Irfy said:
The running gets tedious and they could change it up a bit when they escaping from a zombie. Even a "Oh sh** what is that thing" from the character would be nice, gives it that emphasis like they are actually afraid of what they running away from. Like in that bathroom scene, shes spots the monster, would be more epic if she slips on the floor trying to run away. Gosh, no wonder im doing a Games Development degree, I'm a genius!!! 
You're assuming the demo features the first time Jill sees one of the monsters. There isn't much context to go by, but that wasn't the impression I got from playing the demo. The RE games almost always have some cutscene the first time a creature shows up. But even if they don't, this is Jill's third time dealing with zombie-esque creatures, she's probably beyond fear at this point. That's why she signed up for BSAA to begin with.
Faust D. Strooijer said:
This I didn't know, but definitely like
. I'm not opposed to the first-person aiming, but with how juicy the character models look I'd rather see them as much as possible.
It always baffled me they made Samus look so stupidly good in the Prime series only to make that game first-person dagnabbit 
I tried both and I can't tell which I like better. I've noticed with over-the-shoulder, sometimes if you back into something a certain way, the camera sort of gets caught, and you basically can't see, but it hasn't happened too often.
Keep in mind, I'm assuming they'll give the same options they gave in mercenaries 3D. In mercs you can change the camera angle, controls, and the color of your gun's laser, but in the Revelations demo you don't have access to options or the bottom screen. It would be dumb not to give those same options, but then again it would be dumb to release a game with one permanent save file, too.
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