Well, im happy to be corrected on the first matter. Although the fact that Sega were the only people able to get the full power does mark PS1 as the more capable 3d machine in terms of end results; if only because the Saturns architecture nightmare stopped developers making the use of the extra power.
Its certainly true about Sony's spec sheets, particularly with PS2 and PSP. The lower numbers make it likely that the gap between demo and game is smaller on PS1, but still different of course.
heh... a quad is still a polygon! But its right that the Saturn suffered majorly on being forced into triangles; or through coders who were useless at quads.
That right about Capcom, the Marvel VS SF / Capcom games were never as good on PS1 as its 2d architecture and ram capacity simply wasnt enough to render the complex large scale sprites required.
Dreamcast was a wonderful machine. I havent used one for a while, but when it first arrived in Comet I used to play on it a lot. The colours were almost Cube quality, not the dull washed out style of most PS2 games.
Dont forget that the seven out of sync CPU cores are also bundled with what is essentially a PC graphics chip that needs frantic optimisation... whilst 360 and RV are using less powerful custom chips that will probably end up producing the same results cheaper AND easier.
( Edited on 06.03.2006 10:11 by RobTheBuilder )
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