Republique (PlayStation 4) Review

By Brandon (Michael) Howard 24.03.2016

Review for Republique on PlayStation 4

A set of five episodic stealth-based adventures, République originally debuted as a mobile title after a successful Kickstarter campaign back in 2012. Telling the story of a young woman, Hope, trapped in a totalitarian regime, each episode chronicles her attempts to escape, while also delving into the word of the series. With the PS4 release, it also brings the last episode in the series to the masses, bringing to light the mysteries of the République.

Primarily a stealth game, République takes place inside a facility called 'Metamorphosis,' a massive complex filled with guards, where mysterious experiments are performed on its inhabitants. One such candidate, a young woman named Hope, who makes contact with an outsider through her phone, someone she begs to help her escape the facility. Tasked with navigating her across such treacherous domains is quite an undertaking, and she will need all the help she can get.

Moving around the map jumps between two main roles - while Hope moves around the map, hiding, and stealthily dodging guards and security, the outsider jumps from security camera to security camera, scouting ahead, unlocking doors, and cracking codes to useful items or passageways. The system does get a bit garbled at times, and it's easy to lose Hope while jumping ahead to check for threats, and the views often become slightly disorienting after time.

Screenshot for Republique on PlayStation 4

Each camera has a fixed radius, and they can all scout anything in their field of vision. Switching between cameras takes an extremely indeterminate amount of time, ranging from instantly to several seconds. The delay is frustrating, and the transitions are more than a little annoying to deal with. Changing the way each room looks also ends up being a little odd, and the whole system definitely takes a bit of adjustment.

While the primary function of the cameras is to scout guard routes and plan paths through Metamorphosis, a lot of information about the world can be found through newspapers, terminals, and even random decor. Each piece of information has a bit of narration that plays, which really adds to the immersion of the world, if not in an initially confusing way.

Screenshot for Republique on PlayStation 4

République is definitely compelling in its storytelling, but it starts off at a very slow boil. There's a lot of early information thrown in early on, and it does make for some confused plot progression through the episodes. Much of the information from the first couple of episodes doesn't really come together meaningfully until later chapters. While it's compelling, nerve-wracking, and fascinating, it doesn't make a whole lot of sense until all of those pieces come together.

While the cameras don't have much trouble picking up info or involving themselves with the scenery, Hope struggles a lot more. She's very clunky to control, and transitioning between her three modes of movement (crouching, walking, or running) is difficult to the point of being unusable. Luckily, it's pretty easy to stay crouched for a significant amount of the time, and it's a pretty handy way to avoid guards early on.

Combat is almost entirely reactionary, and Hope really never wants to get involved in it if she can. There are a couple of weapons like pepper spray and a Taser gun - single-use weapons that can temporarily put guards out of commission. They are generally a last resort and, for the most part, guards are little more than an inconvenience, and they are usually pretty easy to slip around.

Screenshot for Republique on PlayStation 4

While individual story objectives change from episode to episode, the true goal is uncovering as much information about the République as possible. There's a massive trove of information contained through audio logs, emails, profiles, and conversations. Most of the information can be found while progressing through the facility and it's a great way to incentivise backtracking across the map once abilities unlock older areas.

Unfortunately, there is indeed a lot of backtracking later on, and the frequent transition times between cameras, combined with Hope's slow movement, do make it a bit of a chore. Despite that, République's narrative is compelling enough to make it through room after room, just to hear that missing audio log. It's a fascinating story, and it's one of the best integrations of storytelling into stealth-based gameplay out there. It does hit some odd high and low moments towards the end, and the plot feels very hurried upon reaching the conclusion, but it definitely does deliver on the mystery.

Screenshot for Republique on PlayStation 4

Cubed3 Rating

7/10
Rated 7 out of 10

Very Good - Bronze Award

Rated 7 out of 10

République doesn't do itself any favours through its control system. It's definitely not the pinnacle of stealth gameplay but, luckily, it doesn't have to be. The characters and story are all interesting enough to grab attention through all five episodes, and each has its own unique elements of suspense and intrigue. It might be sometimes frustrating to play, but there's something utterly compelling that it's hard to want to put it down.

Developer

Camouflaj

Publisher

NIS America

Genre

Adventure

Players

1

C3 Score

Rated $score out of 10  7/10

Reader Score

Rated $score out of 10  0 (0 Votes)

European release date Out now   North America release date Out now   Japan release date None   Australian release date Out now   

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