Nintendo are bringing two of the most loved Nintendo 64 classics to the 3DS. Miyamoto explains why in the latest Iwata Asks feature.
In the latest chapters between Nintendo president Satoru Iwata and Zelda creator Shigeru Miyamoto, the pair reflect on how far the company and gaming have come since the Nintendo 64, but how these gems still have relevance and appeal today.
Miyamoto explains how he'd always wanted to push both Star Fox 64 and The Legend of Zelda: Ocarina of Time further, and given it's been just under thirteen years since the pair hit the market, it seems like the right time to do so.
Both titles, originally released for the Nintendo 64, are being visually enhanced for a modern audience, in 3D with higher-resolution textures and slicker animation.
Miyamoto and Nintendo want to bring back the love for newer gamers who didn't get a chance to feel the original, but also add that bit more depth and sense of "really being there" to the gameplay.
The biggest reason for me personally [to remake Ocarina of Time] was that I myself wanted to see the majestic scenery of Hyrule in stereoscopic 3D.In all honesty, wanting to get that sense of really "being there", in 3D, was a very big factor behind this.
The pair also reminisce about what makes Ocarina of Time so special and memorable for most fans, including cinematic techniques and the blending of both story and gameplay elements.
Lastly, Miyamoto teases about the 3DS-exclusive features found in the Zelda remake, with the upcoming game "crammed with interesting things that weren't in the Nintendo 64 version".