I Am Setsuna (Nintendo Switch) Review

By Neil Flynn 16.06.2018

Review for I Am Setsuna on Nintendo Switch

I Am Setsuna was beautifully crafted by role-playing game specialists Square Enix and its internally created studio, Tokyo RPG Factory. The team set out to create a spiritual successor to the Super Nintendo classic, Chrono Trigger, and took inspiration from various '90s JRPGs to assemble a title reminiscent of that era. This has resulted in a product that is excellent from the outset, appealing to casual and hardcore gamers alike. After taking a look at the original PC release, Cubed3 now covers the Switch iteration.

I Am Setsuna is set in an ever-present poignant winter, and the vast majority of the settings in here portray a cold, blustery, ethereal world. The plot is primarily focused on monsters that continuously ravage the rather sparse and sheltered towns, and, to placate the situation, a sacrifice is made every 10 years to help the world remain harmonious. It all begins with Endir, a masked bounty hunter who has been hired to stop the sacrifice, but, needless to say, an early plot twist means that Endir accompanies this 'sacrifice' on her 25+ hour journey.

The writing allows the plot to develop and further explore elements of loneliness, regret, ostracisation, self-empowerment, and self-preservation, among many other engaging moments that are not seen in other RPGs, making this journey all the more unique to experience. Anyone new to the genre might be a bit overwhelmed by the number of systems that are dumped on the player from the get-go, though. The game starts off introducing the battle mechanics; mechanics similar to Chrono Trigger and early Final Fantasy releases.

Screenshot for I Am Setsuna on Nintendo Switch

The Active-Time Battle system is the primary meter on the battle screen, and once the ATB gauge fills up, it allows the character to attack or use an item. A secondary meter, known as the Momentum gauge, only fills up when the ATB meter is full and allows for a boosted attack. Finally, attacks can be crafted out of 'spritnites' known as 'Techs,' which can be purchased from local merchants to add special moves to each character's selected attack list. As the adventure progresses, more slots are made available for stronger and comprehensive combo attacks.

Rather than introducing people gradually, I Am Setsuna allows one to dive right in the deep end. Unfortunately, beginners may need a guide to fully understand the deep mechanics that are poorly explained in the basic tutorial on offer. However, this generally doesn't matter as most of the enemies that are encountered can be defeated with relative ease, as it will only be the boss battles that will pose any real threat. It's at this part of the game where knowing the systems, techs, weapons, talismans, and spritnites becomes essential, as taking down bosses without them is nigh impossible.

Screenshot for I Am Setsuna on Nintendo Switch

A battle party can be comprised of three members, and while initially the game will only have three main characters, as you make progress, three additional ones will be added to the roster, each with their own unique traits and abilities. Moreover, all have their reasons for joining the pilgrimage; reasons that are fleshed out within the story itself, immersing the player into every character.

I Am Setsuna uses a wide sprawling world map, which is only used to traverse from one town to another town, cave or mountain pass. Once entering this area, those in control will see the environment is either filled with NPCs or enemies (and in some cases both). Approaching the enemies will automatically start the battle rather than a static battle screen such as those presented in the earlier Final Fantasy titles.

Screenshot for I Am Setsuna on Nintendo Switch

Aside from a select few, most enemies and NPCs are rather blandly designed, which is somewhat of a disappointment compared to other elements. Furthermore, repetitive battles with the same enemies start to feel like players are forced to grind, although there are options to run from the battle. NPCs fare no better as many of them offer only a few lines of throw-away text that while it builds on the sombre tone of the game, it also doesn't provide much purpose.

Graphically, I Am Setsuna is a wonderful, yet simple, masterpiece that fits well with the style and tone of the journey, but towns and areas are notoriously empty, while others lack any distinctive landmarks to distinguish between one and another. The soundtrack is also worthy of note; a beautiful melancholic sublime piece of art, keeping in congruity with the stoic themes of sadness, loneliness, and sacrifice.

Screenshot for I Am Setsuna on Nintendo Switch

Cubed3 Rating

8/10
Rated 8 out of 10

Great - Silver Award

Rated 8 out of 10

There are better JRPGs that could be played portably on the GBA, DS, and Vita, but I Am Setsuna is the best JRPG that can currently be played on Nintendo Switch. The game isn't without its faults, though - namely the repetitive nature of environments, enemies, and bland NPCs. However, it has a powerful narrative that is driven by its backdrop and score; elements that should be greatly appreciated by all fans of the genre.

Developer

Tokyo RPG Factory

Publisher

Square Enix

Genre

Turn Based RPG

Players

1

C3 Score

Rated $score out of 10  8/10

Reader Score

Rated $score out of 10  0 (0 Votes)

European release date None   North America release date None   Japan release date None   Australian release date None   

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