
Inside buildings, where the console doesn't have to draw stuff quite as far away from the camera, it'll hold its own compared to the original methinks (though character models seem to have less polygons), but in wide open areas, you can definitely see a lot of details are missing. Makes you wonder how some other games which are far more in line with PS2 style of visuals like Metal Gear Solid 3D can run on the system, with higher polygon count characters (though this resulted in choppier frame-rate in places).