dartmonkey said:
So because a game sells well that means it wasn\'t criticised by people who bought it?
Not entirely, it means it does its job well enough that people will want to buy it, and if it sells immensely, then it\'s safe to say it does its job very well (it\'d have to for it to be demanded by that many people).
Different groups of people have different levels of demand for different things. Saying that a product that sells well must mean it\'s good for what people demand of it isn\'t the same as saying the product is perfect for everyone, even for people looking for something within the same general area or \"product category\".
Wii Fit as an example does its job of giving people an easy, conveniant way to exercise that\'s entertaining, but that doesn\'t mean there aren\'t people who demand more out of their exercise regime (and would therefore demand a game more taxing), or people who would prefer a game to be all entertainment.
It\'s sales mean that it does its particular job so well that it\'s been able to attract such a large audience.
Which is where the digression of metacritic/neogaf opinions/etc comes in. Sometimes reviewers opinions are made irrelevent by the facts of what job something does and applying metrics that they\'d normally use that actually don\'t apply for this game/film/tv show/hammer/lawn mower/meat cleaver/whatever.
This quote probably explains it better than I can.
While the terms and breakdown differ from site to site, these are the general strokes that hardcore gamers and the gaming press look at to determine the quality of any given title. To Microsoft, and Sony, and other developers, that value canvas is everything. Graphics and sound, concept, and time define the box within which classic game companies must develop their content.The Larger Picture
For Nintendo\'s titles, however, that\'s only part of the picture. While they also incorporate Graphics, Concept, and Playtime into their development, the importance of these values is purposely reduced. According to their strategy, Nintendo has added two new values which were never present in games before. The purpose of these values is to attract new customers who wouldn\'t be playing games otherwise.
The first broad value is Accessability. While this value may have had glimpses in some reviews of the past, calling out games that were \"easy to learn but hard to master\", Nintendo has taken the term to a whole new level. Its products strip away the years of gameplay experience required by most titles and instead provide an interface that everyone from little Timmy to Grandma can jump into. This is done by more than just the Wii Remote, but is also reinforced by simplified game design, positive encouragement, and familiar content such as real life sports or activities that any player would already understand.
The second new value is Peripheral Benefit, or the idea that the player will actually enrich their life via playing the game. Thought possibly more perceived than factual, players of Nintendo\'s games desire more than entertainment. They want to engage in media that better their health, their skills, their talents, and their lives.
To consumers who would certainly not call themselves gamers, Nintendo\'s mid-scoring games are, in fact, the only games that attract them.
These two values are at the heart of Nintendo\'s breakaway software success. But because these are disruptive values that are not within the traditional games industry, they do not show up on Metacritic when they are first released. The gaming press does not have accessability or peripheral benefit on their radar. Thus, when we look at the Metacritic scores of Nintendo\'s products of this type, they are inaccurate to assess the perceived quality of the title. When Metacritic looks at Big Brain Academy, it scores low, because it is low on the traditional values of the games industry. But when non-gamers look at the same title, they see a product of great quality.
Note that not all of Nintendo\'s successful titles appeal to accessibility and peripheral benefit. Super Mario Galaxy makes no attempt at enriching the player\'s life beyond entertainment, nor does Donkey Kong Barrel Blast, which scored a dismal 46 on Metacritic. However, these titles still benefit from the incredible momentum and brand recognition that comes from their other titles.
\"I should point out this isn\'t a game.\"
The quote above, taken from IGN\'s an review of Personal Trainer: Cooking, is exemplary of the changes that are occuring behind the most popular review sites and magazines. Reviewers whose evaluations end up on Metacritic look at games from the traditional view and by traditional values. They aren\'t yet trained to understand or even recognize the two new values that Nintendo\'s titles introduce. Asking a game journalist to review Personal Trainer: Cooking or Wii Fit is like asking a movie critic to review a Tae-Bo exercise video. Imagine the review: \"There\'s no plot or character development.\" \"The camera work and cinematography is shoddy.\" \"The setting and the stage is inadequate.\" They will be completely missing the point.
However, this will not be the case forever. As Nintendo and other companies continue to cash in on games that score high with peripheral benefit and accessibility, Metacritic will calibrate itself to accomodate these new values and, in time, adopt the values that Nintendo has created. When games with these new values were originally released, Metacritic reviewers had no frame of reference, and so, not knowing what to do, they assumed that it must be average. No matter how good the game is, since the gaming press was incapable of understanding the new values, they gave it an average review in the 60\'s range.
Subsequently, in a situation where something like metacritic score and sales of a game diverge so greatlly, sales will always win out as the better indicator of who\'s right and who\'s wrong. Even better if you can actually get some genuine, thorough research and figures that will indicate why something is seemingly valued so much to sell.
E: Didn\'t mean to quote the whole thing.
( Edited 05.04.2009 14:53 by Modplan Man )