Nintendo Wii Screens | Super Monkey Ball: Banana Blitz [news]

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Dude, these screens won't show.

I'm on a roll today. Fixed.

Thanks a bunch. Well, not alot to see, and not alot to note in these screens. Little can be decifered, exept that these look like pre rendered images.

They look like pre rendereds but I wouldn't say they are. Not many pre rendered shots have score counters, time counters and bana counters. They usually leave stuff like that out.

When I commented on them looking like pre renders, I was commenting on the high quality. I can tell they aren't pre renders, but they do look that good.

Pie Man said:
When I commented on them looking like pre renders, I was commenting on the high quality. I can tell they arent pre renders, but they do look that good.

Ah righto, sorry. Total blonde moment. It's all this heat, I never think straight Smilie

Not too bad, but we can't really tell too much at this time because of the scan quality, but pretty decent otherwise.

Cubed3 Admin/Founder & Designer

Well I'll say one thing. In a game where you're gonna be having alot of spheres you're gonna need quite a few polygons to get those looking nice and smooth, and from what I can see all those curved edges look awesome.

I only just noticed something... They said that you would be able to jump for the first time, by flicking the controller up. That means that you won't be able to control the levels by tilting the controller! That would have been a FAR better plan in my opinion...

( Edited on 05.05.2006 17:14 by Megadanxzero )

Still a proud member of the 'omfg amazing water in games' society

Looks worse then the Cube games :-s. Hopefully this is in its early stages though

Who knows - the scans are fairly bad quality, so I'm guessing they look a lot better in motion!

Cubed3 Admin/Founder & Designer

Monkeyball games always have a nice look to them. It's seems from the pics there is a bit more polish but can't really tell.
Can't wait to try the controller with it.

( Edited on 07.05.2006 03:13 by Blade2t3 )

ditto..

IANC said:
Dude yuor totally awesome. And i won't be killing you anytime soon.

Kinda makes you wonder... Does anyone in Japan have a scanner that's less than 10 years old?

Still a proud member of the 'omfg amazing water in games' society

Megadanxzero said:
I only just noticed something... They said that you would be able to jump for the first time, by flicking the controller up. That means that you wont be able to control the levels by tilting the controller! That would have been a FAR better plan in my opinion...

It could be that you hold a button to jump, or it recognises the differences in speed between your tilts and flicks to distinguish between whether you're wanting a jump or a tilt. I'm sure they won't have missed the boat entirely on the controller. We'll find out soon enough...

I did here they are using the analoge stick for this game, i think it's in an interview with IGN. But surly there would be an option there to use it? It woud be so cool to tilt the floorwith the controller.

Exactly! It would make SO much more sense too. I suppose they could measure the speed of it, but what if you want to quickly change the direction of the arena? It could end up registering as a jump, and just make you dive off the edge of the level... Not fun

Still a proud member of the 'omfg amazing water in games' society

What if the Revmote (or Wiimote or whatever you call it now) controlled the tilt of the platform and the Nunchuck attachment was flicked for jumps etc?

Fenno - that makes perfect sense. Good call!

fenno2001 said:
What if the Revmote (or Wiimote or whatever you call it now) controlled the tilt of the platform and the Nunchuck attachment was flicked for jumps etc?

Aww, but that'd work too well. We need something to blame for being oh so bad at the game Smilie

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