Solid State tech FTW.
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Solid State tech FTW.
Great news to hear that multiple companies will be pushing the DS to its limits so close to the end of the system's life.
At this rate the DS could end up like the PS2 in that support continues far into the life of its successor.
I really think that this game could be good; it's four gigabytes of memory for God's sake! I hope the cut scenes are good... Please make this good, Konami!
DarKJellY (guest) said:
I really think that this game could be good; it's four gigabytes of memory for God's sake! I hope the cut scenes are good... Please make this good, Konami!
Four Gigabits (so that's 500 MB if I'm not mistaken), not GigaBytes. I'm suprised they aren't bigger by now to be honest.
( Edited 23.03.2010 19:46 by Trepe )
not GigaBytes
ASH wasn't the only one to use a 2GBit cart. Japan-exclusive "Neo Genesis Evangelion : Ayanami Rei Ikusei Keikaku" used it too, and Suikoden Tierkreis too.
RPGs might really benefit from this technology, to produce high quality 2D Backgrounds like those of Suikoden Tierkreis. The only downside is that data transfer speed, according to developpers, is slowed down on higher capacity carts. One said that carts above 512 MBits on DS had poorer data transfer speeds. And they're also a lot more expensive to produce.
Trepe said:
Four Gigabits (so that's 500 MB if I'm not mistaken), not GigaBytes. I'm suprised they aren't bigger by now to be honest.
My guess is that, compared to SD cards you can go buy yourself in any shop, the DS carts have much higher data reading speed. Seen those SD cards specialized for recording high bitrate HD videos ? They're the same capacity as those we already had some years ago and still, they're A LOT MORE expensive than the regular ones.
So i guess that in order to keep production costs low, and also to avoid having to put the bill on the developpers too much, they keep the storage capacity low to keep a good Capacity/Cost/Speed balance.
( Edited 23.03.2010 23:17 by Kafei2006 )