So what sega games do you want?

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Well.... I know some games on my list:

Knuckles Chaotix, 32X was an add on, I expect it'll have some 32X games.
Ecco series, I'm gonna get some more of these
That Mickey & Donald 2 player CoOp game. I loved it, even if it IS Disney.

Damn I completely contradicted myself. Well remind me to play Kingdom Hearts when I ever get the chance Smilie

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I really want:

Alec the Kidd
Renegade
and ofcourse the obvious Sonic titles.... Smilie

I want all of them!! Smilie *explodes*

Infact all they need now are the rest of the SEGA system's games, and all the NeoGeo games (Metal Sluuuuug!!!) and it will be the most ultimate console in the history of the universe!! The only way you can get anything better at the moment is if you selotape all of those consoles together >_>

( Edited on 27.03.2006 18:40 by Megadanxzero )

Still a proud member of the 'omfg amazing water in games' society

Shenmue III Smilie

it's bad enough that Nintendo own but now we're even getting MegaDrive games - memory lane is going to be very expensive

Emulate and save yourself a whole bundle of cash. Certainly, there are emulators out there that run almost all Megadrive and SNES games perfectly. I'll be downloading some N64 classics on my Revo, I've got everything else on my PC.

But the experiance isn't as good as having it on the TV with a proper controller, comfortable seats and i don't like sitting in front of a moniter or computer playing 2 player games. It takes the experiance, stands on it then slides its boot along the ground to make a bloody trail.

XBL Gamertag: James2t3

Emulate and save yourself a whole bundle of cash.

Somebody doesn't read his own thread. Smilie

Emulating sucks on a PC, in my opinion, console games are designed to be played on a Television, with a good sounds system and with a dedicated controller (which I know you can get for a PC) - I like to play games how they are supposed to be played Smilie

( Edited on 27.03.2006 19:24 by nin10do )

Barry Lewis [ nin10do :: General Writer :: Feature Writer :: Fountain of Industry Statistics ]
"We're mentalist psychic Scots, which means we can read your mind. If you're lying, your head explodes and we laugh."

Emulating sucks on a PC, in my opinion, console games are designed to be played on a Television, with a good sounds system and with a dedicated controller (which I know you can get for a PC) - I like to play games how they are supposed to be played

o/\o

I am planning on sending ten emails every day demanding Alex Kidd in Miracle World on the Download service. I reckon after a few weeks of spamming the living death out of them we'll get it, it's just a matter of persistence and resolve, things I have in bucket loads when it comes to Miracle World.

And how long have i been saying this Smilie

OH MY GOD!! There was this game where you PLAY AS AN EGG!!! It was the coolest game ever, I forgot what it's called but it's SO on my list!! Smilie

Hey people, what's the likelyness of Saturn/32X/Mga CD games appearing on VC?

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I say that Saturn/MegaCD games will be pretty much out of the question, purely for the format they came on, and the very large filesizes in comparison to SD cards (one Saturn/MegaCD could take up a whole card). 32X is possible, though doubtful. Perhaps 'Chaotix will make it, purely for the sake of completing the retro Sonic set on VC.

Having said that, there are some Saturn/MegaCD games that do not take up the whole CD. I imagine, with abit of imaginitive editing and compressing, they could easily get, say, Virtua Fighter 2 down to a very friendly filesize. I think they could get it in the same area (filesize-wise!) as most N64 games.

But there remains alot of Saturn/MegaCD games that, without extreme porting time, wouldn't make the chop. It could be done, with alot of effort, though. Just look at the N64 version of RE2. A two CD games, compressed into a 64MB cartridge (each CD potentially holds 700MB!).

So yeah, I can see some 32X games making it (Star Wars Arcade is a very popular retro title, which had a good 32X port), but most of the more popular Saturn/MegaCD (especially Saturn) games, like massive RPGs and the like, just won't make it.

Unless they make it, but that would require considerable porting, which would then put those games far beyond the realms of a simple emulated ROM on the Revo, and would take much more resources, so I doubt it will happen. For the all-time classics, though, who knows? Maybe...

If this is going to happen, I expect it to be announced at E3, who knows? The MegaDrive announcement at GDC may just have been a taste? I dunno, but obviously SEGA don't want to look to be taking sides, the more stuff VC gets, the more stuff Live Arcade gets.

I think 32X is possible, but if the rumours about Mighty are true, then it may be unlikely, although the game itself is owned by SEGA, so I don't understand why it couldn't be used.

These copyright issues confuse me, Square Enix had to change Squall's name to Leon because the name Squall was still owned by Square Soft I don't know if that's true, but it's crazy.

I think that if OOT could get on an N64 cartridge, while all GC got was the tiny WW game, then I don't see why numerous Saturn & Mega CD games coudln't be included. I bet the small Sonic games for each could be included, as they weren't too big, & Nintendo fans may finally get to see what's so great about NiGHTS into Dreams (Smilie)

I certainly think that Mega CD is more likely than 32X, as it was more popular (although still not very) than the 32X, & they're BOTH add ons, so it's possible. Smilie

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I think that if OOT could get on an N64 cartridge, while all GC got was the tiny WW game, then I don't see why numerous Saturn & Mega CD games coudln't be included.

Not trying to be rude, buddy, but you definitely have no idea how it works. It's not about how 'big' the game is (that is, how long it takes to complete, how much there is in it), it's all down to filesize. Would you believe, OoT was stored on a 32MB cart? It was, believe it or not. Even more amazing, Super Mario 64 was stored on a mere 8MB cart!

It's not the length of the gameplay that takes up filesize, just the content. OoT is an old N64 game, with lo-res blurry textures, miminal sound (what was there was just MIDI), very simple (to what we have today) models. The list goes on. N64 games where very small because they had to be. Developers had to be extremely efficiant.

Many Saturn/MegaCD (and PSone, etc, for that matter) games where, in contrast, stored very unefficiant and sloppily upon their storage media. They didn't need to be nearly as consise. They had a whole 700MB to lazily plonk the game onto.

I don't really want to have to explain all the conventions of filesizes to you, dude. I think you get the point.

The small games from Saturn and Mega CD might get on, i read somewere that the original rige racer for the PS1 was run entirly from the ram. But later titles that took advantage of the CDs and as Oni said massive RPGs probably won'tmake it, unless an official HDD is released for the rev but that don't look likly.

XBL Gamertag: James2t3

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