Darkflame said:
It's not really hard to do that since Computers have better ram timings, GPU and CPU clocks... To run the above games in 720p, you would need a 2.20-2.50 GH Dual Core Processor, a simple 8500GT 512mb or equivalent and well 2gb or DDR2 ram @ 800mhz should do the job no sweat.
The processing of the graphics isnt a problem, the problem is working out what has to be processed to start with.
Working out equilivent functions is the majority of the work in emulation, rendering is trival by comparison, and adjusting the res makes no significant difference really.
Thats why most Gamecube or Wii stuff is still almost completely unplayable, or grossly glitchy...not all the functions are emulated, and often when they are they are very inefficiant compared to the original code.
Also, incidently, the Gamecube and Wii have *faster* Ram timings then most PC's.
They have a lot less ram, but generaly speaking, its faster.
Confession time... I did emulate a Wii game to see how it looks, it's a game I already own on the Wii itself so I guess it's not bad right? Yeah it was SSBB. Ram timings were excellent, GC ram timings aren't too good, heck a PS3 ram timings are mediocre (I was able to run 3 PS3 games at once using only 40% of my ram and 47% of the CPU in vista 86x) so no, RAM timings are pretty bad on consoles, reason why Crytek engine can't run on PS3, besides the gfx, the action on screen is wayyyy to much for it to handle.
With my upgraded pc which I did myself it can run these babies without breaking a sweat lol. DDR3 ram @1666 mhz is pure awesomeness and 64x Vista Ultimate.
So yeah it works on both systems as long as you have rigs just as powerful as the consoles (which is dirt cheap).