CrystalMushroom said:
Thats the thing.
People are extremely biased and contradict themselves all the time.
Here is how people usually react when games come out for a Nintendo console:Port of an old game: HA! Who wants to buy that when I already have it on PS3/360?
Multiplatform Title: Pfft. The Wii U version is inferior to the PS3/360 version.
Old IP (Mario, Zelda, etc.): Stupid Nintendo, milking their franchises.
New IP: Who cares about that game?
3rd Party Exclusive: WHAAAT!!! WHY WOULD THEY STEAL THAT ONTO THEIR CRAPPY SYSTEM!? I DON'T WANNA BUY A WII U FOR JUST THAT ONE GAME!!! I'M GOING TO BOYCOTT YOU NINTENDO!!! YOU BETTER PORT THIS OR I WILL DESTROY YOU! WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH!
When a game is released multiplat, they say the Wii U version is inferior. When a game is exclusive, they whine and complain. Imagine if Bayonetta 2 was multiplat, everybody would say its inferior to the other versions. Hell, i've seen dozens of people say the Wii U version of Rayman Legends is going to be inferior to the other versions. You can't constantly call a system crap for not having games, then turn around and whine that its getting an exclusive.
Bingo. Right on the money. People are stupid, selfish, and just plain biased.
Flynnie said:
I would like to see if there is an actual "exclusive" contract drawn between Nintendo and SEGA on this one. SEGA have been very good to Nintendo, gifting them with some real good exclusives or at least timed exclusives.I remember when Sonic Mega Collection was an exclusive to the GameCube...then the PS2/Xbox got Sonic Mega Collection+ and i felt a little shafted...although i had the additional games on Sonic Adventure DX it still felt like I had the inferior version
But starting a petition....sheeesh 12 years ago unless you would have had to have a SEGA console or a PC to play Sonic games . Have people really forgotten this already?
This sort of BS has become very common on Nintendo's home consoles, and I dare say it was at its worst during GameCube's lifespan.
Releasing a game that is declared exclusive for a platform, then releasing it for competing platforms (sometimes with additional content and tweaks) shortly after negates exclusivity and screws the fanbase it was originally targeted at. Not to mention the platform it was suppose to be exclusive for. "Timed" exclusivity is never mentioned, either.
How many times have we seen a competing platform's 3rd party exclusive released on Nintendo's home console? I personally can't think of any. It's always a one way street on a road that shouldn't have been paved in the first place.
3rd parties need to learn to make good on their word. If they say it's going to be exclusive - MAKE IT EXCLUSIVE. If they have doubts, than they should say they're considering exclusivity or say it's timed.
Wii U has only been out for about half a year, and it's already lost a few 3rd party "exclusives". It's not surprising considering the history, but it's no less angering. Nintendo is really the only ones who can do something about this. Wii U is their console after all.
( Edited 18.05.2013 21:01 by MechaG2 )
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