
Dunno how they could have managed to make the game interesting while rendering a descent on a board,on GBA. For a view from behind à la Outrun, I would understand for a racing game on flat surfaces, but I don't see that being good for giving an impression of descending a hill.
I know there have been games of the genre on GBA, like Shaun Palmer's Pro Snowboarder, which mixed an isometric view for trickstyle sessions and a view from behind for halfpipe descents buuuuut that was pretty lame XD. The GBA was capable of doing polygons (as Sega notably did with Sonic Battle and I think Sega Rally Championship, both on the GBA, though the latter might have used voxels, I'm not sure) so that might have been a route worth exploring, but that might still have been lame...
( Edited 13.12.2014 11:54 by RudyC3 )