Finished the review today - gonna be posting this up tomorrow as we\'ve already got two reviews for other games up today.
Breakdown...
(may not make some people happy):
Graphics [6]
Fairly solid visuals, decent character models but lacking backgrounds and environments. Animations are smooth, coupled with manga-inspired effects to hide some of the imperfections. Not up to Wii's better catalogue, but pulled off in an above-average way. Cutscenes are lazy in execution and don't offer much variety to tell the standard tale.
Gameplay [6]
A mixed affair. Initially it's a waggle-fest, so much so we've no doubt mentioned waggling countless times above. However, it does improve with time but still needs improvement to compete against the button-brawlers. Shame about the lack of GameCube controller support, or anything besides the remote/nunchuck combi.
Sound [7]
No real complaints here, �cept the need to improve voice-overs or at least include the option to revert to the original Japanese spec. Background music and sound effects are well thought out, and compliment the on-screen action nicely.
Value [6]
Like most fighting games, Shattered Blade has a vast collection of unlockables from characters to outfits etc, but whether you'd play through to unlock these is questionable. Aside from going through the story mode countless times, there's no other modes to excite and keep players battling it out. Online competition, mini-games could have really added more depth and variety to a standard formula.
Overall [6]
A fairly enjoyable experience, coupled with an interesting take on the Wii-remote fighter experience. More flexibility on how you play, and what you can play would have upped the score. Stripping away the characters and franchise, and you can see its problems and limitations compared to more experienced fighting games.
( Edited 05.03.2008 22:08 by jb )