Review: The Legend of Zelda: Breath of the Wild

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Great read. Happy to hear it's the same experience on the Wii U.
 
I'm probably about 70% through it now, and I think I am arriving at slightly lesser impression of the game than most.
 
It's just that, and I think I said this before launch, Nintendo really have had all this time to observe the countless other open-world games of this nature play out. While I will commend Breath of the Wild for finding its own slant, a suitably tasteful Nintendo take on all that, after a good decade or so of this genre I feel a little aggrieved to say it's a near perfect experience. There's definitely a grind factor that I'm hitting right now, a familiar pattern, which can be a bit of a slog.
 
Echoing what I said in anticipation, it's not really doing anything new, rather nailing almost everything it does do. The balance seems pretty great to me, I love that Nintendo properly modernised the series (whilst returning to the original) - and hope to see them do the same with other series. But overall, when I look at the experience, the one thing I will say is they could have made this exact game a while ago.
 
For me that counts against it, but yeah, don't get me wrong, this is nit-picking. I love it too! 
 

Tom Barry [ Reviewer - Editor - Resident Sim-Racer @ Cubed3.com ] 

That's a really great review, Lex! Pleased to hear the Wii U experience is just as good as the Switch one.

Tom - what grind factor is getting you down? Having to complete lots of shrines to slowly build up hearts/stamina, needing to get the right ingredients for cooking, collecting enough weapons...? There are some aspects that could be seen as being a bit grindy.

Adam Riley [ Director :: Cubed3 ]

UNITE714: Weekly Prayers | Bible Verses

Adam Riley said:

what grind factor is getting you down? ...., collecting enough weapons...? There are some aspects that could be seen as being a bit grindy.


The weapons thing is starting to piss me off, but otherwise the rest of the game is fine for me. However what's really interesting is the replayability...once i'm done with this game I just can't see myself re-treading it like i'd do with MM or OoT.....well that is until undoubtable re-release in 10 years time on the 'NXII' 

However what's really interesting is the replayability...once i'm done with this game I just can't see myself re-treading it like i'd do with MM or OoT.....well that is until undoubtable re-release in 10 years time on the 'NXII' 

I'm the opposite to this. This is the first Zelda since The Wind Waker I really want to replay through. I love it so much, I could easily replay from the start again right now.

Adam Riley said:
That's a really great review, Lex! Pleased to hear the Wii U experience is just as good as the Switch one.

Tom - what grind factor is getting you down? Having to complete lots of shrines to slowly build up hearts/stamina, needing to get the right ingredients for cooking, collecting enough weapons...? There are some aspects that could be seen as being a bit grindy.


Fast-traveling about far too much in order to get more spirit orbs is a bit of a disconnected pursuit if you ask me. That's what the largest portion of my experience has been, aside from the main objectives, I'm trying to get the Master Sword at the moment as so I've just been in the midst of the most 'incoherent' part of the game- which is of course my own doing since I'm anxious to press on before having anything spoiled. I'm more than a bit disappointed at the lack of themed dungeons, for sure. While there's a lot of elements about the shrines I like, I think if you make them your focus, they draw you out of some of the game's spontaneous joys. 

I now have one main dungeon left, so things have started to pick up again. And I definitely admire the less is more balance in place whilst exploring the lands, which makes an event feel significant rather than randomly generated- but I can't get away from the fact they've been watching open-games develop for all this time. 

And I quite like foraging for specific items, but again, if you feel like the main quest or plot hasn't been touched in a while, it can feel a little too fragmented. 

Then again, I feel this way about many open-world games of recent times- I'm probably being a bit over-critical. 

Tom Barry [ Reviewer - Editor - Resident Sim-Racer @ Cubed3.com ] 

I sort of know what you mean, i am at the 40/50 hour mark (i think) , and playing it today was the first time i feel that i am a bit bored of running around aimlessly. The novelty has sort of got the best of me today. With that said i could continue with the main quest. I feel like I could be half way through (although i am disappointed if i am because it doesn't feel like much has actually happened).

I have been trying not to use  a guide to do anything, i haven't stumbled across the master sword yet...i am hoping that it's glaringly obvious...a few NPC's have mentioned a legendary sword...but i have yet to actually find it. 

I've been playing a game of 'Zelda snap'/'Zelda logbook which is adding all the scans in via the camera function.

It is a good game but i just can't see the replayability in it. 

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