In an interview with GamesMaster, series creator Shigeru Miyamoto has stated that he disagreed with removing the anxiety inducing daily time limit for Pikmin 2. Miyamoto stated that "I couldn't agree with that direction... That kind of nature of Pikmin 1 was exactly what I wanted..."
When Pikmin 3 development began, Miyamoto says he "gathered the main members who worked on Pikmin 2 and talked about how I thought it was important to get back to the basics of Pikmin 1. Or I should say that half of my job at that time wasn't just to talk, but rather to persuade them to understand what I intended to do and to agree to my idea."
Pikmin 3, long requested by fans for the Nintendo Wii, was first announced in development way back at E3 2008, and then confirmed for Wii U at E3 2011. It was originally to be a "launch window" title for the Nintendo Wii U, however has recently been pushed back to 2nd quarter of 2013, between April and June.