should get this one em all time sonic fan.
By Stuart Lawrence 05.07.2013
Sonic the Hedgehog has been a very hit and miss series since the 16-bit console days ended. 2D offerings have been good, even if not quite matching up to the Mega Drive classics, but many 3D entries were plagued by camera and control problems. However, with the more recent Sonic Colours and Sonic Generations, the blue blur is getting back on the right track, and SEGA is hoping to continue that trend with the Wii U-exclusive Sonic Lost World. Cubed3 got some hands-on time with three stages of the game to see how Sonic's newest adventure is looking.
The second zone, named Desert Ruins took place in a world full of desserts. This was a 2D level, and played a lot like older Sonic games. It had some cannons, just like the ones from Oil Ocean Zone in Sonic 2, as well as more badniks from the past games, which were hard to dispose of in some cases. The level looked lovely, with pastries and sweets everywhere and even had a slight puzzle element to it. One thing noticeable was that when jumping, the spin could be cancelled to get a slight bit of extra height, but this can be detrimental to Sonic since sometimes it's possible to accidently collide with an enemy.
The last level, and apparently the hardest in the demo, was another zone from Desert Ruins, which is a little strange considering it looked completely different to the candy-infested previous stage. It was more reminiscent of the levels from Sonic Unleashed and Sonic Generations, which was actually a little confusing at first because, unlike those two games, there is no side dashing in Sonic Lost World, so it ended up causing the death of Sonic after running off a ledge while turning. This world was also cylindrical like the first stage, but was very straight-forward in design, with the occasional bit of skydiving along the way.
Overall, the game looks set to be great. It plays like older Sonics whilst retaining the camera of the more current Sonic games, which some will love and others may not, but this is definitely a game to look out for this coming November.
Whilst the overall game seems good from what was played and has been shown, it's important to point out the faults. Unfortunately, Sonic games do tend to be let down with bugs and glitches, and Sonic Lost World is no different. In one of the automatic dashing stages, there was one moment in particular where Sonic literally froze dead after running at full speed, and a couple of seconds later carried on, only to run straight off a ledge.
In the 2D sections, Sonic has the ability to run up walls and hang onto ledges before pulling himself up. There are a number of moments where, if there's a platform above that prevents Sonic from climbing up, he'll continually run up and down the wall, bumping his head into the ceiling above. Sometimes, he'll not quite manage to pull himself up onto platforms properly at all, instead slipping on and off a few times. It's just these little problems that can go on to create frustration, and bring down what could otherwise be very fun.
Ignoring those issues, however, Sonic Lost World is ticking many of the right boxes. There is a lot of fan service thrown in here and many hidden secrets to uncover through a mixture of speed and precise platforming. It's looking like a game many fans will be really pleased with, and hopefully bugs won't mar the overall game.
Sonic Lost World has some real potential to be a very good game in the series, and certainly for its obvious likeability to Nintendo's Super Mario Galaxy, people may be expecting something a lot better than most Sonic titles have ended up being. There are issues that still need to be ironed out before its eventual release, but if SEGA can get those cleaned up, this should be a solid platformer for Wii U owners.
7/10
7/10 (4 Votes)
should get this one em all time sonic fan.
Comments are currently disabled