Townsmen VR (PC) Preview

By Chris Leebody 17.02.2018

Review for Townsmen VR on PC

Taking a glance at developer HandyGames' website immediately shows that this is a game studio with a lot of potential. It is slick and aesthetically pleasing and sets out its past achievements and future goals clearly and sharply. Having won various German developer awards, mainly for a focus on mobile titles, there is definitely something growing here. One medium it targets is VR and the cutting edge of the technology, and this is where Townsmen VR comes in. This is a Steam Early Access town-building simulation (out now for £7.19) with a big difference; fully implementing a virtual reality perspective within the heart of gameplay. Think Settlers or Black and White to get an idea of the intended style. Cubed3 has managed to grab access to the very early stages of Early Access to take a look using the Oculus Rift headset.

Literally stepping into this world, even at this early stage of development, brings one abiding thought of: "Why has this not been done before?" It is truly so obvious with this genre. There is naturally a dissonance in perspective with any RTS or town strategy game; that the camera is nearly always fixed above the action. The lack of direct immersion can never be rectified. In the majority of cases, developers simply employ the technique of accepting this fact and positioning the player in the role of a commander or a high positioned 'god-like' figure.

Screenshot for Townsmen VR on PC

This does work, but imagine if it didn't need to be accepted. Imagine, instead, if the camera could swoop down to a settler level, right into the heart of the town as citizens went about their daily lives... or indeed if the perspective could soar up into the clouds where the settlement and sea all around the island was in view, in lookout for enemies on the horizon.

Townsmen VR is already excellent at providing this in such a simple but awe-inspiring way. Right now, the game is very early in its public development, so anyone buying into it is getting some of the bare-bone features. However, the initial impression is hard to overcome. One of the fears that could be put in front of such a way of playing in such a genre famed for micromanagement is that controlling the action is too complex and intricate. Thankfully, already Townsmen VR has everything mapped out so efficiently. A swipe of the thumb stick brings up context menus, like buildings or resources, and everything is laid out in an economical way.

Screenshot for Townsmen VR on PC

That is only the beginning, though, for very soon after the tutorial, in which a friendly knight guides the protagonist through the art of resource gathering and defending the small introductory settlement, all the reins are removed and the sandbox begins (albeit one with a very limited selection of buildings). As the town gathers, the perspective that VR lends is unique. The feeling of being an all-powerful god who can literally move the clouds or trees is wonderful. Indeed, this has actual mechanical impacts. Using the omnipotent powers granted allows interaction with windmills to make grain - a swift rotation of the hand simulates a wind that the player is in control of. Similarly, why wait for the towns' citizens to walk back with their collected stone when they can be picked up like little figurines in the palm of the protagonist's hand and dropped down at their destination. The feeling of indescribable power in the RTS genre has never felt so real.

Screenshot for Townsmen VR on PC

Where the development can take place is definitely in the fine tuning of rotation of the map and the adjustment of scale. More than once, rotating the map had the adverse effect of altering the scale of the world, with ant-like settlers and the same citizens suddenly being human sized. This is jarring. Despite the sedate pace compared to more action-oriented titles, the swift movements of the camera more than once produced motion sickness nausea, although this was generally manageable. Additionally, combat looks to be rather barebones at the moment. How much strategy the developer can introduce in a VR town simulation is debatable, as clearly it would be hard to expect massive conflict. However, with combat having such a focus, hopefully there is more work going into fleshing this out.

Screenshot for Townsmen VR on PC

Final Thoughts

Ultimately, despite being in Early Access, Townsmen VR is probably worth picking up and joining along with the current development path, even in the stage it is at. It is available on Steam for a low price at the moment and provides a fascinating perspective on a genre that can sometimes be viewed as a little stale. Stated to be in Early Access for around a year Cubed3 will definitely be keeping a close eye and hopefully reporting on a great title down the line.

Developer

HandyGames

Publisher

HandyGames

Genre

Strategy

Players

1

C3 Score

Rated $score out of 10  n/a

Reader Score

Rated $score out of 10  0 (0 Votes)

European release date Out now   North America release date Out now   Japan release date Out now   Australian release date Out now   

Comments

There are no replies to this preview yet. Why not be the first?

Comments

Comments are currently disabled

Subscribe to this topic Subscribe to this topic

If you are a registered member and logged in, you can also subscribe to topics by email.
Sign up today for blogs, games collections, reader reviews and much more
Site Feed
Who's Online?
Ofisil

There are 1 members online at the moment.