Nigh Tengine

Viewing as a guest Viewing as Guest Last visit: 25.12.2024
Search this topic Search Topic

Welcome to the Cubed3 forums! Join us today - it takes just 20 seconds to start posting! Sign Up for Free Account Login









Click for fullscreen versions as usual

Dat engine.

IANC said:
Dude yuor totally awesome. And i won't be killing you anytime soon.

I like the grass he has going. Can I ask what the intention of this engine is, Graeme? Is it something you're aiming at future PCs or consoles or none of the above?

Doesn't reeeally have a particular aim other than learning.

I thought it was for Shenmue 3

It's going to be shit and you jolly well know it.

You wish it was ;-Smilie

Brownie points for whoever can work out what I'm making




( Edited 07.10.2010 03:13 by knighty )

Ivory Tower from Halo 2?

Bingo. Except more specifically Reflection from Reach since it was redesigned with clean wooden panel style.




Beautiful work as always Knighty! Smilie

Looks like a mix of the original Halo 2 version and the Reach one. The one on Reach has no trees.








Thanks guys. And Martin, I'm taking liberties with the design. In HAlo 2 the tree were actually on the little platforms around the main area where there are now just tall wooden structures.

Level is about 20% complete now. Maybe a bit less.

( Edited 09.10.2010 03:50 by knighty )

Yeah I sort of remember. For sure there's no trees on the Reach version, though.

HDR biatches.





( Edited 14.12.2010 18:31 by knighty )

wow that's awesome, what program are you using?

( Edited 14.12.2010 18:43 by Wolvesgod )

When all is bad don't look for a easy way out. Because you wont know what to do once your out

I am an engine programmer Smilie It's all been made by myself in C++ in Visual Studio, using DirectX. And I use Maya/Photoshop/Gimp when I'm doing artwork.

knighty said:
I am an engine programmer Smilie It's all been made by myself in C++ in Visual Studio, using DirectX. And I use Maya/Photoshop/Gimp when I'm doing artwork.

Just a head up: in the FPS type Demo video, between 27 - 33 seconds the gun disappears.

roughly at 29 seconds, it does, and also at 37 - 39.

( Edited 14.12.2010 18:52 by Wolvesgod )

When all is bad don't look for a easy way out. Because you wont know what to do once your out

I know.

*Jaw/Floor* As always knighty, amazing. Though I must note that the HDR vid demo has a Lionhead feel to the whole thing Smilie Still, its amazing how far you work has come in the few years you've started, and also how much you've learnt!

Are you hoping your platform will be used for games or are you going to use this as a portfolio like thing to get a job at a studio?

( Edited 14.12.2010 23:29 by Echoes221 )

I remember a 2D game Knighty made, some years back. Had a really nice look to it and played like a Metroid style game, from what I can remember.

Even that was decent though, but your work has come along very far. Well done.

I worked on Metroid Prime 2D "back in the day" when I was the only programmer and before it became a mess of 50 different art styles. Maybe that's what you were thinking of. I also did a, as far as I'm concerned, pixel perfect remake of the start of Super Metroid for one of my first year modules. I wish I could find where I stored it....I'll upload it if I find it =p And thanks guys.

I'm mainly doing this as fun/learning. No particular goal right now.

edit: Aha, found it. http://www.graemepollard.com/Super_Metroid.zip

Press F4 to go to fullscreen. There's a readme inside with controls and stuff.

edit 2: Holy crap this is a blast from the past. http://www.graemepollard.com/SpaceInvaders.exe I made this in my 2nd week at Uni, an ascii, console based Space Invaders Smilie

( Edited 15.12.2010 02:27 by knighty )

knighty said:
I know.

Okay. it's still amazing

When all is bad don't look for a easy way out. Because you wont know what to do once your out

Hmm, maybe I'm thinking of someone else. It definitely wasn't anything to do with Metroid Prime. It was an original game.

I was very sure it was you though.

Superb job on the Super Metroid game. I'd say it looks pixel perfect, as well. Smilie

I think I know the one Marzys talking about. If I remember rightly, there were a couple of rooms to go through.

You also had that Geometry Wars style thing.




Some lighting screenshots.

Mirrors Edge mode Smilie



( Edited 15.12.2010 16:50 by knighty )

knighty said: Early HDR Demo

The water..

knighty said:Mirrors Edge mode Smilie

HNNNNNNNNNNNNNNNNNNNNNNGGGGGG..

IANC said:
Dude yuor totally awesome. And i won't be killing you anytime soon.

Reply to this topic

To post in the forums please login or sign up to join the Cubed3 community! Sign Up for Free Account Login

Subscribe to this topic Subscribe to this topic

If you are a registered member and logged in, you can also subscribe to topics by email.
Sign up today for blogs, games collections, reader reviews and much more
Site Feed
Who's Online?
Azuardo

There are 1 members online at the moment.