're always learning new techniques, and there'll always be someone better than you.
Watch someone parry (not block) all six hits of your Shinku Hadouken, then try and say it's a button-basher's paradise.
It's not these game's fault if you're crap at it, and can be beat by a button basher. It doesn't make the game bad, and certainly doesn't make 'Melee better. You found it easier to play, which is understandable. It's very simple, and fun. It is a great little game. There's not as much to it, however. It's your typical 'Nintendo doing a genre, party-style' game.
The GC conroller can easily be used for fighting games. Capcom just made a shit scheme for it to be used.
That's complete and utter bollocks. I fail to see how it's Capcom's fault that they had to adapt their six-button fighting game to a pad which has four buttons and two shoulder levers (which are far less ideal than even shoulder buttons).
Capcom did what they could, with a controller that just isn't up to scratch for traditional fighters. Hence, only one great third-party fighting game made it to GamCube. And when it did, it was a mere shadow of it's former self. Shame. Nintendo are to blame.
The GC was the 2nd best controller of this generation (after the S controller), in my opinion, because it abandoned the "every button has to be the same size" mechanic, which made games easier to play. You knew A was going to be the primary button, b the secondary and x and y for secondary functions.
Which has precisely... NOTHING to do with what we're talking about. We're talking about traditional fighters, not games in general. No-one's saying that any of the pads in question are bad. We're talking about their suitability for fighters. Keep up.
've got SCII on my GC, and I don't have any issues with it at all.
Soul Calibur is a four-button fighting game. The GC pad has four buttons.
I'd like to know why you require a 6 button, 2 row layout to play fighting games.
Some of Capcom's (and other companies') most fondly remembered fighting franchises are six-button games. To play them, you need a pad with at least six buttons. Levers do not substitute buttons in this case. To play them how they were meant, then you need a pad with six buttons on the face of the device, ideally in a two-row-of-three-buttons, with each button being equally placed and sized.
Traditional fighting games use all of it's action buttons more-or-less equally. Having big green buttons, mixed in with little grey bean-shaped ones causes problems in games where intricate button combinations are required. If you're wandering, Soul Calibur isn't one of these.
It's one of the newer breeds of fighters, where everything takes place on a truly 3D plane, and you position and stance, your blocking and your parrying skills come to prominance. Combos take a backseat.
It's really quite simple, and I don't see how it's such a hard concept for you to grasp. The GC pad sucks at six-button fikghting games, because it has only four oddly shaped and placed buttons, with two shoulder levers (which are shit substitutes for real buttons in this context). It's really very simple.
Traditional fighters are mostly pants anyway.
No, they just take many years of devoted play to master. It doesn't make them 'pants'. It just means that people with concentration spans of gnats aren't going to like them. Smash Brothers Melee is probably right down their alley, though 
To be totally honest tradtional fighting games arn't exactly the type of game that spring to mind that i really want for the Rev
Well yeah, which is sort of what I originally said. Most folks won't care, therefore it's not important for Nintendo.
I think traditional fighters are going to be one of those genres of games that requires the shell
I think so, too. Which is why all this talk of the shell being a copy of the GC pad has worried me in the past. I can't wait until Nintendo unveil the Shell. It's this E3, isn't it? It better not be modelled on the GC pad.
As the revmote is, sure, it could probably handle fighters, but you're not going to be playing Street Fighter on it and feeling overly comfortable.
Exactly.
Oni-Ninja eats muff.
You say that like it's a bad thing 
But with Revolution movement controls, up down left and right can be used also.
No mate. Just... NO. That is what we would call a shit compremise.